You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
|
|
using Duality;
|
|
|
|
|
using Duality.Components;
|
|
|
|
|
using Duality.Components.Renderers;
|
|
|
|
|
using Duality.Drawing;
|
|
|
|
|
using Duality.Resources;
|
|
|
|
|
using System;
|
|
|
|
|
|
|
|
|
|
namespace BasicMenu
|
|
|
|
|
{
|
|
|
|
|
[RequiredComponent(typeof(TextRenderer))]
|
|
|
|
|
public class VolumeRenderer : Component, ICmpUpdatable
|
|
|
|
|
{
|
|
|
|
|
[DontSerialize]
|
|
|
|
|
private TextRenderer volumeText;
|
|
|
|
|
|
|
|
|
|
void ICmpUpdatable.OnUpdate()
|
|
|
|
|
{
|
|
|
|
|
if (this.volumeText == null)
|
|
|
|
|
{
|
|
|
|
|
// still don't have it.. grab the TextRenderer
|
|
|
|
|
this.volumeText = this.GameObj.GetComponent<TextRenderer>();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// update the volume value
|
|
|
|
|
volumeText.Text.SourceText = String.Format("Volume {0:0.0}", DualityApp.UserData.SfxMasterVol);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|