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XML

<root dataType="Struct" type="DualStickSpaceShooter.EnemyBlueprint" id="129723834">
<attackSound dataType="Struct" type="Duality.ContentRef`1[[Duality.Resources.Sound]]">
<contentPath dataType="String">Data\DualStickSpaceShooter\Audio\DangerLoop.Sound.res</contentPath>
</attackSound>
<exploDamage dataType="Float">125</exploDamage>
<exploEffects dataType="Array" type="Duality.ContentRef`1[[Duality.Resources.Prefab]][]" id="427169525">
<item dataType="Struct" type="Duality.ContentRef`1[[Duality.Resources.Prefab]]">
<contentPath dataType="String">Data\DualStickSpaceShooter\Prefabs\ExplosionClaymoreGlow.Prefab.res</contentPath>
</item>
<item dataType="Struct" type="Duality.ContentRef`1[[Duality.Resources.Prefab]]">
<contentPath dataType="String">Data\DualStickSpaceShooter\Prefabs\ExplosionClaymoreSmoke.Prefab.res</contentPath>
</item>
</exploEffects>
<exploForce dataType="Float">50</exploForce>
<exploMaxVel dataType="Float">5</exploMaxVel>
<exploRadius dataType="Float">150</exploRadius>
<exploSound dataType="Struct" type="Duality.ContentRef`1[[Duality.Resources.Sound]]">
<contentPath dataType="String">Data\DualStickSpaceShooter\Audio\Explosion.Sound.res</contentPath>
</exploSound>
<moveSound dataType="Struct" type="Duality.ContentRef`1[[Duality.Resources.Sound]]">
<contentPath dataType="String">Data\DualStickSpaceShooter\Audio\EngineLoop.Sound.res</contentPath>
</moveSound>
<sourcePath />
</root>
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