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44 lines
1.8 KiB
XML
44 lines
1.8 KiB
XML
<?xml version="1.0"?>
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<doc>
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<assembly>
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<name>BasicMenu.core</name>
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</assembly>
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<members>
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<member name="T:BasicMenu.UpdateMenuController">
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<summary>
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This Component implements an OnUpdate-based MenuController.
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Pros: Easier to set up, requires only to implement OnUpdate.
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Cons: The controller logic is called on every frame, even when nothing is happening.
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</summary>
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</member>
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<member name="P:BasicMenu.MenuController.StartingMenu">
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<summary>
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[GET / SET] The starting MenuPage that should be displayed when the Scene opens.
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</summary>
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</member>
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<member name="T:BasicMenu.EventMenuController">
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<summary>
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This Component implements an Event-based MenuController.
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Pros: Logic gets called only when an event is fired, allows better timing due to the presence of
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OnInit and OnShutdown.
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Cons: Requires to clean up the event listeners once finished.
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</summary>
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</member>
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<member name="P:BasicMenu.MenuComponent.HoverTint">
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<summary>
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[GET/SET] The color tint that will be used when the mouse is hovering
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on the GameObject
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</summary>
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</member>
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<member name="M:BasicMenu.MenuComponent.GetAreaOnScreen">
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<summary>
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This returns the area on screen that is currently occupied by the SpriteRenderer.
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For simplicity, this works only if it is set with the ScreenOverlay flag.
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A full 2.5D implementation (no ScreenOverlay) would require more complex calculations.
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</summary>
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<returns></returns>
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</member>
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</members>
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</doc>
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