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<assetInfo />
<globalGravity dataType="Struct" type="Duality.Vector2">
<X dataType="Float">0</X>
<Y dataType="Float">33</Y>
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<serializeObj dataType="Array" type="Duality.GameObject[]" id="427169525">
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<active dataType="Bool">true</active>
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<angleAbs dataType="Float">0</angleAbs>
<angleVel dataType="Float">0</angleVel>
<angleVelAbs dataType="Float">0</angleVelAbs>
<deriveAngle dataType="Bool">true</deriveAngle>
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<ignoreParent dataType="Bool">false</ignoreParent>
<parentTransform />
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<X dataType="Float">0</X>
<Y dataType="Float">0</Y>
<Z dataType="Float">-100</Z>
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<X dataType="Float">0</X>
<Y dataType="Float">0</Y>
<Z dataType="Float">-100</Z>
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<scaleAbs dataType="Float">1</scaleAbs>
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<X dataType="Float">0</X>
<Y dataType="Float">0</Y>
<Z dataType="Float">0</Z>
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<X dataType="Float">0</X>
<Y dataType="Float">0</Y>
<Z dataType="Float">0</Z>
</velAbs>
</item>
<item dataType="Struct" type="Duality.Components.Camera" id="917765148">
<active dataType="Bool">true</active>
<farZ dataType="Float">10000</farZ>
<focusDist dataType="Float">500</focusDist>
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<nearZ dataType="Float">0</nearZ>
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<clearDepth dataType="Float">1</clearDepth>
<clearFlags dataType="Enum" type="Duality.Drawing.ClearFlag" name="All" value="3" />
<input />
<matrixMode dataType="Enum" type="Duality.Drawing.RenderMatrix" name="PerspectiveWorld" value="0" />
<output dataType="Struct" type="Duality.ContentRef`1[[Duality.Resources.RenderTarget]]">
<contentPath />
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<G dataType="Byte">0</G>
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</clearColor>
<clearDepth dataType="Float">1</clearDepth>
<clearFlags dataType="Enum" type="Duality.Drawing.ClearFlag" name="None" value="0" />
<input />
<matrixMode dataType="Enum" type="Duality.Drawing.RenderMatrix" name="OrthoScreen" value="1" />
<output dataType="Struct" type="Duality.ContentRef`1[[Duality.Resources.RenderTarget]]">
<contentPath />
</output>
<visibilityMask dataType="Enum" type="Duality.Drawing.VisibilityFlag" name="All" value="4294967295" />
</item>
</_items>
<_size dataType="Int">2</_size>
<_version dataType="Int">2</_version>
</passes>
<perspective dataType="Enum" type="Duality.Drawing.PerspectiveMode" name="Parallax" value="1" />
<visibilityMask dataType="Enum" type="Duality.Drawing.VisibilityFlag" name="All" value="4294967295" />
</item>
</_items>
<_size dataType="Int">2</_size>
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<compMap dataType="Struct" type="System.Collections.Generic.Dictionary`2[[System.Type],[Duality.Component]]" id="2111824480" surrogate="true">
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<body>
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<body />
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<initState dataType="Enum" type="Duality.InitState" name="Initialized" value="1" />
<name dataType="String">MainCamera</name>
<parent />
<prefabLink />
</item>
<item dataType="Struct" type="Duality.GameObject" id="1481422608">
<active dataType="Bool">true</active>
<children dataType="Struct" type="System.Collections.Generic.List`1[[Duality.GameObject]]" id="3818794038">
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<active dataType="Bool">true</active>
<children />
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<active dataType="Bool">true</active>
<angle dataType="Float">0</angle>
<angleAbs dataType="Float">0</angleAbs>
<angleVel dataType="Float">0</angleVel>
<angleVelAbs dataType="Float">0</angleVelAbs>
<deriveAngle dataType="Bool">true</deriveAngle>
<gameobj dataType="ObjectRef">4103249463</gameobj>
<ignoreParent dataType="Bool">false</ignoreParent>
<parentTransform />
<pos dataType="Struct" type="Duality.Vector3">
<X dataType="Float">0</X>
<Y dataType="Float">-2</Y>
<Z dataType="Float">0</Z>
</pos>
<posAbs dataType="Struct" type="Duality.Vector3">
<X dataType="Float">0</X>
<Y dataType="Float">-2</Y>
<Z dataType="Float">0</Z>
</posAbs>
<scale dataType="Float">0.5</scale>
<scaleAbs dataType="Float">0.5</scaleAbs>
<vel dataType="Struct" type="Duality.Vector3">
<X dataType="Float">0</X>
<Y dataType="Float">0</Y>
<Z dataType="Float">0</Z>
</vel>
<velAbs dataType="Struct" type="Duality.Vector3">
<X dataType="Float">0</X>
<Y dataType="Float">0</Y>
<Z dataType="Float">0</Z>
</velAbs>
</item>
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<active dataType="Bool">true</active>
<blockAlign dataType="Enum" type="Duality.Alignment" name="Center" value="0" />
<colorTint dataType="Struct" type="Duality.Drawing.ColorRgba">
<A dataType="Byte">255</A>
<B dataType="Byte">255</B>
<G dataType="Byte">255</G>
<R dataType="Byte">255</R>
</colorTint>
<customMat />
<gameobj dataType="ObjectRef">4103249463</gameobj>
<iconMat dataType="Struct" type="Duality.ContentRef`1[[Duality.Resources.Material]]">
<contentPath />
</iconMat>
<offset dataType="Int">0</offset>
<text dataType="Struct" type="Duality.Drawing.FormattedText" id="3592655869">
<flowAreas />
<fonts dataType="Array" type="Duality.ContentRef`1[[Duality.Resources.Font]][]" id="1114373414">
<item dataType="Struct" type="Duality.ContentRef`1[[Duality.Resources.Font]]">
<contentPath dataType="String">Default:Font:GenericMonospace10</contentPath>
</item>
</fonts>
<icons />
<lineAlign dataType="Enum" type="Duality.Alignment" name="Center" value="0" />
<maxHeight dataType="Int">0</maxHeight>
<maxWidth dataType="Int">0</maxWidth>
<sourceText dataType="String">Press S to switch to next scene</sourceText>
<wrapMode dataType="Enum" type="Duality.Drawing.FormattedText+WrapMode" name="Word" value="1" />
</text>
<visibilityGroup dataType="Enum" type="Duality.Drawing.VisibilityFlag" name="Group0" value="1" />
</item>
</_items>
<_size dataType="Int">2</_size>
<_version dataType="Int">2</_version>
</compList>
<compMap dataType="Struct" type="System.Collections.Generic.Dictionary`2[[System.Type],[Duality.Component]]" id="616696" surrogate="true">
<header />
<body>
<keys dataType="Array" type="System.Object[]" id="1250355577">
<item dataType="ObjectRef">2182531222</item>
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</keys>
<values dataType="Array" type="System.Object[]" id="3760002432">
<item dataType="ObjectRef">2168597099</item>
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</values>
</body>
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</header>
<body />
</identifier>
<initState dataType="Enum" type="Duality.InitState" name="Initialized" value="1" />
<name dataType="String">Text2</name>
<parent dataType="ObjectRef">1481422608</parent>
<prefabLink />
</item>
<item dataType="Struct" type="Duality.GameObject" id="524230222">
<active dataType="Bool">true</active>
<children />
<compList dataType="Struct" type="System.Collections.Generic.List`1[[Duality.Component]]" id="1702833294">
<_items dataType="Array" type="Duality.Component[]" id="2161571024" length="4">
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<active dataType="Bool">true</active>
<angle dataType="Float">0</angle>
<angleAbs dataType="Float">0</angleAbs>
<angleVel dataType="Float">0</angleVel>
<angleVelAbs dataType="Float">0</angleVelAbs>
<deriveAngle dataType="Bool">true</deriveAngle>
<gameobj dataType="ObjectRef">524230222</gameobj>
<ignoreParent dataType="Bool">false</ignoreParent>
<parentTransform />
<pos dataType="Struct" type="Duality.Vector3">
<X dataType="Float">0</X>
<Y dataType="Float">-12</Y>
<Z dataType="Float">0</Z>
</pos>
<posAbs dataType="Struct" type="Duality.Vector3">
<X dataType="Float">0</X>
<Y dataType="Float">-12</Y>
<Z dataType="Float">0</Z>
</posAbs>
<scale dataType="Float">0.5</scale>
<scaleAbs dataType="Float">0.5</scaleAbs>
<vel dataType="Struct" type="Duality.Vector3">
<X dataType="Float">0</X>
<Y dataType="Float">0</Y>
<Z dataType="Float">0</Z>
</vel>
<velAbs dataType="Struct" type="Duality.Vector3">
<X dataType="Float">0</X>
<Y dataType="Float">0</Y>
<Z dataType="Float">0</Z>
</velAbs>
</item>
<item dataType="Struct" type="Duality.Components.Renderers.TextRenderer" id="2266859044">
<active dataType="Bool">true</active>
<blockAlign dataType="Enum" type="Duality.Alignment" name="Center" value="0" />
<colorTint dataType="Struct" type="Duality.Drawing.ColorRgba">
<A dataType="Byte">255</A>
<B dataType="Byte">255</B>
<G dataType="Byte">255</G>
<R dataType="Byte">255</R>
</colorTint>
<customMat />
<gameobj dataType="ObjectRef">524230222</gameobj>
<iconMat dataType="Struct" type="Duality.ContentRef`1[[Duality.Resources.Material]]">
<contentPath />
</iconMat>
<offset dataType="Int">0</offset>
<text dataType="Struct" type="Duality.Drawing.FormattedText" id="2863684492">
<flowAreas />
<fonts dataType="Array" type="Duality.ContentRef`1[[Duality.Resources.Font]][]" id="3053631396">
<item dataType="Struct" type="Duality.ContentRef`1[[Duality.Resources.Font]]">
<contentPath dataType="String">Default:Font:GenericMonospace10</contentPath>
</item>
</fonts>
<icons />
<lineAlign dataType="Enum" type="Duality.Alignment" name="Left" value="1" />
<maxHeight dataType="Int">0</maxHeight>
<maxWidth dataType="Int">0</maxWidth>
<sourceText dataType="String">Press A to spawn an object</sourceText>
<wrapMode dataType="Enum" type="Duality.Drawing.FormattedText+WrapMode" name="Word" value="1" />
</text>
<visibilityGroup dataType="Enum" type="Duality.Drawing.VisibilityFlag" name="Group0" value="1" />
</item>
</_items>
<_size dataType="Int">2</_size>
<_version dataType="Int">2</_version>
</compList>
<compMap dataType="Struct" type="System.Collections.Generic.Dictionary`2[[System.Type],[Duality.Component]]" id="1582699594" surrogate="true">
<header />
<body>
<keys dataType="Array" type="System.Object[]" id="3963372620">
<item dataType="ObjectRef">2182531222</item>
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</header>
<body />
</identifier>
<initState dataType="Enum" type="Duality.InitState" name="Initialized" value="1" />
<name dataType="String">Text1</name>
<parent dataType="ObjectRef">1481422608</parent>
<prefabLink />
</item>
<item dataType="Struct" type="Duality.GameObject" id="4135448267">
<active dataType="Bool">true</active>
<children />
<compList dataType="Struct" type="System.Collections.Generic.List`1[[Duality.Component]]" id="1116036927">
<_items dataType="Array" type="Duality.Component[]" id="1787785902" length="4">
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<active dataType="Bool">true</active>
<angle dataType="Float">0</angle>
<angleAbs dataType="Float">0</angleAbs>
<angleVel dataType="Float">0</angleVel>
<angleVelAbs dataType="Float">0</angleVelAbs>
<deriveAngle dataType="Bool">true</deriveAngle>
<gameobj dataType="ObjectRef">4135448267</gameobj>
<ignoreParent dataType="Bool">false</ignoreParent>
<parentTransform />
<pos dataType="Struct" type="Duality.Vector3">
<X dataType="Float">0</X>
<Y dataType="Float">13</Y>
<Z dataType="Float">0</Z>
</pos>
<posAbs dataType="Struct" type="Duality.Vector3">
<X dataType="Float">0</X>
<Y dataType="Float">13</Y>
<Z dataType="Float">0</Z>
</posAbs>
<scale dataType="Float">0.5</scale>
<scaleAbs dataType="Float">0.5</scaleAbs>
<vel dataType="Struct" type="Duality.Vector3">
<X dataType="Float">0</X>
<Y dataType="Float">0</Y>
<Z dataType="Float">0</Z>
</vel>
<velAbs dataType="Struct" type="Duality.Vector3">
<X dataType="Float">0</X>
<Y dataType="Float">0</Y>
<Z dataType="Float">0</Z>
</velAbs>
</item>
<item dataType="Struct" type="Duality.Components.Renderers.TextRenderer" id="1583109793">
<active dataType="Bool">true</active>
<blockAlign dataType="Enum" type="Duality.Alignment" name="Center" value="0" />
<colorTint dataType="Struct" type="Duality.Drawing.ColorRgba">
<A dataType="Byte">255</A>
<B dataType="Byte">255</B>
<G dataType="Byte">255</G>
<R dataType="Byte">255</R>
</colorTint>
<customMat />
<gameobj dataType="ObjectRef">4135448267</gameobj>
<iconMat dataType="Struct" type="Duality.ContentRef`1[[Duality.Resources.Material]]">
<contentPath />
</iconMat>
<offset dataType="Int">0</offset>
<text dataType="Struct" type="Duality.Drawing.FormattedText" id="345754257">
<flowAreas />
<fonts dataType="Array" type="Duality.ContentRef`1[[Duality.Resources.Font]][]" id="445099502">
<item dataType="Struct" type="Duality.ContentRef`1[[Duality.Resources.Font]]">
<contentPath dataType="String">Default:Font:GenericMonospace10</contentPath>
</item>
</fonts>
<icons />
<lineAlign dataType="Enum" type="Duality.Alignment" name="Center" value="0" />
<maxHeight dataType="Int">0</maxHeight>
<maxWidth dataType="Int">300</maxWidth>
<sourceText dataType="String">Press D to dispose this scene, then switch to the next scene</sourceText>
<wrapMode dataType="Enum" type="Duality.Drawing.FormattedText+WrapMode" name="Word" value="1" />
</text>
<visibilityGroup dataType="Enum" type="Duality.Drawing.VisibilityFlag" name="Group0" value="1" />
</item>
</_items>
<_size dataType="Int">2</_size>
<_version dataType="Int">2</_version>
</compList>
<compMap dataType="Struct" type="System.Collections.Generic.Dictionary`2[[System.Type],[Duality.Component]]" id="2162412256" surrogate="true">
<header />
<body>
<keys dataType="Array" type="System.Object[]" id="1346004725">
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<header>
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<body />
</identifier>
<initState dataType="Enum" type="Duality.InitState" name="Initialized" value="1" />
<name dataType="String">Text3</name>
<parent dataType="ObjectRef">1481422608</parent>
<prefabLink />
</item>
<item dataType="Struct" type="Duality.GameObject" id="1896968317">
<active dataType="Bool">true</active>
<children />
<compList dataType="Struct" type="System.Collections.Generic.List`1[[Duality.Component]]" id="2404443465">
<_items dataType="Array" type="Duality.Component[]" id="2902789006" length="4">
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<active dataType="Bool">true</active>
<angle dataType="Float">0</angle>
<angleAbs dataType="Float">0</angleAbs>
<angleVel dataType="Float">0</angleVel>
<angleVelAbs dataType="Float">0</angleVelAbs>
<deriveAngle dataType="Bool">true</deriveAngle>
<gameobj dataType="ObjectRef">1896968317</gameobj>
<ignoreParent dataType="Bool">false</ignoreParent>
<parentTransform />
<pos dataType="Struct" type="Duality.Vector3">
<X dataType="Float">0</X>
<Y dataType="Float">28</Y>
<Z dataType="Float">0</Z>
</pos>
<posAbs dataType="Struct" type="Duality.Vector3">
<X dataType="Float">0</X>
<Y dataType="Float">28</Y>
<Z dataType="Float">0</Z>
</posAbs>
<scale dataType="Float">0.5</scale>
<scaleAbs dataType="Float">0.5</scaleAbs>
<vel dataType="Struct" type="Duality.Vector3">
<X dataType="Float">0</X>
<Y dataType="Float">0</Y>
<Z dataType="Float">0</Z>
</vel>
<velAbs dataType="Struct" type="Duality.Vector3">
<X dataType="Float">0</X>
<Y dataType="Float">0</Y>
<Z dataType="Float">0</Z>
</velAbs>
</item>
<item dataType="Struct" type="Duality.Components.Renderers.TextRenderer" id="3639597139">
<active dataType="Bool">true</active>
<blockAlign dataType="Enum" type="Duality.Alignment" name="Center" value="0" />
<colorTint dataType="Struct" type="Duality.Drawing.ColorRgba">
<A dataType="Byte">255</A>
<B dataType="Byte">255</B>
<G dataType="Byte">255</G>
<R dataType="Byte">255</R>
</colorTint>
<customMat />
<gameobj dataType="ObjectRef">1896968317</gameobj>
<iconMat dataType="Struct" type="Duality.ContentRef`1[[Duality.Resources.Material]]">
<contentPath />
</iconMat>
<offset dataType="Int">0</offset>
<text dataType="Struct" type="Duality.Drawing.FormattedText" id="4129199155">
<flowAreas />
<fonts dataType="Array" type="Duality.ContentRef`1[[Duality.Resources.Font]][]" id="397543974">
<item dataType="Struct" type="Duality.ContentRef`1[[Duality.Resources.Font]]">
<contentPath dataType="String">Default:Font:GenericMonospace10</contentPath>
</item>
</fonts>
<icons />
<lineAlign dataType="Enum" type="Duality.Alignment" name="Left" value="1" />
<maxHeight dataType="Int">0</maxHeight>
<maxWidth dataType="Int">0</maxWidth>
<sourceText dataType="String">Press R to reload the current scene</sourceText>
<wrapMode dataType="Enum" type="Duality.Drawing.FormattedText+WrapMode" name="Word" value="1" />
</text>
<visibilityGroup dataType="Enum" type="Duality.Drawing.VisibilityFlag" name="Group0" value="1" />
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</_items>
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<header />
<body>
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<body />
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<initState dataType="Enum" type="Duality.InitState" name="Initialized" value="1" />
<name dataType="String">Text4</name>
<parent dataType="ObjectRef">1481422608</parent>
<prefabLink />
</item>
<item dataType="Struct" type="Duality.GameObject" id="668677005">
<active dataType="Bool">true</active>
<children />
<compList dataType="Struct" type="System.Collections.Generic.List`1[[Duality.Component]]" id="1960698041">
<_items dataType="Array" type="Duality.Component[]" id="157189838" length="4">
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<active dataType="Bool">true</active>
<angle dataType="Float">0</angle>
<angleAbs dataType="Float">0</angleAbs>
<angleVel dataType="Float">0</angleVel>
<angleVelAbs dataType="Float">0</angleVelAbs>
<deriveAngle dataType="Bool">true</deriveAngle>
<gameobj dataType="ObjectRef">668677005</gameobj>
<ignoreParent dataType="Bool">false</ignoreParent>
<parentTransform />
<pos dataType="Struct" type="Duality.Vector3">
<X dataType="Float">0</X>
<Y dataType="Float">-45</Y>
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