using System; using System.Collections.Generic; using System.Linq; using Duality; using Duality.Input; using Duality.Components; using Duality.Drawing; namespace CameraController { /// /// This is a public interface that allows this sample project to /// communicate with all its different CameraController implementations, /// without knowing them personally. If you just want to pick one specific /// CameraController for your project, you don't need this interface at all. /// Just remove it. /// public interface ICameraController { /// /// [GET / SET] The object which is followed by this controller. /// GameObject TargetObject { get; set; } } }