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73 lines
1.7 KiB
C#
73 lines
1.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Duality;
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using Duality.Editor;
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using Duality.Resources;
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using Duality.Components;
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using Duality.Components.Physics;
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using Duality.Components.Renderers;
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namespace DualStickSpaceShooter
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{
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public class EnemyBlueprint : Resource
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{
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private ContentRef<Prefab>[] exploEffects = null;
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private ContentRef<Sound> exploSound = null;
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private float exploDamage = 200.0f;
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private float exploRadius = 100.0f;
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private float exploForce = 50.0f;
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private float exploMaxVel = 5.0f;
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private ContentRef<Sound> moveSound = null;
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private ContentRef<Sound> attackSound = null;
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public ContentRef<Prefab>[] ExplosionEffects
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{
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get { return this.exploEffects; }
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set { this.exploEffects = value; }
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}
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public ContentRef<Sound> ExplosionSound
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{
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get { return this.exploSound; }
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set { this.exploSound = value; }
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}
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[EditorHintDecimalPlaces(0)]
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public float ExplosionDamage
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{
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get { return this.exploDamage; }
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set { this.exploDamage = value; }
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}
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[EditorHintDecimalPlaces(0)]
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public float ExplosionRadius
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{
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get { return this.exploRadius; }
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set { this.exploRadius = value; }
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}
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[EditorHintDecimalPlaces(1)]
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public float ExplosionForce
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{
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get { return this.exploForce; }
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set { this.exploForce = value; }
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}
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[EditorHintDecimalPlaces(1)]
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public float ExplosionMaxVelocity
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{
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get { return this.exploMaxVel; }
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set { this.exploMaxVel = value; }
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}
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public ContentRef<Sound> MoveSound
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{
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get { return this.moveSound; }
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set { this.moveSound = value; }
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}
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public ContentRef<Sound> AttackSound
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{
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get { return this.attackSound; }
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set { this.attackSound = value; }
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}
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}
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}
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