<root dataType="Struct" type="Duality.Resources.Sound" id="129723834">
  <audioData dataType="Struct" type="System.Collections.Generic.List`1[[Duality.ContentRef`1[[Duality.Resources.AudioData]]]]" id="427169525">
    <_items dataType="Array" type="Duality.ContentRef`1[[Duality.Resources.AudioData]][]" id="1100841590">
      <item dataType="Struct" type="Duality.ContentRef`1[[Duality.Resources.AudioData]]">
        <contentPath dataType="String">Data\DualStickSpaceShooter\Audio\Data\EngineLoop.AudioData.res</contentPath>
      </item>
    </_items>
    <_size dataType="Int">1</_size>
    <_version dataType="Int">0</_version>
  </audioData>
  <fadeOutAt dataType="Float">0</fadeOutAt>
  <fadeOutTime dataType="Float">0</fadeOutTime>
  <maxDistFactor dataType="Float">0.142857149</maxDistFactor>
  <maxInstances dataType="Int">5</maxInstances>
  <minDistFactor dataType="Float">0.2857143</minDistFactor>
  <pitchFactor dataType="Float">1</pitchFactor>
  <sourcePath />
  <type dataType="Enum" type="Duality.Audio.SoundType" name="World" value="0" />
  <volFactor dataType="Float">0.1</volFactor>
</root>
<!-- XmlFormatterBase Document Separator -->