Duality.Plugins.Pathfindax.Tilemaps.core Generates a from 's. The 's must be children of the gameobject this component is attached to. The maximum clearance that will be calculated. For performance reasons try to keep this as small as possible. This should be no larger than the size of your largest agent in nodes. The movement penalties per tile which can be used to make the pathfinder try to avoid certain nodes. The index of the value in the array is equal to the index of the tile. Generates a fully initialized that can be used as a source nodegrid for pathfinders. Generates connections and base clearances for nodes based upon information from s Creates a new instance and does some initialization work Calculates the s and the base for the Only purpose of this class is to store the collisions that are later used to generate the s The collision bitmask The X grid coordinate of where this connection will be going to The Y grid coordinate of where this connection will be going to Creates a new instance Groups the and the it uses together for easy access. The width of the first in the first of the The height of the first in the first of the The The that is on the same as the Storing the collision sources of the in a array allows for much quicker access than leaving them in the Creates a new instance of the and adds the thats on the same The coreplugin