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using Duality;
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using Duality.Audio;
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using Duality.Components;
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using Duality.Components.Renderers;
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using Duality.Resources;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FlapOrDie.Components
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{
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public class MusicManager : Component, ICmpInitializable
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{
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private ContentRef<Sound> bgm;
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public ContentRef<Sound> Music
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{
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get { return this.bgm; }
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set { this.bgm = value; }
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}
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void ICmpInitializable.OnInit(Component.InitContext context)
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{
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if(context == InitContext.Activate && DualityApp.ExecContext == DualityApp.ExecutionContext.Game)
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{
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SoundInstance music = DualityApp.Sound.PlaySound(bgm);
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music.Looped = true;
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}
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}
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void ICmpInitializable.OnShutdown(Component.ShutdownContext context)
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{
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if(context == ShutdownContext.Deactivate)
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{
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DualityApp.Sound.StopAll();
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}
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}
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}
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}
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