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159 lines
7.7 KiB
Plaintext
159 lines
7.7 KiB
Plaintext
2 years ago
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<root dataType="Struct" type="Duality.Resources.Prefab" id="129723834">
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<objTree dataType="Struct" type="Duality.GameObject" id="3336803357">
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<active dataType="Bool">true</active>
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<children />
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<compList dataType="Struct" type="System.Collections.Generic.List`1[[Duality.Component]]" id="3387503582">
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<_items dataType="Array" type="Duality.Component[]" id="4021854480" length="4">
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<item dataType="Struct" type="Duality.Components.Transform" id="1402150993">
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<active dataType="Bool">true</active>
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<angle dataType="Float">0</angle>
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<angleAbs dataType="Float">0</angleAbs>
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<angleVel dataType="Float">0</angleVel>
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<angleVelAbs dataType="Float">0</angleVelAbs>
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<deriveAngle dataType="Bool">true</deriveAngle>
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<gameobj dataType="ObjectRef">3336803357</gameobj>
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<ignoreParent dataType="Bool">false</ignoreParent>
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<parentTransform />
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<pos dataType="Struct" type="Duality.Vector3">
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<X dataType="Float">0</X>
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<Y dataType="Float">0</Y>
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<Z dataType="Float">0</Z>
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</pos>
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<posAbs dataType="Struct" type="Duality.Vector3">
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<X dataType="Float">0</X>
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<Y dataType="Float">0</Y>
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<Z dataType="Float">0</Z>
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</posAbs>
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<scale dataType="Float">1</scale>
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<scaleAbs dataType="Float">1</scaleAbs>
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<vel dataType="Struct" type="Duality.Vector3">
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<X dataType="Float">0</X>
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<Y dataType="Float">0</Y>
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<Z dataType="Float">0</Z>
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</vel>
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<velAbs dataType="Struct" type="Duality.Vector3">
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<X dataType="Float">0</X>
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<Y dataType="Float">0</Y>
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<Z dataType="Float">0</Z>
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</velAbs>
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</item>
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<item dataType="Struct" type="DualStickSpaceShooter.ParticleEffect" id="68469154">
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<active dataType="Bool">true</active>
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<angularDrag dataType="Float">0.3</angularDrag>
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<constantForce dataType="Struct" type="Duality.Vector3">
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<X dataType="Float">0</X>
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<Y dataType="Float">0</Y>
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<Z dataType="Float">0</Z>
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</constantForce>
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<disposeWhenEmpty dataType="Bool">false</disposeWhenEmpty>
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<emitters dataType="Struct" type="System.Collections.Generic.List`1[[DualStickSpaceShooter.ParticleEmitter]]" id="391074874">
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<_items dataType="Array" type="DualStickSpaceShooter.ParticleEmitter[]" id="1697926400" length="4">
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<item dataType="Struct" type="DualStickSpaceShooter.ParticleEmitter" id="532261532">
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<basePos dataType="Struct" type="Duality.Vector3">
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<X dataType="Float">0</X>
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<Y dataType="Float">0</Y>
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<Z dataType="Float">0</Z>
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</basePos>
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<baseVel dataType="Struct" type="Duality.Vector3">
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<X dataType="Float">0</X>
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<Y dataType="Float">0</Y>
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<Z dataType="Float">0</Z>
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</baseVel>
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<burstDelay dataType="Struct" type="Duality.Range">
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<MaxValue dataType="Float">20</MaxValue>
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<MinValue dataType="Float">20</MinValue>
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</burstDelay>
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<burstParticleNum dataType="Struct" type="Duality.Range">
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<MaxValue dataType="Float">1</MaxValue>
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<MinValue dataType="Float">1</MinValue>
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</burstParticleNum>
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<depthMult dataType="Float">0</depthMult>
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<maxBurstCount dataType="Int">-1</maxBurstCount>
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<maxColor dataType="Struct" type="Duality.Drawing.ColorHsva">
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<A dataType="Float">0.5019608</A>
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<H dataType="Float">0</H>
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<S dataType="Float">0</S>
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<V dataType="Float">1</V>
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</maxColor>
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<minColor dataType="Struct" type="Duality.Drawing.ColorHsva">
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<A dataType="Float">0.5019608</A>
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<H dataType="Float">0</H>
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<S dataType="Float">0</S>
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<V dataType="Float">1</V>
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</minColor>
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<particleLifetime dataType="Struct" type="Duality.Range">
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<MaxValue dataType="Float">2000</MaxValue>
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<MinValue dataType="Float">2000</MinValue>
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</particleLifetime>
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<randomAngle dataType="Struct" type="Duality.Range">
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<MaxValue dataType="Float">6.28318548</MaxValue>
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<MinValue dataType="Float">0</MinValue>
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</randomAngle>
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<randomAngleVel dataType="Struct" type="Duality.Range">
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<MaxValue dataType="Float">0.05</MaxValue>
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<MinValue dataType="Float">-0.05</MinValue>
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</randomAngleVel>
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<randomPos dataType="Struct" type="Duality.Range">
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<MaxValue dataType="Float">100</MaxValue>
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<MinValue dataType="Float">100</MinValue>
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</randomPos>
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<randomVel dataType="Struct" type="Duality.Range">
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<MaxValue dataType="Float">0</MaxValue>
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<MinValue dataType="Float">0</MinValue>
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</randomVel>
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<spriteIndex dataType="Struct" type="Duality.Range">
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<MaxValue dataType="Float">0</MaxValue>
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<MinValue dataType="Float">0</MinValue>
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</spriteIndex>
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</item>
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</_items>
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<_size dataType="Int">1</_size>
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<_version dataType="Int">2</_version>
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</emitters>
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<fadeInAt dataType="Float">0.25</fadeInAt>
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<fadeOutAt dataType="Float">0.75</fadeOutAt>
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<gameobj dataType="ObjectRef">3336803357</gameobj>
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<linearDrag dataType="Float">0.3</linearDrag>
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<material dataType="Struct" type="Duality.ContentRef`1[[Duality.Resources.Material]]">
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<contentPath dataType="String">Data\DualStickSpaceShooter\Materials\GlowBubbles.Material.res</contentPath>
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</material>
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<particleSize dataType="Struct" type="Duality.Vector2">
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<X dataType="Float">8</X>
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<Y dataType="Float">8</Y>
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</particleSize>
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<visibilityGroup dataType="Enum" type="Duality.Drawing.VisibilityFlag" name="Group0" value="1" />
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<worldSpace dataType="Bool">false</worldSpace>
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</item>
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</_items>
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<_size dataType="Int">2</_size>
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<_version dataType="Int">2</_version>
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</compList>
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<compMap dataType="Struct" type="System.Collections.Generic.Dictionary`2[[System.Type],[Duality.Component]]" id="2733287690" surrogate="true">
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<header />
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<body>
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<keys dataType="Array" type="System.Type[]" id="2685294588">
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<item dataType="Type" id="2152694596" value="Duality.Components.Transform" />
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<item dataType="Type" id="3398481558" value="DualStickSpaceShooter.ParticleEffect" />
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</keys>
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<values dataType="Array" type="Duality.Component[]" id="3888768918">
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<item dataType="ObjectRef">1402150993</item>
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<item dataType="ObjectRef">68469154</item>
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</values>
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</body>
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</compMap>
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<compTransform dataType="ObjectRef">1402150993</compTransform>
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<identifier dataType="Struct" type="System.Guid" surrogate="true">
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<header>
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<data dataType="Array" type="System.Byte[]" id="3752971944">I9wsx88xmUip3TA7T934pw==</data>
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</header>
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<body />
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</identifier>
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<initState dataType="Enum" type="Duality.InitState" name="Initialized" value="1" />
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<name dataType="String">TriggerEffect</name>
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<parent />
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<prefabLink />
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</objTree>
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<sourcePath dataType="String">TriggerEffect</sourcePath>
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</root>
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<!-- XmlFormatterBase Document Separator -->
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