You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

140 lines
7.0 KiB
XML

<root dataType="Struct" type="Duality.Resources.Prefab" id="129723834">
<assetInfo dataType="Struct" type="Duality.Editor.AssetManagement.AssetInfo" id="427169525">
<importerId />
<nameHint dataType="String">Ball</nameHint>
</assetInfo>
<objTree dataType="Struct" type="Duality.GameObject" id="1779810415">
<active dataType="Bool">true</active>
<children />
<compList dataType="Struct" type="System.Collections.Generic.List`1[[Duality.Component]]" id="3926061076">
<_items dataType="Array" type="Duality.Component[]" id="1705655908" length="4">
<item dataType="Struct" type="Duality.Components.Transform" id="4140125347">
<active dataType="Bool">true</active>
<angle dataType="Float">0</angle>
<angleAbs dataType="Float">0</angleAbs>
<angleVel dataType="Float">0</angleVel>
<angleVelAbs dataType="Float">0</angleVelAbs>
<deriveAngle dataType="Bool">true</deriveAngle>
<gameobj dataType="ObjectRef">1779810415</gameobj>
<ignoreParent dataType="Bool">false</ignoreParent>
<parentTransform />
<pos dataType="Struct" type="Duality.Vector3">
<X dataType="Float">261.342468</X>
<Y dataType="Float">-190.93634</Y>
<Z dataType="Float">0</Z>
</pos>
<posAbs dataType="Struct" type="Duality.Vector3">
<X dataType="Float">261.342468</X>
<Y dataType="Float">-190.93634</Y>
<Z dataType="Float">0</Z>
</posAbs>
<scale dataType="Float">0.5</scale>
<scaleAbs dataType="Float">0.5</scaleAbs>
<vel dataType="Struct" type="Duality.Vector3">
<X dataType="Float">0</X>
<Y dataType="Float">0</Y>
<Z dataType="Float">0</Z>
</vel>
<velAbs dataType="Struct" type="Duality.Vector3">
<X dataType="Float">0</X>
<Y dataType="Float">0</Y>
<Z dataType="Float">0</Z>
</velAbs>
</item>
<item dataType="Struct" type="Duality.Components.Renderers.SpriteRenderer" id="3421976983">
<active dataType="Bool">true</active>
<colorTint dataType="Struct" type="Duality.Drawing.ColorRgba">
<A dataType="Byte">255</A>
<B dataType="Byte">255</B>
<G dataType="Byte">255</G>
<R dataType="Byte">255</R>
</colorTint>
<customMat />
<gameobj dataType="ObjectRef">1779810415</gameobj>
<offset dataType="Int">0</offset>
<pixelGrid dataType="Bool">false</pixelGrid>
<rect dataType="Struct" type="Duality.Rect">
<H dataType="Float">256</H>
<W dataType="Float">256</W>
<X dataType="Float">-128</X>
<Y dataType="Float">-128</Y>
</rect>
<rectMode dataType="Enum" type="Duality.Components.Renderers.SpriteRenderer+UVMode" name="Stretch" value="0" />
<sharedMat dataType="Struct" type="Duality.ContentRef`1[[Duality.Resources.Material]]">
<contentPath dataType="String">Default:Material:DualityIconB</contentPath>
</sharedMat>
<visibilityGroup dataType="Enum" type="Duality.Drawing.VisibilityFlag" name="Group0" value="1" />
</item>
<item dataType="Struct" type="Duality.Components.Physics.RigidBody" id="547619643">
<active dataType="Bool">true</active>
<angularDamp dataType="Float">0.3</angularDamp>
<angularVel dataType="Float">0</angularVel>
<bodyType dataType="Enum" type="Duality.Components.Physics.BodyType" name="Dynamic" value="1" />
<colCat dataType="Enum" type="Duality.Components.Physics.CollisionCategory" name="Cat1" value="1" />
<colFilter />
<colWith dataType="Enum" type="Duality.Components.Physics.CollisionCategory" name="All" value="2147483647" />
<continous dataType="Bool">false</continous>
<explicitMass dataType="Float">0</explicitMass>
<fixedAngle dataType="Bool">false</fixedAngle>
<gameobj dataType="ObjectRef">1779810415</gameobj>
<ignoreGravity dataType="Bool">false</ignoreGravity>
<joints />
<linearDamp dataType="Float">0.3</linearDamp>
<linearVel dataType="Struct" type="Duality.Vector2">
<X dataType="Float">0</X>
<Y dataType="Float">0</Y>
</linearVel>
<revolutions dataType="Float">0</revolutions>
<shapes dataType="Struct" type="System.Collections.Generic.List`1[[Duality.Components.Physics.ShapeInfo]]" id="155722135">
<_items dataType="Array" type="Duality.Components.Physics.ShapeInfo[]" id="3131517198" length="4">
<item dataType="Struct" type="Duality.Components.Physics.CircleShapeInfo" id="314455504">
<density dataType="Float">1</density>
<friction dataType="Float">0.3</friction>
<parent dataType="ObjectRef">547619643</parent>
<position dataType="Struct" type="Duality.Vector2">
<X dataType="Float">0</X>
<Y dataType="Float">0</Y>
</position>
<radius dataType="Float">128</radius>
<restitution dataType="Float">0.3</restitution>
<sensor dataType="Bool">false</sensor>
</item>
</_items>
<_size dataType="Int">1</_size>
<_version dataType="Int">3</_version>
</shapes>
</item>
</_items>
<_size dataType="Int">3</_size>
<_version dataType="Int">3</_version>
</compList>
<compMap dataType="Struct" type="System.Collections.Generic.Dictionary`2[[System.Type],[Duality.Component]]" id="2016230198" surrogate="true">
<header />
<body>
<keys dataType="Array" type="System.Object[]" id="1008121534">
<item dataType="Type" id="1768084496" value="Duality.Components.Transform" />
<item dataType="Type" id="2893364462" value="Duality.Components.Renderers.SpriteRenderer" />
<item dataType="Type" id="1731035884" value="Duality.Components.Physics.RigidBody" />
</keys>
<values dataType="Array" type="System.Object[]" id="2672936970">
<item dataType="ObjectRef">4140125347</item>
<item dataType="ObjectRef">3421976983</item>
<item dataType="ObjectRef">547619643</item>
</values>
</body>
</compMap>
<compTransform dataType="ObjectRef">4140125347</compTransform>
<identifier dataType="Struct" type="System.Guid" surrogate="true">
<header>
<data dataType="Array" type="System.Byte[]" id="253611214">eYyIwZ1Ikky06OOVm235hA==</data>
</header>
<body />
</identifier>
<initState dataType="Enum" type="Duality.InitState" name="Initialized" value="1" />
<name dataType="String">Ball</name>
<parent />
<prefabLink />
</objTree>
</root>
<!-- XmlFormatterBase Document Separator -->