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XML

<root dataType="Struct" type="DualStickSpaceShooter.ShipBlueprint" id="129723834">
<bulletType dataType="Struct" type="Duality.ContentRef`1[[DualStickSpaceShooter.BulletBlueprint]]">
<contentPath />
</bulletType>
<damageEffect dataType="Struct" type="Duality.ContentRef`1[[Duality.Resources.Prefab]]">
<contentPath dataType="String">Data\DualStickSpaceShooter\Prefabs\DamageSmoke.Prefab.res</contentPath>
</damageEffect>
<deathEffects />
<healRate dataType="Float">0</healRate>
<maxHitpoints dataType="Float">500</maxHitpoints>
<maxSpeed dataType="Float">3</maxSpeed>
<maxTurnSpeed dataType="Float">0.5</maxTurnSpeed>
<sourcePath />
<thrusterPower dataType="Float">0.1</thrusterPower>
<turnPower dataType="Float">0.1</turnPower>
<weaponDelay dataType="Float">0</weaponDelay>
</root>
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