DynamicLighting.core
Defines the dynamic lighting core plugin.
This static class contains constant string representations of certain resource names.
Renders an animated sprite using dynamic lighting, either per-vertex or per-pixel, depending on the DrawTechnique that is used.
[GET / SET] Specifies the objects translucency for Light when using vertex lighting.
A very translucent object (1.0) is affected from Lights behind it as well as from Lights in front of it.
Non-translucent objects (0.0) are only affected by Lights in front of them.
A source of light. Supported light types are directional, ambient, point and spot.
To create directional or ambient lights, add this Component to a GameObject without Transform.
[GET / SET] The direction this Light points to. Used in spot and directional light. Set this to zero
in order to create a point light.
[GET / SET] The Lights main color.
[GET / SET] The Lights intensity.
[GET / SET] The Lights ambient color value. Ambient light is used as base value in directional lighting.
[GET / SET] The Lights ambient intensity. Ambient light is used as base value in directional lighting.
[GET / SET] The Lights range. Only applies to point and spot lights.
[GET / SET] The Lights spot focus. The higher this value is, the smaller the spot radius.
Renders a sprite using dynamic lighting, either per-vertex or per-pixel, depending on the DrawTechnique that is used.
[GET / SET] Specifies the objects translucency for Light when using vertex lighting.
A very translucent object (1.0) is affected from Lights behind it as well as from Lights in front of it.
Non-translucent objects (0.0) are only affected by Lights in front of them.