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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
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<StartAction>Program</StartAction>
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<StartProgram>C:\Projects\Game Development\Duality Sample Projects\DualityLauncher.exe</StartProgram>
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<StartWorkingDirectory>C:\Projects\Game Development\Duality Sample Projects</StartWorkingDirectory>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
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<StartAction>Program</StartAction>
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<StartProgram>C:\Projects\Game Development\Duality Sample Projects\DualityLauncher.exe</StartProgram>
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<StartWorkingDirectory>C:\Projects\Game Development\Duality Sample Projects</StartWorkingDirectory>
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</PropertyGroup>
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>8.0.30703</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{B641B8D0-3764-402C-896B-BEFE08A03628}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Gravity</RootNamespace>
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<AssemblyName>Gravity.core</AssemblyName>
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<FileAlignment>512</FileAlignment>
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<ProjectTypeGuids>{786C830F-07A1-408B-BD7F-6EE04809D6DB};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<TargetFrameworkProfile>Profile111</TargetFrameworkProfile>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<DocumentationFile>Gravity.core.xml</DocumentationFile>
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<NoWarn>1591,1592,1573,1571,1570,1572</NoWarn>
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<Prefer32Bit>false</Prefer32Bit>
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<PlatformTarget>AnyCPU</PlatformTarget>
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<CodeAnalysisRuleSet>SecurityRules.ruleset</CodeAnalysisRuleSet>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<DocumentationFile>Gravity.core.xml</DocumentationFile>
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<NoWarn>1591,1592,1573,1571,1570,1572</NoWarn>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Duality">
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<HintPath>..\..\..\Duality.dll</HintPath>
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</Reference>
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<Reference Include="DualityPrimitives">
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<HintPath>..\..\..\DualityPrimitives.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Xml.Linq" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="CorePlugin.cs" />
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<Compile Include="Gravitator.cs" />
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<Compile Include="InputManager.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath32)\Microsoft\Portable\$(TargetFrameworkVersion)\Microsoft.Portable.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>mkdir "$(SolutionDir)../../Plugins"
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copy "$(TargetPath)" "$(SolutionDir)../../Plugins"
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copy "$(TargetDir)$(TargetName).pdb" "$(SolutionDir)../../Plugins"
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xcopy /Y "$(TargetDir)*.core.xml" "$(SolutionDir)../../Plugins"
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mkdir "$(SolutionDir)../../Plugins"
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copy "$(TargetPath)" "$(SolutionDir)../../Plugins"
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xcopy /Y "$(TargetDir)*.xml" "$(SolutionDir)../../Plugins"
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mkdir "$(SolutionDir)../../Plugins"
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copy "$(TargetPath)" "$(SolutionDir)../../Plugins"
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xcopy /Y "$(TargetDir)*.xml" "$(SolutionDir)../../Plugins"</PostBuildEvent>
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</PropertyGroup>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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