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26 lines
515 B
C#
26 lines
515 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Duality;
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using Duality.Editor;
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using Duality.Resources;
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using Duality.Components;
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using Duality.Components.Renderers;
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using Duality.Drawing;
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namespace ParticleSystem
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{
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public struct Particle
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{
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public Vector3 Position;
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public Vector3 Velocity;
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public float Angle;
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public float AngleVelocity;
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public float TimeToLive;
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public float AgeFactor;
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public int SpriteIndex;
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public ColorRgba Color;
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}
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}
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