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29 lines
614 B
C#

using System;
using Duality;
namespace Steering
{
public class PointTarget : ISteeringTarget
{
private Vector2 location;
public Vector2 Location
{
get { return this.location; }
set { this.location = value; }
}
public float CalculateCost(Agent agent, Vector2 sampleDirection)
{
var agentPos = agent.GameObj.Transform.Pos.Xy;
var posDelta = this.location - agentPos;
return 0.5f * (1f - Vector2.Dot(posDelta.Normalized, sampleDirection));
}
public override string ToString()
{
return string.Format("Point: {0}, {1}", (int)this.location.X, (int)this.location.Y);
}
}
}