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<assetInfo />
<globalGravity dataType="Struct" type="Duality.Vector2">
<X dataType="Float">0</X>
<Y dataType="Float">33</Y>
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<Y dataType="Float">-25</Y>
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<Y dataType="Float">-25</Y>
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<scaleAbs dataType="Float">1</scaleAbs>
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</item>
</fonts>
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<maxHeight dataType="Int">0</maxHeight>
<maxWidth dataType="Int">0</maxWidth>
<sourceText dataType="String">This is Scene A</sourceText>
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<name dataType="String">SceneText</name>
<parent />
<prefabLink />
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<active dataType="Bool">true</active>
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<angleAbs dataType="Float">0</angleAbs>
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<deriveAngle dataType="Bool">true</deriveAngle>
<gameobj dataType="ObjectRef">380489341</gameobj>
<ignoreParent dataType="Bool">false</ignoreParent>
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<Z dataType="Float">-100</Z>
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<X dataType="Float">0</X>
<Y dataType="Float">0</Y>
<Z dataType="Float">-100</Z>
</posAbs>
<scale dataType="Float">1</scale>
<scaleAbs dataType="Float">1</scaleAbs>
<vel dataType="Struct" type="Duality.Vector3">
<X dataType="Float">0</X>
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<Z dataType="Float">0</Z>
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<X dataType="Float">0</X>
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</velAbs>
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<active dataType="Bool">true</active>
<farZ dataType="Float">10000</farZ>
<focusDist dataType="Float">500</focusDist>
<gameobj dataType="ObjectRef">380489341</gameobj>
<nearZ dataType="Float">0</nearZ>
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<clearDepth dataType="Float">1</clearDepth>
<clearFlags dataType="Enum" type="Duality.Drawing.ClearFlag" name="None" value="0" />
<input />
<matrixMode dataType="Enum" type="Duality.Drawing.RenderMatrix" name="OrthoScreen" value="1" />
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<contentPath />
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</_items>
<_size dataType="Int">2</_size>
<_version dataType="Int">2</_version>
</passes>
<perspective dataType="Enum" type="Duality.Drawing.PerspectiveMode" name="Parallax" value="1" />
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</item>
</_items>
<_size dataType="Int">2</_size>
<_version dataType="Int">2</_version>
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<header />
<body>
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<body />
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<initState dataType="Enum" type="Duality.InitState" name="Initialized" value="1" />
<name dataType="String">MainCamera</name>
<parent />
<prefabLink />
</item>
<item dataType="Struct" type="Duality.GameObject" id="256901451">
<active dataType="Bool">true</active>
<children />
<compList dataType="Struct" type="System.Collections.Generic.List`1[[Duality.Component]]" id="717011513">
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<_x003C_NextScene_x003E_k__BackingField dataType="Struct" type="Duality.ContentRef`1[[Duality.Resources.Scene]]">
<contentPath dataType="String">Data\SceneTransitions\SceneB.Scene.res</contentPath>
</_x003C_NextScene_x003E_k__BackingField>
<active dataType="Bool">true</active>
<gameobj dataType="ObjectRef">256901451</gameobj>
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</_items>
<_size dataType="Int">1</_size>
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</compList>
<compMap dataType="Struct" type="System.Collections.Generic.Dictionary`2[[System.Type],[Duality.Component]]" id="480266496" surrogate="true">
<header />
<body>
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<body />
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<initState dataType="Enum" type="Duality.InitState" name="Initialized" value="1" />
<name dataType="String">InputManager</name>
<parent />
<prefabLink />
</item>
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<active dataType="Bool">true</active>
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<active dataType="Bool">true</active>
<children />
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<active dataType="Bool">true</active>
<angle dataType="Float">0</angle>
<angleAbs dataType="Float">0</angleAbs>
<angleVel dataType="Float">0</angleVel>
<angleVelAbs dataType="Float">0</angleVelAbs>
<deriveAngle dataType="Bool">true</deriveAngle>
<gameobj dataType="ObjectRef">3819504792</gameobj>
<ignoreParent dataType="Bool">false</ignoreParent>
<parentTransform />
<pos dataType="Struct" type="Duality.Vector3">
<X dataType="Float">0</X>
<Y dataType="Float">-2</Y>
<Z dataType="Float">0</Z>
</pos>
<posAbs dataType="Struct" type="Duality.Vector3">
<X dataType="Float">0</X>
<Y dataType="Float">-2</Y>
<Z dataType="Float">0</Z>
</posAbs>
<scale dataType="Float">0.5</scale>
<scaleAbs dataType="Float">0.5</scaleAbs>
<vel dataType="Struct" type="Duality.Vector3">
<X dataType="Float">0</X>
<Y dataType="Float">0</Y>
<Z dataType="Float">0</Z>
</vel>
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<X dataType="Float">0</X>
<Y dataType="Float">0</Y>
<Z dataType="Float">0</Z>
</velAbs>
</item>
<item dataType="Struct" type="Duality.Components.Renderers.TextRenderer" id="1267166318">
<active dataType="Bool">true</active>
<blockAlign dataType="Enum" type="Duality.Alignment" name="Center" value="0" />
<colorTint dataType="Struct" type="Duality.Drawing.ColorRgba">
<A dataType="Byte">255</A>
<B dataType="Byte">255</B>
<G dataType="Byte">255</G>
<R dataType="Byte">255</R>
</colorTint>
<customMat />
<gameobj dataType="ObjectRef">3819504792</gameobj>
<iconMat dataType="Struct" type="Duality.ContentRef`1[[Duality.Resources.Material]]">
<contentPath />
</iconMat>
<offset dataType="Int">0</offset>
<text dataType="Struct" type="Duality.Drawing.FormattedText" id="509887638">
<flowAreas />
<fonts dataType="Array" type="Duality.ContentRef`1[[Duality.Resources.Font]][]" id="875250208">
<item dataType="Struct" type="Duality.ContentRef`1[[Duality.Resources.Font]]">
<contentPath dataType="String">Default:Font:GenericMonospace10</contentPath>
</item>
</fonts>
<icons />
<lineAlign dataType="Enum" type="Duality.Alignment" name="Center" value="0" />
<maxHeight dataType="Int">0</maxHeight>
<maxWidth dataType="Int">0</maxWidth>
<sourceText dataType="String">Press S to switch to next scene</sourceText>
<wrapMode dataType="Enum" type="Duality.Drawing.FormattedText+WrapMode" name="Word" value="1" />
</text>
<visibilityGroup dataType="Enum" type="Duality.Drawing.VisibilityFlag" name="Group0" value="1" />
</item>
</_items>
<_size dataType="Int">2</_size>
<_version dataType="Int">2</_version>
</compList>
<compMap dataType="Struct" type="System.Collections.Generic.Dictionary`2[[System.Type],[Duality.Component]]" id="1599354606" surrogate="true">
<header />
<body>
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</values>
</body>
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<header>
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</header>
<body />
</identifier>
<initState dataType="Enum" type="Duality.InitState" name="Initialized" value="1" />
<name dataType="String">Text2</name>
<parent dataType="ObjectRef">1622692022</parent>
<prefabLink />
</item>
<item dataType="Struct" type="Duality.GameObject" id="2733254421">
<active dataType="Bool">true</active>
<children />
<compList dataType="Struct" type="System.Collections.Generic.List`1[[Duality.Component]]" id="1977016761">
<_items dataType="Array" type="Duality.Component[]" id="3424690382" length="4">
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<active dataType="Bool">true</active>
<angle dataType="Float">0</angle>
<angleAbs dataType="Float">0</angleAbs>
<angleVel dataType="Float">0</angleVel>
<angleVelAbs dataType="Float">0</angleVelAbs>
<deriveAngle dataType="Bool">true</deriveAngle>
<gameobj dataType="ObjectRef">2733254421</gameobj>
<ignoreParent dataType="Bool">false</ignoreParent>
<parentTransform />
<pos dataType="Struct" type="Duality.Vector3">
<X dataType="Float">0</X>
<Y dataType="Float">-12</Y>
<Z dataType="Float">0</Z>
</pos>
<posAbs dataType="Struct" type="Duality.Vector3">
<X dataType="Float">0</X>
<Y dataType="Float">-12</Y>
<Z dataType="Float">0</Z>
</posAbs>
<scale dataType="Float">0.5</scale>
<scaleAbs dataType="Float">0.5</scaleAbs>
<vel dataType="Struct" type="Duality.Vector3">
<X dataType="Float">0</X>
<Y dataType="Float">0</Y>
<Z dataType="Float">0</Z>
</vel>
<velAbs dataType="Struct" type="Duality.Vector3">
<X dataType="Float">0</X>
<Y dataType="Float">0</Y>
<Z dataType="Float">0</Z>
</velAbs>
</item>
<item dataType="Struct" type="Duality.Components.Renderers.TextRenderer" id="180915947">
<active dataType="Bool">true</active>
<blockAlign dataType="Enum" type="Duality.Alignment" name="Center" value="0" />
<colorTint dataType="Struct" type="Duality.Drawing.ColorRgba">
<A dataType="Byte">255</A>
<B dataType="Byte">255</B>
<G dataType="Byte">255</G>
<R dataType="Byte">255</R>
</colorTint>
<customMat />
<gameobj dataType="ObjectRef">2733254421</gameobj>
<iconMat dataType="Struct" type="Duality.ContentRef`1[[Duality.Resources.Material]]">
<contentPath />
</iconMat>
<offset dataType="Int">0</offset>
<text dataType="Struct" type="Duality.Drawing.FormattedText" id="674780011">
<flowAreas />
<fonts dataType="Array" type="Duality.ContentRef`1[[Duality.Resources.Font]][]" id="1928842358">
<item dataType="Struct" type="Duality.ContentRef`1[[Duality.Resources.Font]]">
<contentPath dataType="String">Default:Font:GenericMonospace10</contentPath>
</item>
</fonts>
<icons />
<lineAlign dataType="Enum" type="Duality.Alignment" name="Left" value="1" />
<maxHeight dataType="Int">0</maxHeight>
<maxWidth dataType="Int">0</maxWidth>
<sourceText dataType="String">Press A to spawn an object</sourceText>
<wrapMode dataType="Enum" type="Duality.Drawing.FormattedText+WrapMode" name="Word" value="1" />
</text>
<visibilityGroup dataType="Enum" type="Duality.Drawing.VisibilityFlag" name="Group0" value="1" />
</item>
</_items>
<_size dataType="Int">2</_size>
<_version dataType="Int">2</_version>
</compList>
<compMap dataType="Struct" type="System.Collections.Generic.Dictionary`2[[System.Type],[Duality.Component]]" id="3787159808" surrogate="true">
<header />
<body>
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<header>
<data dataType="Array" type="System.Byte[]" id="4099146489">v2hzFpkxq0+xJIXRpnm7AQ==</data>
</header>
<body />
</identifier>
<initState dataType="Enum" type="Duality.InitState" name="Initialized" value="1" />
<name dataType="String">Text1</name>
<parent dataType="ObjectRef">1622692022</parent>
<prefabLink />
</item>
<item dataType="Struct" type="Duality.GameObject" id="2550902941">
<active dataType="Bool">true</active>
<children />
<compList dataType="Struct" type="System.Collections.Generic.List`1[[Duality.Component]]" id="401083505">
<_items dataType="Array" type="Duality.Component[]" id="4118117038" length="4">
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<active dataType="Bool">true</active>
<angle dataType="Float">0</angle>
<angleAbs dataType="Float">0</angleAbs>
<angleVel dataType="Float">0</angleVel>
<angleVelAbs dataType="Float">0</angleVelAbs>
<deriveAngle dataType="Bool">true</deriveAngle>
<gameobj dataType="ObjectRef">2550902941</gameobj>
<ignoreParent dataType="Bool">false</ignoreParent>
<parentTransform />
<pos dataType="Struct" type="Duality.Vector3">
<X dataType="Float">0</X>
<Y dataType="Float">13</Y>
<Z dataType="Float">0</Z>
</pos>
<posAbs dataType="Struct" type="Duality.Vector3">
<X dataType="Float">0</X>
<Y dataType="Float">13</Y>
<Z dataType="Float">0</Z>
</posAbs>
<scale dataType="Float">0.5</scale>
<scaleAbs dataType="Float">0.5</scaleAbs>
<vel dataType="Struct" type="Duality.Vector3">
<X dataType="Float">0</X>
<Y dataType="Float">0</Y>
<Z dataType="Float">0</Z>
</vel>
<velAbs dataType="Struct" type="Duality.Vector3">
<X dataType="Float">0</X>
<Y dataType="Float">0</Y>
<Z dataType="Float">0</Z>
</velAbs>
</item>
<item dataType="Struct" type="Duality.Components.Renderers.TextRenderer" id="4293531763">
<active dataType="Bool">true</active>
<blockAlign dataType="Enum" type="Duality.Alignment" name="Center" value="0" />
<colorTint dataType="Struct" type="Duality.Drawing.ColorRgba">
<A dataType="Byte">255</A>
<B dataType="Byte">255</B>
<G dataType="Byte">255</G>
<R dataType="Byte">255</R>
</colorTint>
<customMat />
<gameobj dataType="ObjectRef">2550902941</gameobj>
<iconMat dataType="Struct" type="Duality.ContentRef`1[[Duality.Resources.Material]]">
<contentPath />
</iconMat>
<offset dataType="Int">0</offset>
<text dataType="Struct" type="Duality.Drawing.FormattedText" id="2214137619">
<flowAreas />
<fonts dataType="Array" type="Duality.ContentRef`1[[Duality.Resources.Font]][]" id="446457574">
<item dataType="Struct" type="Duality.ContentRef`1[[Duality.Resources.Font]]">
<contentPath dataType="String">Default:Font:GenericMonospace10</contentPath>
</item>
</fonts>
<icons />
<lineAlign dataType="Enum" type="Duality.Alignment" name="Center" value="0" />
<maxHeight dataType="Int">0</maxHeight>
<maxWidth dataType="Int">300</maxWidth>
<sourceText dataType="String">Press D to dispose this scene, then switch to the next scene</sourceText>
<wrapMode dataType="Enum" type="Duality.Drawing.FormattedText+WrapMode" name="Word" value="1" />
</text>
<visibilityGroup dataType="Enum" type="Duality.Drawing.VisibilityFlag" name="Group0" value="1" />
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</_items>
<_size dataType="Int">2</_size>
<_version dataType="Int">2</_version>
</compList>
<compMap dataType="Struct" type="System.Collections.Generic.Dictionary`2[[System.Type],[Duality.Component]]" id="2634289888" surrogate="true">
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