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XML

<root dataType="Struct" type="Duality.Resources.FragmentShader" id="129723834">
<source dataType="String">uniform sampler2D mainTex;
varying vec3 lightIntensity;
void main()
{
vec4 color = gl_Color * texture2D(mainTex, gl_TexCoord[0].st);
color.rgb *= lightIntensity;
gl_FragColor = color;
}</source>
<sourcePath dataType="String">Source\Media\PerVertexLighting\VertexLight.frag</sourcePath>
</root>
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