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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Duality;
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using Duality.Resources;
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using Duality.Components.Physics;
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namespace DualStickSpaceShooter
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{
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[RequiredComponent(typeof(Trigger))]
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public class LevelGoal : Component, ICmpMessageListener
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{
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void ICmpMessageListener.OnMessage(GameMessage msg)
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{
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TriggerEnteredMessage entered = msg as TriggerEnteredMessage;
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if (entered != null)
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{
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Ship ship = entered.GameObj.GetComponent<Ship>();
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if (ship != null && ship.Owner != null)
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{
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ship.Owner.NotifyGoalReached();
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}
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}
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}
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}
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}
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