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499 lines
22 KiB
XML
499 lines
22 KiB
XML
2 years ago
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<?xml version="1.0"?>
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<doc>
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<assembly>
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<name>AnimationPlugin.core</name>
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</assembly>
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<members>
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<member name="T:MFEP.Duality.Plugins.Animation.AnimBuilder">
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<summary>
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Use this class to build the animation in your AnimResources. Supports fluent syntax.
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</summary>
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</member>
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<member name="M:MFEP.Duality.Plugins.Animation.AnimBuilder.Start">
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<summary>
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Starting point of the animation chain.
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</summary>
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<returns></returns>
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</member>
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<member name="M:MFEP.Duality.Plugins.Animation.AnimBuilder.Add(MFEP.Duality.Plugins.Animation.IAnimPiece,System.Single)">
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<summary>
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Adds a single AnimPiece to the animation chain.
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</summary>
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<param name="piece">The IAnimPiece to add.</param>
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<param name="time">The time (seconds) this AnimPiece takes to finish.</param>
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<returns></returns>
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</member>
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<member name="M:MFEP.Duality.Plugins.Animation.AnimBuilder.Add(MFEP.Duality.Plugins.Animation.IAnimPiece[],System.Single)">
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<summary>
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Adds an array of AnimPieces that will play simultaneously.
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</summary>
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<param name="pieces"></param>
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<param name="time">Time (seconds) these pieces will take to finish.</param>
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<returns></returns>
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</member>
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<member name="T:MFEP.Duality.Plugins.Animation.AnimationPlayer">
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<summary>
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Loads and plays AnimResources on the GameObject. Manages the animation's state, and provides interface to control
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it (Play, Pause, Stop).
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</summary>
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</member>
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<member name="P:MFEP.Duality.Plugins.Animation.AnimationPlayer.Percent">
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<summary>
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The current animation progress. Between 0 and 1. Readonly for now.
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</summary>
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</member>
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<member name="P:MFEP.Duality.Plugins.Animation.AnimationPlayer.Animation">
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<summary>
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The AnimResource that is played.
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Default is null
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</summary>
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</member>
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<member name="P:MFEP.Duality.Plugins.Animation.AnimationPlayer.AutoPlay">
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<summary>
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Wheter the animation starts at staring the game/sandbox.
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Default is false
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</summary>
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</member>
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<member name="P:MFEP.Duality.Plugins.Animation.AnimationPlayer.Looping">
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<summary>
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Wheter the animation starts from the beginning when reached its end.
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Default is false
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</summary>
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</member>
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<member name="P:MFEP.Duality.Plugins.Animation.AnimationPlayer.PlaybackRate">
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<summary>
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The relative speed the animation is playing back.
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Default is 1f
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</summary>
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</member>
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<member name="P:MFEP.Duality.Plugins.Animation.AnimationPlayer.PlaybackLength">
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<summary>
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The original length of the AnimResource multiplied by PlaybackRate
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</summary>
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</member>
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<member name="P:MFEP.Duality.Plugins.Animation.AnimationPlayer.IsPlaying">
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<summary>
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Wheter the animation is currently playing or is stopped. Settable.
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</summary>
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</member>
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<member name="T:MFEP.Duality.Plugins.Animation.AnimPieces.EllipseMovement">
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<summary>
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Moves the gameObject on an elliptical arc. This path can be a circle/ellipse/circular arc depending on the
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parameters.
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</summary>
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</member>
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<member name="P:MFEP.Duality.Plugins.Animation.AnimPieces.EllipseMovement.RadiusX">
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<summary>
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The size of the path ellipse on the X axis.
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Default is 200f
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</summary>
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</member>
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<member name="P:MFEP.Duality.Plugins.Animation.AnimPieces.EllipseMovement.RadiusXGen">
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<summary>
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RadiusX's multiplier function.
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Default is Const1
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</summary>
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</member>
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<member name="P:MFEP.Duality.Plugins.Animation.AnimPieces.EllipseMovement.RadiusY">
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<summary>
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The size of the path ellipse on the Y axis.
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Default is 200f
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</summary>
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</member>
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<member name="P:MFEP.Duality.Plugins.Animation.AnimPieces.EllipseMovement.RadiusYGen">
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<summary>
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RadiusY's multiplier function.
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Default is Const1
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</summary>
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</member>
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<member name="P:MFEP.Duality.Plugins.Animation.AnimPieces.EllipseMovement.StartPhase">
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<summary>
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The starting phase angle on the path in radians. Determines the starting point on the arc. 0 means the most right
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point, Pi/2 is the bottom one, and so along.
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Default is 0f
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</summary>
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</member>
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<member name="P:MFEP.Duality.Plugins.Animation.AnimPieces.EllipseMovement.EndPhase">
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<summary>
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The ending phase angle on the path in radians.
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Default is 0f
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</summary>
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</member>
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<member name="P:MFEP.Duality.Plugins.Animation.AnimPieces.EllipseMovement.Relative">
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<summary>
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Wheter the movement is combineable with other movement. Even if false, the movement takes place in local space.
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Default is true
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</summary>
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</member>
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<member name="T:MFEP.Duality.Plugins.Animation.AnimPieces.CallbackProvider">
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<summary>
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Use this AnimPiece to implement custom behaviour in the AnimResource.
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</summary>
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</member>
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<member name="P:MFEP.Duality.Plugins.Animation.AnimPieces.CallbackProvider.Callback">
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<summary>
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This function is going to be called at every update, getting the current AnimPercent and the AnimationPlayer
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GameObject as argument.
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Default does nothing.
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</summary>
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</member>
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<member name="T:MFEP.Duality.Plugins.Animation.AnimPieces.CustomComponentUpdate">
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<summary>
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This AnimPiece invokes the AnimTickCallback function on every Component which implements ICmpAnimUpdatable on the
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AnimationPlayer's GameObject.
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</summary>
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</member>
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<member name="T:MFEP.Duality.Plugins.Animation.AnimPieces.LerpNoiseMovement">
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<summary>
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Implements random movement based on a simple noise algorithm. The Direction attribute controls the direction of the
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movement.
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</summary>
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</member>
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<member name="P:MFEP.Duality.Plugins.Animation.AnimPieces.LerpNoiseMovement.Direction">
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<summary>
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Controls the direction of the random movement. Its length is indifferent, will be normalized.
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Default is Vector2.UnitX
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</summary>
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</member>
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<member name="P:MFEP.Duality.Plugins.Animation.AnimPieces.LerpNoiseMovement.Frequency">
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<summary>
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The frequency of the direction changes.
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Default is 10f
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</summary>
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</member>
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<member name="P:MFEP.Duality.Plugins.Animation.AnimPieces.LerpNoiseMovement.FrequencyGen">
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<summary>
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real_frequency := Frequency * FreqencyGen (currentAnimPercent)
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Default is Const1
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</summary>
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</member>
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<member name="P:MFEP.Duality.Plugins.Animation.AnimPieces.LerpNoiseMovement.Amplitude">
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<summary>
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The noise amplitude, the strength of this effect.
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Default is 100f
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</summary>
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</member>
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<member name="P:MFEP.Duality.Plugins.Animation.AnimPieces.LerpNoiseMovement.AmplitudeGen">
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<summary>
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real_Amplitude := Amplitude * AmplitudeGen (currentAnimPercent)
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Default is ExponentialDecr
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</summary>
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</member>
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<member name="P:MFEP.Duality.Plugins.Animation.AnimPieces.LerpNoiseMovement.Relative">
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<summary>
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Wheter the movement is combineable with other movement. Even if false, the movement takes place in local space.
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Default is true
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</summary>
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</member>
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<member name="T:MFEP.Duality.Plugins.Animation.AnimPieces.Rotate">
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<summary>
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Simple rotating AnimPiece.
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</summary>
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</member>
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<member name="P:MFEP.Duality.Plugins.Animation.AnimPieces.Rotate.Frequency">
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<summary>
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The rotation frequency. 1f means one rotation over the animation.
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Default is 1f
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</summary>
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</member>
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<member name="P:MFEP.Duality.Plugins.Animation.AnimPieces.Rotate.FrequencyGen">
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<summary>
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The mapping of the angular movement.
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Default value is Unity
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</summary>
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</member>
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<member name="P:MFEP.Duality.Plugins.Animation.AnimPieces.Rotate.Relative">
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<summary>
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Wheter this Piece's effect overrides all other rotation.
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Default is true
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</summary>
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</member>
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<member name="T:MFEP.Duality.Plugins.Animation.AnimPieces.SimpleColor">
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<summary>
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Simple color interpolating AnimPiece.
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</summary>
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</member>
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<member name="P:MFEP.Duality.Plugins.Animation.AnimPieces.SimpleColor.StartColor">
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<summary>
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Color at animation start.
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Default is ColorRgba.Black
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</summary>
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</member>
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<member name="P:MFEP.Duality.Plugins.Animation.AnimPieces.SimpleColor.EndColor">
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<summary>
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Color at animation end.
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Default is ColorRgba.White
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</summary>
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</member>
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<member name="P:MFEP.Duality.Plugins.Animation.AnimPieces.SimpleColor.ColorGen">
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<summary>
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Color interpolating function.
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Default is Unity
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</summary>
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</member>
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<member name="T:MFEP.Duality.Plugins.Animation.AnimPieces.SimpleMovement">
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<summary>
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Move the GameObject on the line between StartPos and EndPos.
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</summary>
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</member>
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<member name="P:MFEP.Duality.Plugins.Animation.AnimPieces.SimpleMovement.StartPos">
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<summary>
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Starting position of the animation. Local space.
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Default is Vector2.Zero
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</summary>
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</member>
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<member name="P:MFEP.Duality.Plugins.Animation.AnimPieces.SimpleMovement.EndPos">
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<summary>
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Final position of the animation. Local space.
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Default is Vector2.Zero
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</summary>
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</member>
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<member name="P:MFEP.Duality.Plugins.Animation.AnimPieces.SimpleMovement.PosGen">
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<summary>
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Position interpolation function.
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Default is Unity
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</summary>
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</member>
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<member name="P:MFEP.Duality.Plugins.Animation.AnimPieces.SimpleMovement.Relative">
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<summary>
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Wheter the movement is combineable with other movement. Even if false, the movement takes place in local space.
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Default is true
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</summary>
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</member>
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<member name="T:MFEP.Duality.Plugins.Animation.AnimPieces.PathFollowMovement">
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<summary>
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Moves the animated GameObject along a preinitialized path. The path consists of the segments between the
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PathVertices.
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</summary>
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</member>
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<member name="P:MFEP.Duality.Plugins.Animation.AnimPieces.PathFollowMovement.PathVertices">
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<summary>
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MUST BE DECLARED. The local coordinates of the path the animation will follow.
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Default is null
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</summary>
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</member>
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<member name="P:MFEP.Duality.Plugins.Animation.AnimPieces.PathFollowMovement.ConstantVelocity">
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<summary>
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If set to false, running every segment takes the same time, the segments' length does not count. Otherwise, the
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speeed will be constant.
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Default is true
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</summary>
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</member>
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<member name="P:MFEP.Duality.Plugins.Animation.AnimPieces.PathFollowMovement.Relative">
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<summary>
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Wheter the movement is combineable with other movement. Even if false, the movement takes place in local space.
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Default is true
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</summary>
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</member>
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<member name="P:MFEP.Duality.Plugins.Animation.AnimPieces.PathFollowMovement.Closed">
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<summary>
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If set to true, the algorithm automaticallt generates one more segment between the first and last vertex.
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Default is false
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</summary>
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</member>
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<member name="P:MFEP.Duality.Plugins.Animation.AnimPieces.PathFollowMovement.OverSpeedGen">
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<summary>
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TODO
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</summary>
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</member>
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<member name="P:MFEP.Duality.Plugins.Animation.AnimPieces.PathFollowMovement.SegmentSpeedGen">
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<summary>
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TODO
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</summary>
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</member>
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<member name="T:MFEP.Duality.Plugins.Animation.AnimPieces.TrigonometricMovement2D">
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<summary>
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Provides more advanced controls over the trigonometric functions which move the gameObject. Simpler version is
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EllipseMovement.
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Consists of two trigonometric expression: one in the X, one in the Y direction.
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</summary>
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</member>
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<member name="P:MFEP.Duality.Plugins.Animation.AnimPieces.TrigonometricMovement2D.Frequency">
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<summary>
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The 'speed' of the trigonometric functions in the X and Y directions.
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The frequency of 1 means one period over the animation.
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Default is Vector2.One
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</summary>
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</member>
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<member name="P:MFEP.Duality.Plugins.Animation.AnimPieces.TrigonometricMovement2D.FreqGenX">
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<summary>
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Frequency multiplier function in the X direction.
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Default is Const1
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</summary>
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</member>
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<member name="P:MFEP.Duality.Plugins.Animation.AnimPieces.TrigonometricMovement2D.FreqGenY">
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<summary>
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Frequency multiplier function in the Y direction.
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Default is Const1
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</summary>
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</member>
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<member name="P:MFEP.Duality.Plugins.Animation.AnimPieces.TrigonometricMovement2D.Amplitude">
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<summary>
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The magnitude of the movement in X and Y direction.
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Default is Vector2 (200f, 200f)
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</summary>
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</member>
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<member name="P:MFEP.Duality.Plugins.Animation.AnimPieces.TrigonometricMovement2D.AmpGenX">
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<summary>
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Amplitude multiplier function in the X direction.
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Default is Const1
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</summary>
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</member>
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<member name="P:MFEP.Duality.Plugins.Animation.AnimPieces.TrigonometricMovement2D.AmpGenY">
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<summary>
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Amplitude multiplier function in the Y direction.
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Default is Const1
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</summary>
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</member>
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<member name="P:MFEP.Duality.Plugins.Animation.AnimPieces.TrigonometricMovement2D.Phase">
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<summary>
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The phase of the trigonometric expression in X and Y direction.
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Default is Vector2.Zero
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</summary>
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</member>
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<member name="P:MFEP.Duality.Plugins.Animation.AnimPieces.TrigonometricMovement2D.PhaseGenX">
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<summary>
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Phase multiplier function in the X direction.
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</summary>
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</member>
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<member name="P:MFEP.Duality.Plugins.Animation.AnimPieces.TrigonometricMovement2D.PhaseGenY">
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<summary>
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Phase multiplier function in the Y direction.
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</summary>
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</member>
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<member name="P:MFEP.Duality.Plugins.Animation.AnimPieces.TrigonometricMovement2D.Relative">
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<summary>
|
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Wheter the movement is combineable with other movement. Even if false, the movement takes place in local space.
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Default is true
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</summary>
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</member>
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<member name="T:MFEP.Duality.Plugins.Animation.AnimPieces.Wait">
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<summary>
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Does not do anything during the animation. Useful to introduce waiting times between two animation blocks.
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</summary>
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</member>
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<member name="T:MFEP.Duality.Plugins.Animation.Extras.AnimControllerComp">
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<summary>
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Can control the animation state of the attached GameObject's AnimationPlayer.
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</summary>
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</member>
|
||
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<member name="T:MFEP.Duality.Plugins.Animation.Extras.PathVisualizer">
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<summary>
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||
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Draws a line that connects the GameObject's positions in the last n frame.
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||
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Beware! Not very effective.
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</summary>
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||
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</member>
|
||
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<member name="P:MFEP.Duality.Plugins.Animation.Extras.PathVisualizer.Color">
|
||
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<summary>
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Color of the line drawn.
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||
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</summary>
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</member>
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||
|
<member name="P:MFEP.Duality.Plugins.Animation.Extras.PathVisualizer.FollowedFrames">
|
||
|
<summary>
|
||
|
How many frames' positions should connect. Don't set this too high.
|
||
|
</summary>
|
||
|
</member>
|
||
|
<member name="T:MFEP.Duality.Plugins.Animation.IAnimPiece">
|
||
|
<summary>
|
||
|
Building block of the animations.
|
||
|
Initialize runs at the start of the animation.
|
||
|
Tick runs at every update.
|
||
|
</summary>
|
||
|
</member>
|
||
|
<member name="T:MFEP.Duality.Plugins.Animation.AnimResource">
|
||
|
<summary>
|
||
|
Inherit from this class when creating custom AnimResources. Have to implement the InitializePieces method.
|
||
|
</summary>
|
||
|
</member>
|
||
|
<member name="T:MFEP.Duality.Plugins.Animation.ProceduralAnimationCorePlugin">
|
||
|
<summary>
|
||
|
Defines a Duality core plugin.
|
||
|
</summary>
|
||
|
</member>
|
||
|
<member name="P:MFEP.Duality.Plugins.Animation.Utils.Const1">
|
||
|
<summary>
|
||
|
f(x) = 1
|
||
|
</summary>
|
||
|
</member>
|
||
|
<member name="P:MFEP.Duality.Plugins.Animation.Utils.Unity">
|
||
|
<summary>
|
||
|
f(x) = x
|
||
|
</summary>
|
||
|
</member>
|
||
|
<member name="P:MFEP.Duality.Plugins.Animation.Utils.SmoothStep">
|
||
|
<summary>
|
||
|
f(x) = 3x^2 - 2x^3
|
||
|
</summary>
|
||
|
</member>
|
||
|
<member name="P:MFEP.Duality.Plugins.Animation.Utils.SimpleSin">
|
||
|
<summary>
|
||
|
f(x) = sin(2πx)
|
||
|
</summary>
|
||
|
</member>
|
||
|
<member name="P:MFEP.Duality.Plugins.Animation.Utils.SimpleCos">
|
||
|
<summary>
|
||
|
f(x) = cos(2πx)
|
||
|
</summary>
|
||
|
</member>
|
||
|
<member name="P:MFEP.Duality.Plugins.Animation.Utils.AbsSin">
|
||
|
<summary>
|
||
|
f(x) = |sin(2πx)|
|
||
|
</summary>
|
||
|
</member>
|
||
|
<member name="P:MFEP.Duality.Plugins.Animation.Utils.AbsCos">
|
||
|
<summary>
|
||
|
f(x) = |cos(2πx)|
|
||
|
</summary>
|
||
|
</member>
|
||
|
<member name="M:MFEP.Duality.Plugins.Animation.Utils.Const(System.Single)">
|
||
|
<summary>
|
||
|
f(x) = c
|
||
|
</summary>
|
||
|
<param name="constValue">c</param>
|
||
|
</member>
|
||
|
<member name="M:MFEP.Duality.Plugins.Animation.Utils.Linear(System.Single,System.Single)">
|
||
|
<summary>
|
||
|
f(x) = ax + b
|
||
|
</summary>
|
||
|
<param name="multiplier">a</param>
|
||
|
<param name="offset">b</param>
|
||
|
</member>
|
||
|
<member name="M:MFEP.Duality.Plugins.Animation.Utils.Polinomial(System.Single)">
|
||
|
<summary>
|
||
|
f(x) = x^n
|
||
|
</summary>
|
||
|
<param name="exponent">n</param>
|
||
|
</member>
|
||
|
<member name="M:MFEP.Duality.Plugins.Animation.Utils.ExponentialGrow(System.Single)">
|
||
|
<summary>
|
||
|
f(x) = (e^(sx) - 1) / (e^s - 1)
|
||
|
</summary>
|
||
|
<param name="slope">s</param>
|
||
|
</member>
|
||
|
<member name="M:MFEP.Duality.Plugins.Animation.Utils.ExponentialDecr(System.Single)">
|
||
|
<summary>
|
||
|
f(x) = - (e^(sx) - 1) / (e^s - 1) + 1
|
||
|
</summary>
|
||
|
<param name="slope">s</param>
|
||
|
</member>
|
||
|
<member name="M:MFEP.Duality.Plugins.Animation.Utils.Sin(System.Single,System.Single,System.Single,System.Single)">
|
||
|
<summary>
|
||
|
f(x) = sin(2πfx + φ) + c
|
||
|
</summary>
|
||
|
<param name="freq">f</param>
|
||
|
<param name="amp">A</param>
|
||
|
<param name="phase">φ</param>
|
||
|
<param name="offset">c</param>
|
||
|
</member>
|
||
|
<member name="M:MFEP.Duality.Plugins.Animation.Utils.Cos(System.Single,System.Single,System.Single,System.Single)">
|
||
|
<summary>
|
||
|
f(x) = cos(2πfx + φ) + c
|
||
|
</summary>
|
||
|
<param name="freq">f</param>
|
||
|
<param name="amp">A</param>
|
||
|
<param name="phase">φ</param>
|
||
|
<param name="offset">c</param>
|
||
|
</member>
|
||
|
</members>
|
||
|
</doc>
|