SceneTransitions.core
Defines a Duality core plugin.
This is a component to attach to a GameObject in a scene.
It will receive input and take actions based on the input.
It also has a property containing a ContentRef of the next scene.
ContentRef to the scene we are going to switch to.
A function to create a GameObject that will display the text "Hi.".
This static class provides functions related to scenes, such as switching,
dispose then switch, scene reloading and scene saving.
Function to switch to another scene.
The ContentRef of the scene to switch to.
Function to switch to another scene after disposing the specified scene.
The ContentRef of the scene to dispose.
The ContentRef of the scene to switch to.
Function to reload the current scene.
Function to save a copy of the specified scene.
The scene to be saved.