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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Duality;
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namespace DualStickSpaceShooter
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{
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public class DualStickSpaceShooterCorePlugin : CorePlugin
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{
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private bool contentLoaded = false;
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protected override void OnBeforeUpdate()
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{
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base.OnBeforeUpdate();
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// Load all available content so we don't need on-demand loading during runtime.
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// It's probably not a good idea for content-rich games, consider having a per-level
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// loading screen instead, or something similar.
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if (!this.contentLoaded && DualityApp.ExecContext == DualityApp.ExecutionContext.Game)
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{
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Log.Game.Write("Loading game content...");
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Log.Game.PushIndent();
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{
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List<ContentRef<Resource>> availableContent = ContentProvider.GetAvailableContent<Resource>();
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foreach (ContentRef<Resource> resourceReference in availableContent)
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{
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resourceReference.MakeAvailable();
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}
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}
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Log.Game.PopIndent();
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this.contentLoaded = true;
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}
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}
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}
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}
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