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<?xml version="1.0"?>
<doc>
<assembly>
<name>TopDownMovement.core</name>
</assembly>
<members>
<member name="T:TopDownMovement.TopDownMovementCorePlugin">
<summary>
Defines a Duality core plugin.
</summary>
</member>
<member name="T:TopDownMovement.InputManager">
<summary>
This component allows us to listen for input in the scene,
and act upon the input accordingly.
</summary>
</member>
<member name="T:TopDownMovement.Movable">
<summary>
This component gives the GameObject it is attached to the ability
to move within the scene.
</summary>
</member>
<member name="M:TopDownMovement.Movable.Move(System.Boolean,System.Boolean,System.Boolean,System.Boolean)">
<summary>
This function is what does all the moving. It's parameters default
to "false" (optional parameters) so we can just set the parameter
we need and the rest will stay the same.
</summary>
<param name="forward">Whether to move forwards.</param>
<param name="right">Whether to move to the right.</param>
<param name="left">Whether to move to the left.</param>
<param name="backward">Whether to move backwards.</param>
</member>
</members>
</doc>