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53 lines
1.3 KiB
C#
53 lines
1.3 KiB
C#
using Duality;
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using Duality.Components.Renderers;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FlapOrDie.Components
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{
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public class Ticker : TextRenderer, ICmpUpdatable
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{
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private float speed;
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public float Speed
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{
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get { return this.speed; }
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set { this.speed = value; }
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}
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private List<string> strings;
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public List<string> Strings
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{
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get { return this.strings; }
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set { this.strings = value; }
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}
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private Vector2 delta;
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private int index;
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void ICmpUpdatable.OnUpdate()
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{
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delta.X = this.speed * Time.MsPFMult * Time.TimeMult / 1000;
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this.GameObj.Transform.MoveBy(-delta);
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if(this.GameObj.Transform.Pos.X + this.Text.TextMetrics.Size.X < -FlapOrDieCorePlugin.HalfWidth)
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{
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ShowNextString();
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}
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}
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private void ShowNextString()
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{
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this.Text.SourceText = this.strings[index];
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this.GameObj.Transform.RelativePos = new Vector3(FlapOrDieCorePlugin.HalfWidth + this.Text.TextMetrics.Size.X, 0, 0);
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index = (index + 1) % this.strings.Count;
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}
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}
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}
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