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<?xml version="1.0"?>
<doc>
<assembly>
<name>DynamicLighting.core</name>
</assembly>
<members>
<member name="T:DynamicLighting.DynamicLightingCorePlugin">
<summary>
Defines the dynamic lighting core plugin.
</summary>
</member>
<member name="T:DynamicLighting.Properties.DynLightResNames">
<summary>
This static class contains constant string representations of certain resource names.
</summary>
</member>
<member name="T:DynamicLighting.LightingAnimSpriteRenderer">
<summary>
Renders an animated sprite using dynamic lighting, either per-vertex or per-pixel, depending on the DrawTechnique that is used.
</summary>
</member>
<member name="P:DynamicLighting.LightingAnimSpriteRenderer.VertexTranslucency">
<summary>
[GET / SET] Specifies the objects translucency for Light when using vertex lighting.
A very translucent object (1.0) is affected from Lights behind it as well as from Lights in front of it.
Non-translucent objects (0.0) are only affected by Lights in front of them.
</summary>
</member>
<member name="T:DynamicLighting.Light">
<summary>
A source of light. Supported light types are directional, ambient, point and spot.
To create directional or ambient lights, add this Component to a GameObject without Transform.
</summary>
</member>
<member name="P:DynamicLighting.Light.Direction">
<summary>
[GET / SET] The direction this Light points to. Used in spot and directional light. Set this to zero
in order to create a point light.
</summary>
</member>
<member name="P:DynamicLighting.Light.Color">
<summary>
[GET / SET] The Lights main color.
</summary>
</member>
<member name="P:DynamicLighting.Light.Intensity">
<summary>
[GET / SET] The Lights intensity.
</summary>
</member>
<member name="P:DynamicLighting.Light.AmbientColor">
<summary>
[GET / SET] The Lights ambient color value. Ambient light is used as base value in directional lighting.
</summary>
</member>
<member name="P:DynamicLighting.Light.AmbientIntensity">
<summary>
[GET / SET] The Lights ambient intensity. Ambient light is used as base value in directional lighting.
</summary>
</member>
<member name="P:DynamicLighting.Light.Range">
<summary>
[GET / SET] The Lights range. Only applies to point and spot lights.
</summary>
</member>
<member name="P:DynamicLighting.Light.SpotFocus">
<summary>
[GET / SET] The Lights spot focus. The higher this value is, the smaller the spot radius.
</summary>
</member>
<member name="T:DynamicLighting.LightingSpriteRenderer">
<summary>
Renders a sprite using dynamic lighting, either per-vertex or per-pixel, depending on the DrawTechnique that is used.
</summary>
</member>
<member name="P:DynamicLighting.LightingSpriteRenderer.VertexTranslucency">
<summary>
[GET / SET] Specifies the objects translucency for Light when using vertex lighting.
A very translucent object (1.0) is affected from Lights behind it as well as from Lights in front of it.
Non-translucent objects (0.0) are only affected by Lights in front of them.
</summary>
</member>
</members>
</doc>