using System; using Duality; namespace Steering { /// /// This interface should but doesn't need to be used by implementations of . /// It defines which directions of velocities an agent preferes aka in which direction is the target of the agent /// public interface ISteeringTarget { /// /// Evaluates the cost function for a given velocity direction. /// /// The agent for which the cost should be evaluated /// /// The direction for which the cost should be evaluated /// This NOT the velocity but only the direction (vector is normalized) of it. /// /// Cost for the given velocity which should be between 0 and 1 float CalculateCost(Agent agent, Vector2 sampleDirection); } }