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71 lines
1.9 KiB
Java

package Main;
import org.newdawn.slick.Animation;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.Image;
import org.newdawn.slick.Input;
import org.newdawn.slick.SlickException;
import org.newdawn.slick.SpriteSheet;
public class Menu {
Image menu;
State state;
String selectedOption;
int selectedString;
SpriteSheet shocking;
Animation selected;
public void init(GameContainer gc, State state) throws SlickException{
this.state= state;
selectedString = 0;
menu = new Image ("Main/menu.png");
shocking = new SpriteSheet("Main/shock.png", 75, 45);
selected = new Animation(shocking,0,0,3,0,true,250,true);//Auswahl im Menu
}
public void render(GameContainer gc, Graphics g)throws SlickException{
g.setColor(Color.magenta);
if(state.currentState == "menu"){
menu.draw(0, 0);
g.scale(2, 2);
switch(selectedString){
case 0: selected.draw(100, 70);break;
case 1: selected.draw(100, 130);break;
case 2: selected.draw(100, 190);break;
}//Menu auswahl punkte
g.drawString("Start Game", 150, 80);
g.drawString("Options Game", 150, 140);
g.drawString("Exit Game", 150, 200);
g.scale(0.5f, 0.5f);
}
}
public void update(GameContainer gc, float _delta)throws SlickException{
switch(state.stateId){
case 0: case 1:break;
case 4: switch(selectedString){
case 0: selectedOption = "Start Game";selectedString = 0;break;
case 1: selectedOption = "Options";selectedString = 1;break;
case 2: selectedOption = "Exit Game";selectedString = 2;break;
}
if(gc.getInput().isKeyPressed(Input.KEY_UP)&& selectedString >0)
selectedString--;
if(gc.getInput().isKeyPressed(Input.KEY_DOWN)&& selectedString <2)
selectedString++;
break;
}
}
}