using System; using System.Runtime.InteropServices; using Duality; using Duality.Drawing; using Duality.Resources; namespace DynamicLighting { [StructLayout(LayoutKind.Sequential)] public struct VertexC1P3T2A4 : IVertexData { public static readonly VertexDeclaration Declaration = VertexDeclaration.Get(); [VertexElement(VertexElementRole.Color)] public ColorRgba Color; [VertexElement(VertexElementRole.Position)] public Vector3 Pos; [VertexElement(VertexElementRole.TexCoord)] public Vector2 TexCoord; public Vector4 Attrib; // Add Vector3 for lighting world position, see note in Light.cs Vector3 IVertexData.Pos { get { return this.Pos; } set { this.Pos = value; } } ColorRgba IVertexData.Color { get { return this.Color; } set { this.Color = value; } } VertexDeclaration IVertexData.Declaration { get { return Declaration; } } } }