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190 lines
10 KiB
XML
190 lines
10 KiB
XML
<root dataType="Struct" type="Duality.Resources.Scene" id="129723834">
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<assetInfo />
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<X dataType="Float">0</X>
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<Y dataType="Float">33</Y>
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</globalGravity>
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<serializeObj dataType="Array" type="Duality.GameObject[]" id="427169525">
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<item dataType="Struct" type="Duality.GameObject" id="1418808915">
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<active dataType="Bool">true</active>
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<children />
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<compList dataType="Struct" type="System.Collections.Generic.List`1[[Duality.Component]]" id="3949324129">
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<_items dataType="Array" type="Duality.Component[]" id="797656942" length="4">
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<item dataType="Struct" type="Duality.Components.Transform" id="3779123847">
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<active dataType="Bool">true</active>
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<angle dataType="Float">0</angle>
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<angleAbs dataType="Float">0</angleAbs>
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<angleVel dataType="Float">0</angleVel>
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<angleVelAbs dataType="Float">0</angleVelAbs>
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<deriveAngle dataType="Bool">true</deriveAngle>
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<gameobj dataType="ObjectRef">1418808915</gameobj>
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<ignoreParent dataType="Bool">false</ignoreParent>
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<parentTransform />
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<pos dataType="Struct" type="Duality.Vector3" />
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<posAbs dataType="Struct" type="Duality.Vector3" />
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<scale dataType="Float">1</scale>
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<scaleAbs dataType="Float">1</scaleAbs>
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<vel dataType="Struct" type="Duality.Vector3" />
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<velAbs dataType="Struct" type="Duality.Vector3" />
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</item>
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<item dataType="Struct" type="Duality.Components.Camera" id="1956084722">
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<active dataType="Bool">true</active>
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<farZ dataType="Float">10000</farZ>
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<focusDist dataType="Float">500</focusDist>
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<gameobj dataType="ObjectRef">1418808915</gameobj>
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<nearZ dataType="Float">0</nearZ>
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<passes dataType="Struct" type="System.Collections.Generic.List`1[[Duality.Components.Camera+Pass]]" id="286987990">
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<_items dataType="Array" type="Duality.Components.Camera+Pass[]" id="359689504" length="4">
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<item dataType="Struct" type="Duality.Components.Camera+Pass" id="3344304092">
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<clearColor dataType="Struct" type="Duality.Drawing.ColorRgba" />
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<clearDepth dataType="Float">1</clearDepth>
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<clearFlags dataType="Enum" type="Duality.Drawing.ClearFlag" name="All" value="3" />
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<input />
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<matrixMode dataType="Enum" type="Duality.Drawing.RenderMatrix" name="PerspectiveWorld" value="0" />
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<output dataType="Struct" type="Duality.ContentRef`1[[Duality.Resources.RenderTarget]]" />
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<visibilityMask dataType="Enum" type="Duality.Drawing.VisibilityFlag" name="AllGroups" value="2147483647" />
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</item>
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<item dataType="Struct" type="Duality.Components.Camera+Pass" id="2365262102">
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<clearColor dataType="Struct" type="Duality.Drawing.ColorRgba" />
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<clearDepth dataType="Float">1</clearDepth>
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<clearFlags dataType="Enum" type="Duality.Drawing.ClearFlag" name="None" value="0" />
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<input />
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<matrixMode dataType="Enum" type="Duality.Drawing.RenderMatrix" name="OrthoScreen" value="1" />
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<output dataType="Struct" type="Duality.ContentRef`1[[Duality.Resources.RenderTarget]]" />
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<visibilityMask dataType="Enum" type="Duality.Drawing.VisibilityFlag" name="All" value="4294967295" />
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</item>
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</_items>
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<_size dataType="Int">2</_size>
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<_version dataType="Int">2</_version>
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</passes>
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<perspective dataType="Enum" type="Duality.Drawing.PerspectiveMode" name="Parallax" value="1" />
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<visibilityMask dataType="Enum" type="Duality.Drawing.VisibilityFlag" name="All" value="4294967295" />
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</item>
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<item dataType="Struct" type="Protect_the_Core_Revamped.LevelHandler" id="1805831993">
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<active dataType="Bool">true</active>
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<baseSpeed dataType="Float">0</baseSpeed>
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<bgScroller />
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<gameobj dataType="ObjectRef">1418808915</gameobj>
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</item>
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</_items>
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<_size dataType="Int">3</_size>
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<_version dataType="Int">7</_version>
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</compList>
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<compMap dataType="Struct" type="System.Collections.Generic.Dictionary`2[[System.Type],[Duality.Component]]" id="317594144" surrogate="true">
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<header />
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<body>
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<keys dataType="Array" type="System.Object[]" id="1087430891">
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<item dataType="Type" id="2419804278" value="Duality.Components.Transform" />
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<item dataType="Type" id="880902426" value="Duality.Components.Camera" />
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<item dataType="Type" id="2522614678" value="Protect_the_Core_Revamped.LevelHandler" />
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</keys>
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<values dataType="Array" type="System.Object[]" id="2931251912">
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<item dataType="ObjectRef">3779123847</item>
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</values>
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</body>
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</compMap>
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<compTransform dataType="ObjectRef">3779123847</compTransform>
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<identifier dataType="Struct" type="System.Guid" surrogate="true">
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<header>
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<data dataType="Array" type="System.Byte[]" id="2007151585">0gDPhV5DYk6Y45ItSiK44w==</data>
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</header>
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<body />
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</identifier>
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<initState dataType="Enum" type="Duality.InitState" name="Initialized" value="1" />
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<name dataType="String">LevelHandler</name>
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<parent />
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<prefabLink />
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</item>
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<item dataType="Struct" type="Duality.GameObject" id="3645953822">
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<active dataType="Bool">true</active>
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<children />
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<compList dataType="Struct" type="System.Collections.Generic.List`1[[Duality.Component]]" id="475081352">
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<_items dataType="Array" type="Duality.Component[]" id="4271157100" length="4">
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<item dataType="Struct" type="Duality.Components.Transform" id="1711301458">
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<active dataType="Bool">true</active>
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<angle dataType="Float">0</angle>
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<angleAbs dataType="Float">0</angleAbs>
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<angleVel dataType="Float">0</angleVel>
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<angleVelAbs dataType="Float">0</angleVelAbs>
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<deriveAngle dataType="Bool">true</deriveAngle>
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<gameobj dataType="ObjectRef">3645953822</gameobj>
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<ignoreParent dataType="Bool">false</ignoreParent>
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<parentTransform />
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<pos dataType="Struct" type="Duality.Vector3" />
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<posAbs dataType="Struct" type="Duality.Vector3" />
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<scale dataType="Float">1</scale>
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<scaleAbs dataType="Float">1</scaleAbs>
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<vel dataType="Struct" type="Duality.Vector3" />
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<velAbs dataType="Struct" type="Duality.Vector3" />
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</item>
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<item dataType="Struct" type="Duality.Components.Renderers.SpriteRenderer" id="993153094">
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<active dataType="Bool">true</active>
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<colorTint dataType="Struct" type="Duality.Drawing.ColorRgba">
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<A dataType="Byte">255</A>
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<B dataType="Byte">255</B>
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<G dataType="Byte">255</G>
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<R dataType="Byte">255</R>
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</colorTint>
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<customMat />
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<flipMode dataType="Enum" type="Duality.Components.Renderers.SpriteRenderer+FlipMode" name="None" value="0" />
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<gameobj dataType="ObjectRef">3645953822</gameobj>
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<offset dataType="Int">0</offset>
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<pixelGrid dataType="Bool">false</pixelGrid>
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<rect dataType="Struct" type="Duality.Rect">
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<H dataType="Float">256</H>
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<W dataType="Float">256</W>
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<X dataType="Float">-128</X>
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<Y dataType="Float">-128</Y>
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</rect>
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<rectMode dataType="Enum" type="Duality.Components.Renderers.SpriteRenderer+UVMode" name="Stretch" value="0" />
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<sharedMat dataType="Struct" type="Duality.ContentRef`1[[Duality.Resources.Material]]">
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<contentPath dataType="String">Default:Material:DualityIcon</contentPath>
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</sharedMat>
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<visibilityGroup dataType="Enum" type="Duality.Drawing.VisibilityFlag" name="Group0" value="1" />
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</item>
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<item dataType="Struct" type="Protect_the_Core_Revamped.BackgroundScroller" id="1844605884">
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<active dataType="Bool">true</active>
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<back />
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<front />
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<gameobj dataType="ObjectRef">3645953822</gameobj>
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<middle />
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<speed dataType="Float">0</speed>
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</item>
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</_items>
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<_size dataType="Int">3</_size>
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<_version dataType="Int">3</_version>
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</compList>
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<compMap dataType="Struct" type="System.Collections.Generic.Dictionary`2[[System.Type],[Duality.Component]]" id="3822423006" surrogate="true">
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<header />
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<body>
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<keys dataType="Array" type="System.Object[]" id="2549271370">
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<item dataType="ObjectRef">2419804278</item>
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<item dataType="Type" id="1485000544" value="Duality.Components.Renderers.SpriteRenderer" />
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<item dataType="Type" id="2071715982" value="Protect_the_Core_Revamped.BackgroundScroller" />
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</keys>
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<values dataType="Array" type="System.Object[]" id="2964185754">
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<item dataType="ObjectRef">1711301458</item>
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<item dataType="ObjectRef">993153094</item>
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</values>
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</body>
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</compMap>
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<compTransform dataType="ObjectRef">1711301458</compTransform>
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<identifier dataType="Struct" type="System.Guid" surrogate="true">
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<header>
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<data dataType="Array" type="System.Byte[]" id="1985621162">RJ3WwIbSBUqRc8uErF3HXw==</data>
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</header>
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<body />
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</identifier>
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<initState dataType="Enum" type="Duality.InitState" name="Initialized" value="1" />
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<name dataType="String">BackgroundScroller</name>
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<parent />
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<prefabLink />
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</item>
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</serializeObj>
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<visibilityStrategy dataType="Struct" type="Duality.Components.DefaultRendererVisibilityStrategy" id="2035693768" />
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</root>
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<!-- XmlFormatterBase Document Separator -->
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