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40 lines
914 B
C#

using System;
using System.Runtime.InteropServices;
using Duality;
using Duality.Drawing;
using Duality.Resources;
namespace DynamicLighting
{
[StructLayout(LayoutKind.Sequential)]
public struct VertexC1P3T2A4 : IVertexData
{
public static readonly VertexDeclaration Declaration = VertexDeclaration.Get<VertexC1P3T2A4>();
[VertexElement(VertexElementRole.Color)]
public ColorRgba Color;
[VertexElement(VertexElementRole.Position)]
public Vector3 Pos;
[VertexElement(VertexElementRole.TexCoord)]
public Vector2 TexCoord;
public Vector4 Attrib;
// Add Vector3 for lighting world position, see note in Light.cs
Vector3 IVertexData.Pos
{
get { return this.Pos; }
set { this.Pos = value; }
}
ColorRgba IVertexData.Color
{
get { return this.Color; }
set { this.Color = value; }
}
VertexDeclaration IVertexData.Declaration
{
get { return Declaration; }
}
}
}