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87 lines
4.3 KiB
XML
87 lines
4.3 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>8.0.30703</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{54376712-DBFA-4EF3-A8BA-B1D44A2DA97E}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>DualStickSpaceShooter</RootNamespace>
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<AssemblyName>DualStickSpaceShooter.core</AssemblyName>
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<FileAlignment>512</FileAlignment>
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<SolutionDir Condition="$(SolutionDir) == '' Or $(SolutionDir) == '*Undefined*'">..\..\..\..\..\..\</SolutionDir>
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<RestorePackages>true</RestorePackages>
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<ProjectTypeGuids>{786C830F-07A1-408B-BD7F-6EE04809D6DB};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<TargetFrameworkProfile>Profile111</TargetFrameworkProfile>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<DocumentationFile>DualStickSpaceShooter.core.xml</DocumentationFile>
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<NoWarn>1591,1592,1573,1571,1570,1572</NoWarn>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<DocumentationFile>DualStickSpaceShooter.core.xml</DocumentationFile>
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<NoWarn>1591,1592,1573,1571,1570,1572</NoWarn>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="Blueprints\EnemyBlueprint.cs" />
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<Compile Include="Blueprints\ShipBlueprint.cs" />
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<Compile Include="Gameplay\EnemyClaymore.cs" />
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<Compile Include="Gameplay\HeadUpDisplay.cs" />
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<Compile Include="Gameplay\GameOverScreen.cs" />
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<Compile Include="Gameplay\DoorControl.cs" />
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<Compile Include="Gameplay\HitSoundController.cs" />
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<Compile Include="Gameplay\SpawnPoint.cs" />
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<Compile Include="Gameplay\LevelGoal.cs" />
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<Compile Include="Gameplay\Trigger.cs" />
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<Compile Include="Visuals\Particle.cs" />
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<Compile Include="Visuals\ParticleEmitter.cs" />
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<Compile Include="Gameplay\PlayerId.cs" />
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<Compile Include="General\ICmpMessageListener.cs" />
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<Compile Include="Visuals\ParticleEffect.cs" />
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<Compile Include="Visuals\SpriteDepthColor.cs" />
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<Compile Include="CorePlugin.cs" />
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<Compile Include="Gameplay\CameraController.cs" />
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<Compile Include="Gameplay\Bullet.cs" />
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<Compile Include="Blueprints\BulletBlueprint.cs" />
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<Compile Include="Gameplay\Ship.cs" />
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<Compile Include="Gameplay\Player.cs" />
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<Compile Include="General\InputMapping.cs" />
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<Compile Include="General\InputMethod.cs" />
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<Compile Include="General\GameplayHelper.cs" />
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<Compile Include="General\GameMessages.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath32)\Microsoft\Portable\$(TargetFrameworkVersion)\Microsoft.Portable.CSharp.targets" />
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<ItemGroup>
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<Reference Include="DualityPrimitives, Version=2.0.4.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\..\DualityPrimitives.dll</HintPath>
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</Reference>
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<Reference Include="Duality, Version=2.10.1.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\..\Duality.dll</HintPath>
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</Reference>
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</ItemGroup>
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<PropertyGroup>
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<PostBuildEvent>
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mkdir "$(SolutionDir)../../Plugins"
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copy "$(TargetPath)" "$(SolutionDir)../../Plugins"
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xcopy /Y "$(TargetDir)*.xml" "$(SolutionDir)../../Plugins"</PostBuildEvent>
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</PropertyGroup>
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</Project> |