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1160 lines
66 KiB
Plaintext
1160 lines
66 KiB
Plaintext
2 years ago
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</pos>
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</velAbs>
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</item>
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<item dataType="Struct" type="Duality.Components.Camera" id="2798799345">
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<_items dataType="Array" type="Duality.Components.Camera+Pass[]" id="1602373614" length="4">
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<item dataType="Struct" type="Duality.Components.Camera+Pass" id="2346966608">
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<clearDepth dataType="Float">1</clearDepth>
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<input />
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<output dataType="Struct" type="Duality.ContentRef`1[[Duality.Resources.RenderTarget]]">
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<contentPath />
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</output>
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<visibilityMask dataType="Enum" type="Duality.Drawing.VisibilityFlag" name="AllGroups" value="2147483647" />
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</item>
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<item dataType="Struct" type="Duality.Components.Camera+Pass" id="3661249902">
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<clearColor dataType="Struct" type="Duality.Drawing.ColorRgba">
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</clearColor>
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<clearDepth dataType="Float">1</clearDepth>
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<input />
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<matrixMode dataType="Enum" type="Duality.Drawing.RenderMatrix" name="OrthoScreen" value="1" />
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<output dataType="Struct" type="Duality.ContentRef`1[[Duality.Resources.RenderTarget]]">
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<contentPath />
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</output>
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<visibilityMask dataType="Enum" type="Duality.Drawing.VisibilityFlag" name="All" value="4294967295" />
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</item>
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</_items>
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<_size dataType="Int">2</_size>
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<_version dataType="Int">2</_version>
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</passes>
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<perspective dataType="Enum" type="Duality.Drawing.PerspectiveMode" name="Parallax" value="1" />
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</item>
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</_items>
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<_size dataType="Int">2</_size>
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<_version dataType="Int">2</_version>
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</compList>
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<compMap dataType="Struct" type="System.Collections.Generic.Dictionary`2[[System.Type],[Duality.Component]]" id="271252072" surrogate="true">
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<header />
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<body>
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<item dataType="Type" id="3808766902" value="Duality.Components.Camera" />
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</keys>
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<values dataType="Array" type="System.Object[]" id="4274806942">
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<item dataType="ObjectRef">326871174</item>
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<item dataType="ObjectRef">2798799345</item>
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</values>
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</body>
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</compMap>
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<compTransform dataType="ObjectRef">326871174</compTransform>
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<header>
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</header>
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<body />
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</identifier>
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<initState dataType="Enum" type="Duality.InitState" name="Initialized" value="1" />
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<name dataType="String">Camera</name>
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<parent />
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<prefabLink />
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</item>
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<item dataType="Struct" type="Duality.GameObject" id="3486933666">
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<active dataType="Bool">true</active>
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<children />
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<compList dataType="Struct" type="System.Collections.Generic.List`1[[Duality.Component]]" id="608786540">
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<_items dataType="Array" type="Duality.Component[]" id="4173209444" length="4">
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<item dataType="Struct" type="Duality.Components.Transform" id="1552281302">
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<active dataType="Bool">true</active>
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<angle dataType="Float">0</angle>
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<angleAbs dataType="Float">0</angleAbs>
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<angleVel dataType="Float">0</angleVel>
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<angleVelAbs dataType="Float">0</angleVelAbs>
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<deriveAngle dataType="Bool">true</deriveAngle>
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<gameobj dataType="ObjectRef">3486933666</gameobj>
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<ignoreParent dataType="Bool">false</ignoreParent>
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<parentTransform />
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<pos dataType="Struct" type="Duality.Vector3">
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<X dataType="Float">0</X>
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<Y dataType="Float">0</Y>
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<Z dataType="Float">0</Z>
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</pos>
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<posAbs dataType="Struct" type="Duality.Vector3">
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<X dataType="Float">0</X>
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<Y dataType="Float">0</Y>
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<Z dataType="Float">0</Z>
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</posAbs>
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<scale dataType="Float">1</scale>
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<scaleAbs dataType="Float">1</scaleAbs>
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<vel dataType="Struct" type="Duality.Vector3">
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<X dataType="Float">0</X>
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<Y dataType="Float">0</Y>
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<Z dataType="Float">0</Z>
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</vel>
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<velAbs dataType="Struct" type="Duality.Vector3">
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<X dataType="Float">0</X>
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<Y dataType="Float">0</Y>
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<Z dataType="Float">0</Z>
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</velAbs>
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</item>
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<item dataType="Struct" type="Duality.Components.Renderers.SpriteRenderer" id="834132938">
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<active dataType="Bool">true</active>
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<colorTint dataType="Struct" type="Duality.Drawing.ColorRgba">
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<A dataType="Byte">255</A>
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<B dataType="Byte">255</B>
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<G dataType="Byte">255</G>
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<R dataType="Byte">255</R>
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</colorTint>
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<customMat />
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<gameobj dataType="ObjectRef">3486933666</gameobj>
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<offset dataType="Int">1</offset>
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<pixelGrid dataType="Bool">false</pixelGrid>
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<rect dataType="Struct" type="Duality.Rect">
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<H dataType="Float">4096</H>
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<W dataType="Float">4096</W>
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<X dataType="Float">-2048</X>
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<Y dataType="Float">-2048</Y>
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</rect>
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<rectMode dataType="Enum" type="Duality.Components.Renderers.SpriteRenderer+UVMode" name="WrapBoth" value="3" />
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<sharedMat dataType="Struct" type="Duality.ContentRef`1[[Duality.Resources.Material]]">
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<contentPath dataType="String">Data\BasicShaders\Visuals\BackgroundTile.Material.res</contentPath>
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</sharedMat>
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<visibilityGroup dataType="Enum" type="Duality.Drawing.VisibilityFlag" name="Group0" value="1" />
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</item>
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</_items>
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<_size dataType="Int">2</_size>
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</compList>
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<compMap dataType="Struct" type="System.Collections.Generic.Dictionary`2[[System.Type],[Duality.Component]]" id="4158192694" surrogate="true">
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<header />
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<body>
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<keys dataType="Array" type="System.Object[]" id="3519472806">
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<item dataType="ObjectRef">3664359340</item>
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<item dataType="Type" id="1068503552" value="Duality.Components.Renderers.SpriteRenderer" />
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</keys>
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<values dataType="Array" type="System.Object[]" id="1272548282">
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<item dataType="ObjectRef">1552281302</item>
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<item dataType="ObjectRef">834132938</item>
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</values>
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</body>
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<compTransform dataType="ObjectRef">1552281302</compTransform>
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<header>
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</header>
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<body />
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</identifier>
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<initState dataType="Enum" type="Duality.InitState" name="Initialized" value="1" />
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<name dataType="String">Background</name>
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<parent />
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<prefabLink />
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</item>
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<item dataType="Struct" type="Duality.GameObject" id="1613882883">
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<active dataType="Bool">true</active>
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<children dataType="Struct" type="System.Collections.Generic.List`1[[Duality.GameObject]]" id="3463839665">
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<active dataType="Bool">true</active>
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<children dataType="Struct" type="System.Collections.Generic.List`1[[Duality.GameObject]]" id="640709717">
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<_items dataType="Array" type="Duality.GameObject[]" id="3098709238" length="4">
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<item dataType="Struct" type="Duality.GameObject" id="639040715">
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<active dataType="Bool">true</active>
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<children />
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<compList dataType="Struct" type="System.Collections.Generic.List`1[[Duality.Component]]" id="1734990139">
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<active dataType="Bool">true</active>
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<deriveAngle dataType="Bool">true</deriveAngle>
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<gameobj dataType="ObjectRef">639040715</gameobj>
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<ignoreParent dataType="Bool">false</ignoreParent>
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<parentTransform dataType="Struct" type="Duality.Components.Transform" id="2590544649">
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<active dataType="Bool">true</active>
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<angle dataType="Float">0</angle>
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<angleVel dataType="Float">0</angleVel>
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<angleVelAbs dataType="Float">0</angleVelAbs>
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<deriveAngle dataType="Bool">true</deriveAngle>
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<gameobj dataType="ObjectRef">230229717</gameobj>
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<ignoreParent dataType="Bool">false</ignoreParent>
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<parentTransform dataType="Struct" type="Duality.Components.Transform" id="3974197815">
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<active dataType="Bool">true</active>
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<angle dataType="Float">0</angle>
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<angleAbs dataType="Float">0</angleAbs>
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<angleVel dataType="Float">0</angleVel>
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<angleVelAbs dataType="Float">0</angleVelAbs>
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<deriveAngle dataType="Bool">true</deriveAngle>
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<gameobj dataType="ObjectRef">1613882883</gameobj>
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<ignoreParent dataType="Bool">false</ignoreParent>
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<parentTransform />
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<pos dataType="Struct" type="Duality.Vector3">
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<X dataType="Float">0</X>
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<Y dataType="Float">-200</Y>
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<Z dataType="Float">0</Z>
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</pos>
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<posAbs dataType="Struct" type="Duality.Vector3">
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<X dataType="Float">0</X>
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<Y dataType="Float">-200</Y>
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<Z dataType="Float">0</Z>
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</posAbs>
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<scale dataType="Float">1</scale>
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<scaleAbs dataType="Float">1</scaleAbs>
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<vel dataType="Struct" type="Duality.Vector3">
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<X dataType="Float">0</X>
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<Y dataType="Float">0</Y>
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<Z dataType="Float">0</Z>
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</vel>
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<X dataType="Float">0</X>
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<Y dataType="Float">0</Y>
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<Z dataType="Float">0</Z>
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</velAbs>
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</parentTransform>
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<pos dataType="Struct" type="Duality.Vector3">
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<X dataType="Float">-200</X>
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<Y dataType="Float">0</Y>
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<Z dataType="Float">0</Z>
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</pos>
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<posAbs dataType="Struct" type="Duality.Vector3">
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<X dataType="Float">-200</X>
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<Y dataType="Float">-200</Y>
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<Z dataType="Float">0</Z>
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</posAbs>
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<scale dataType="Float">1</scale>
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<scaleAbs dataType="Float">1</scaleAbs>
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<vel dataType="Struct" type="Duality.Vector3">
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<X dataType="Float">0</X>
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<Y dataType="Float">0</Y>
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<Z dataType="Float">0</Z>
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</vel>
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<velAbs dataType="Struct" type="Duality.Vector3">
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<X dataType="Float">0</X>
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<Y dataType="Float">0</Y>
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<Z dataType="Float">0</Z>
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</velAbs>
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</parentTransform>
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<pos dataType="Struct" type="Duality.Vector3">
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<X dataType="Float">0</X>
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<Y dataType="Float">0</Y>
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<Z dataType="Float">0</Z>
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</pos>
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<posAbs dataType="Struct" type="Duality.Vector3">
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<X dataType="Float">-200</X>
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<Y dataType="Float">-200</Y>
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<Z dataType="Float">0</Z>
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</posAbs>
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<scale dataType="Float">1</scale>
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<scaleAbs dataType="Float">1</scaleAbs>
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<vel dataType="Struct" type="Duality.Vector3">
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<X dataType="Float">0</X>
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<Y dataType="Float">0</Y>
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<Z dataType="Float">0</Z>
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</vel>
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<velAbs dataType="Struct" type="Duality.Vector3">
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<X dataType="Float">0</X>
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<Y dataType="Float">0</Y>
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<Z dataType="Float">0</Z>
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</velAbs>
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</item>
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<item dataType="Struct" type="Duality.Components.Renderers.SpriteRenderer" id="2281207283">
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<active dataType="Bool">true</active>
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<colorTint dataType="Struct" type="Duality.Drawing.ColorRgba">
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<R dataType="Byte">0</R>
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</colorTint>
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<customMat dataType="Struct" type="Duality.Drawing.BatchInfo" id="210691619">
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