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64 lines
2.8 KiB
XML
64 lines
2.8 KiB
XML
2 years ago
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<?xml version="1.0"?>
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<doc>
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<assembly>
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<name>CameraController.core</name>
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</assembly>
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<members>
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<member name="T:CameraController.ICameraController">
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<summary>
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This is a public interface that allows this sample project to
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communicate with all its different CameraController implementations,
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without knowing them personally. If you just want to pick one specific
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CameraController for your project, you don't need this interface at all.
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Just remove it.
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</summary>
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</member>
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<member name="P:CameraController.ICameraController.TargetObject">
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<summary>
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[GET / SET] The object which is followed by this controller.
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</summary>
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</member>
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<member name="P:CameraController.SmoothPositionThresholdCameraController.Smoothness">
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<summary>
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[GET / SET] How smooth the camera should follow its target.
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</summary>
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</member>
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<member name="P:CameraController.SmoothPositionThresholdCameraController.ThresholdDist">
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<summary>
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[GET / SET] The distance threshold that needs to be exceeded before the camera starts to move.
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</summary>
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</member>
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<member name="P:CameraController.SmoothPositionCameraController.Smoothness">
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<summary>
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[GET / SET] How smooth the camera should follow its target.
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</summary>
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</member>
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<member name="T:CameraController.ExampleSceneController">
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<summary>
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This class is in control of the example scene. It draws some debug information
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and makes sure that users can select a camera controller to use, etc.
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</summary>
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</member>
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<member name="P:CameraController.ExampleSceneController.MainCameraObject">
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<summary>
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[GET / SET] The main camera, on which sample camera controllers will be installed.
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</summary>
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</member>
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<member name="P:CameraController.ExampleSceneController.TargetObject">
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<summary>
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[GET / SET] The target object, which sample camera controllers will be configured to follow.
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</summary>
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</member>
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<member name="P:CameraController.ExampleSceneController.ActiveCameraController">
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<summary>
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[GET / SET] The index of the currently active camera controller.
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</summary>
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</member>
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<member name="P:CameraController.PlayerCharacter.Speed">
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<summary>
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[GET / SET] The maximum movement speed of the player character.
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</summary>
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</member>
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</members>
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</doc>
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