using System;
using System.Collections.Generic;
using System.Linq;
using Duality;
using Duality.Input;
using Duality.Components;
using Duality.Drawing;
namespace CameraController
{
///
/// This is a public interface that allows this sample project to
/// communicate with all its different CameraController implementations,
/// without knowing them personally. If you just want to pick one specific
/// CameraController for your project, you don't need this interface at all.
/// Just remove it.
///
public interface ICameraController
{
///
/// [GET / SET] The object which is followed by this controller.
///
GameObject TargetObject { get; set; }
}
}