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233 lines
14 KiB
Plaintext
233 lines
14 KiB
Plaintext
2 years ago
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<assetInfo />
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<Y dataType="Float">0</Y>
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<Z dataType="Float">-3000</Z>
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</pos>
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<X dataType="Float">0</X>
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<Z dataType="Float">-3000</Z>
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</posAbs>
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<scale dataType="Float">1</scale>
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<scaleAbs dataType="Float">1</scaleAbs>
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</item>
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<item dataType="Struct" type="Duality.Components.Camera" id="1644659711">
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<active dataType="Bool">true</active>
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<gameobj dataType="ObjectRef">1107383904</gameobj>
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<nearZ dataType="Float">0</nearZ>
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<passes dataType="Struct" type="System.Collections.Generic.List`1[[Duality.Components.Camera+Pass]]" id="1241451995">
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<item dataType="Struct" type="Duality.Components.Camera+Pass" id="367116832">
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<clearColor dataType="Struct" type="Duality.Drawing.ColorRgba" />
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<clearDepth dataType="Float">1</clearDepth>
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<clearFlags dataType="Enum" type="Duality.Drawing.ClearFlag" name="All" value="3" />
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<input />
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</item>
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<item dataType="Struct" type="Duality.Components.Camera+Pass" id="2131221390">
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<clearColor dataType="Struct" type="Duality.Drawing.ColorRgba" />
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<clearDepth dataType="Float">1</clearDepth>
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<input />
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<matrixMode dataType="Enum" type="Duality.Drawing.RenderMatrix" name="OrthoScreen" value="1" />
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<output dataType="Struct" type="Duality.ContentRef`1[[Duality.Resources.RenderTarget]]" />
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<visibilityMask dataType="Enum" type="Duality.Drawing.VisibilityFlag" name="All" value="4294967295" />
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</item>
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</_items>
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<_size dataType="Int">2</_size>
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<_version dataType="Int">2</_version>
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</passes>
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<perspective dataType="Enum" type="Duality.Drawing.PerspectiveMode" name="Parallax" value="1" />
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<visibilityMask dataType="Enum" type="Duality.Drawing.VisibilityFlag" name="All" value="4294967295" />
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</item>
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<item dataType="Struct" type="Duality.Components.SoundListener" id="1760865275">
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<active dataType="Bool">true</active>
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<gameobj dataType="ObjectRef">1107383904</gameobj>
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</item>
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</_items>
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<_size dataType="Int">3</_size>
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<_version dataType="Int">3</_version>
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</compList>
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<compMap dataType="Struct" type="System.Collections.Generic.Dictionary`2[[System.Type],[Duality.Component]]" id="740528954" surrogate="true">
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<header />
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<body>
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<item dataType="Type" id="673766934" value="Duality.Components.Camera" />
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</keys>
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<item dataType="ObjectRef">3467698836</item>
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<item dataType="ObjectRef">1644659711</item>
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<item dataType="ObjectRef">1760865275</item>
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</values>
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</body>
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</compMap>
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<compTransform dataType="ObjectRef">3467698836</compTransform>
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<identifier dataType="Struct" type="System.Guid" surrogate="true">
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<header>
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</header>
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<body />
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</identifier>
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<initState dataType="Enum" type="Duality.InitState" name="Initialized" value="1" />
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<name dataType="String">MainCamera</name>
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<parent />
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<prefabLink />
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</item>
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<item dataType="Struct" type="Duality.GameObject" id="649790727">
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<active dataType="Bool">true</active>
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<children />
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<compList dataType="Struct" type="System.Collections.Generic.List`1[[Duality.Component]]" id="2083362085">
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<_items dataType="Array" type="Duality.Component[]" id="3433033366">
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<item dataType="Struct" type="Duality.Components.Transform" id="3010105659">
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<active dataType="Bool">true</active>
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<angle dataType="Float">0</angle>
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<angleAbs dataType="Float">0</angleAbs>
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<angleVel dataType="Float">0</angleVel>
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<angleVelAbs dataType="Float">0</angleVelAbs>
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<deriveAngle dataType="Bool">true</deriveAngle>
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<gameobj dataType="ObjectRef">649790727</gameobj>
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<ignoreParent dataType="Bool">false</ignoreParent>
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<parentTransform />
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<pos dataType="Struct" type="Duality.Vector3" />
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<posAbs dataType="Struct" type="Duality.Vector3" />
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<scale dataType="Float">1</scale>
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<scaleAbs dataType="Float">1</scaleAbs>
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<vel dataType="Struct" type="Duality.Vector3" />
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<velAbs dataType="Struct" type="Duality.Vector3" />
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</item>
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<item dataType="Struct" type="Duality.Components.Renderers.SpriteRenderer" id="2291957295">
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<active dataType="Bool">true</active>
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<colorTint dataType="Struct" type="Duality.Drawing.ColorRgba">
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<A dataType="Byte">255</A>
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<B dataType="Byte">255</B>
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<G dataType="Byte">255</G>
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<R dataType="Byte">255</R>
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</colorTint>
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<customMat />
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<flipMode dataType="Enum" type="Duality.Components.Renderers.SpriteRenderer+FlipMode" name="None" value="0" />
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<gameobj dataType="ObjectRef">649790727</gameobj>
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<offset dataType="Int">0</offset>
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<pixelGrid dataType="Bool">false</pixelGrid>
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<rect dataType="Struct" type="Duality.Rect">
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<H dataType="Float">256</H>
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<W dataType="Float">256</W>
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<X dataType="Float">-128</X>
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<Y dataType="Float">-128</Y>
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</rect>
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<rectMode dataType="Enum" type="Duality.Components.Renderers.SpriteRenderer+UVMode" name="Stretch" value="0" />
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<sharedMat dataType="Struct" type="Duality.ContentRef`1[[Duality.Resources.Material]]">
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<contentPath dataType="String">Default:Material:DualityIcon</contentPath>
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</sharedMat>
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<visibilityGroup dataType="Enum" type="Duality.Drawing.VisibilityFlag" name="Group0" value="1" />
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</item>
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<item dataType="Struct" type="MFEP.Duality.Plugins.Animation.AnimationPlayer" id="3028481768">
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<_x003C_Animation_x003E_k__BackingField dataType="Struct" type="Duality.ContentRef`1[[MFEP.Duality.Plugins.Animation.AnimResource]]">
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<contentPath dataType="String">Data\Animation Resource Samples\NoiseMovementSample.NoiseMovementSample.res</contentPath>
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</_x003C_Animation_x003E_k__BackingField>
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<_x003C_AutoPlay_x003E_k__BackingField dataType="Bool">true</_x003C_AutoPlay_x003E_k__BackingField>
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<_x003C_Looping_x003E_k__BackingField dataType="Bool">false</_x003C_Looping_x003E_k__BackingField>
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<_x003C_PlaybackRate_x003E_k__BackingField dataType="Float">1</_x003C_PlaybackRate_x003E_k__BackingField>
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<accAnimPercent dataType="Float">0</accAnimPercent>
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<active dataType="Bool">true</active>
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<animStartTime dataType="Struct" type="System.TimeSpan" />
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<gameobj dataType="ObjectRef">649790727</gameobj>
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<state dataType="Enum" type="MFEP.Duality.Plugins.Animation.AnimationPlayer+State" name="Stopped" value="1" />
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</item>
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<item dataType="Struct" type="MFEP.Duality.Plugins.Animation.Extras.PathVisualizer" id="3374086855">
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<A dataType="Byte">255</A>
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<B dataType="Byte">255</B>
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<G dataType="Byte">255</G>
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<R dataType="Byte">255</R>
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</_x003C_Color_x003E_k__BackingField>
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<active dataType="Bool">true</active>
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<buffer dataType="Struct" type="Duality.Drawing.CanvasBuffer" id="3575919527">
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<dummy dataType="Bool">false</dummy>
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<vertexArraysFree dataType="Struct" type="System.Collections.Generic.List`1[[Duality.RawList`1[[Duality.Drawing.VertexC1P3T2]]]]" id="1253294030">
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<_items dataType="Array" type="Duality.RawList`1[[Duality.Drawing.VertexC1P3T2]][]" id="764142032" length="0" />
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<_version dataType="Int">14</_version>
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</vertexArraysFree>
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<vertexArraysUsed dataType="Struct" type="System.Collections.Generic.List`1[[Duality.RawList`1[[Duality.Drawing.VertexC1P3T2]]]]" id="1641518410">
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</vertexArraysUsed>
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</buffer>
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<gameobj dataType="ObjectRef">649790727</gameobj>
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<pointsFollowed dataType="Struct" type="System.Collections.Generic.List`1[[Duality.Vector2]]" id="2264183808">
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<_size dataType="Int">0</_size>
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<_version dataType="Int">0</_version>
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</pointsFollowed>
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</item>
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</_items>
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<_size dataType="Int">4</_size>
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</compList>
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<compMap dataType="Struct" type="System.Collections.Generic.Dictionary`2[[System.Type],[Duality.Component]]" id="3592823144" surrogate="true">
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<header />
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<body>
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<item dataType="Type" id="567916590" value="Duality.Components.Renderers.SpriteRenderer" />
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<item dataType="Type" id="2581177546" value="MFEP.Duality.Plugins.Animation.AnimationPlayer" />
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<item dataType="Type" id="2111865246" value="MFEP.Duality.Plugins.Animation.Extras.PathVisualizer" />
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</keys>
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</values>
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</body>
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</compMap>
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<compTransform dataType="ObjectRef">3010105659</compTransform>
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<header>
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</header>
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<body />
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</identifier>
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<initState dataType="Enum" type="Duality.InitState" name="Initialized" value="1" />
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<name dataType="String">AnimationPlayer</name>
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<parent />
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<prefabLink />
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</item>
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</serializeObj>
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<visibilityStrategy dataType="Struct" type="Duality.Components.DefaultRendererVisibilityStrategy" id="2035693768" />
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</root>
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