using System; using System.Collections.Generic; using System.Linq; using Duality; using Duality.Editor; using Duality.Resources; using Duality.Components; using Duality.Components.Renderers; using Duality.Drawing; namespace ParticleSystem { public struct Particle { public Vector3 Position; public Vector3 Velocity; public float Angle; public float AngleVelocity; public float TimeToLive; public float AgeFactor; public int SpriteIndex; public ColorRgba Color; } }