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<root dataType="Struct" type="DualStickSpaceShooter.BulletBlueprint" id="129723834">
<damage dataType="Float">10</damage>
<hitEffect dataType="Struct" type="Duality.ContentRef`1[[Duality.Resources.Prefab]]">
<contentPath dataType="String">Data\DualStickSpaceShooter\Prefabs\BulletHitSparks.Prefab.res</contentPath>
</hitEffect>
<hitSound dataType="Struct" type="Duality.ContentRef`1[[Duality.Resources.Sound]]">
<contentPath dataType="String">Data\DualStickSpaceShooter\Audio\BulletHit.Sound.res</contentPath>
</hitSound>
<hitWorldEffect dataType="Struct" type="Duality.ContentRef`1[[Duality.Resources.Prefab]]">
<contentPath dataType="String">Data\DualStickSpaceShooter\Prefabs\BulletHitWorld.Prefab.res</contentPath>
</hitWorldEffect>
<impactMass dataType="Float">0.5</impactMass>
<launchSpeed dataType="Float">10</launchSpeed>
<lifetime dataType="Float">8000</lifetime>
<sourcePath />
<spriteMaterial dataType="Struct" type="Duality.ContentRef`1[[Duality.Resources.Material]]">
<contentPath dataType="String">Data\DualStickSpaceShooter\Materials\Bullet.Material.res</contentPath>
</spriteMaterial>
</root>
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