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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Duality;
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using Duality.Input;
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using Duality.Components.Physics;
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using Duality.Components;
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using Duality.Resources;
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namespace FlapOrDie.Controllers
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{
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[RequiredComponent(typeof(Camera))]
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public class MainMenuController : Component, ICmpUpdatable
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{
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public ContentRef<Scene> GameScene { get; set; }
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void ICmpUpdatable.OnUpdate()
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{
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if (DualityApp.Keyboard.KeyHit(Key.Escape))
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{
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DualityApp.Terminate();
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}
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if (DualityApp.Keyboard.KeyHit(Key.Space))
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{
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//preloading materials and sounds
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foreach (ContentRef<Material> m in ContentProvider.GetAvailableContent<Material>())
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{
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m.MakeAvailable();
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}
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foreach (ContentRef<Sound> s in ContentProvider.GetAvailableContent<Sound>())
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{
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s.MakeAvailable();
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}
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GameScene.Res.FindComponent<GameController>().Reset();
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Scene.SwitchTo(GameScene);
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}
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}
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}
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}
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