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2 years ago
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<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark"> </span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark"> </span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark"> </span>Namespaces</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark"> </span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark"> </span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark"> </span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark"> </span>Properties</a></div>
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<a href="#pub-methods">Public Member Functions</a> |
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<a href="#pub-static-methods">Static Public Member Functions</a> |
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<a href="#pub-attribs">Public Attributes</a> |
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<a href="#properties">Properties</a> |
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<a href="class_otter_1_1_session-members.html">List of all members</a> </div>
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<div class="title">Otter.Session Class Reference</div> </div>
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<p>Class that represents a player session. Use this for maintaining and using information about a player. For example a two player game might have two sessions, one for each player, each with their own controls configured and save data.
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<a href="class_otter_1_1_session.html#details">More...</a></p>
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<table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
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Public Member Functions</h2></td></tr>
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<tr class="memitem:a6fc778fb3d82977440d8b4f2bd7713ce"><td class="memItemLeft" align="right" valign="top">T </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_session.html#a6fc778fb3d82977440d8b4f2bd7713ce">GetController< T ></a> ()</td></tr>
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<tr class="memdesc:a6fc778fb3d82977440d8b4f2bd7713ce"><td class="mdescLeft"> </td><td class="mdescRight">Gets the <a class="el" href="class_otter_1_1_controller.html" title="Component representing a group of Button and Axis classes. The controller updates all buttons and axe...">Controller</a> as a specific type of <a class="el" href="class_otter_1_1_controller.html" title="Component representing a group of Button and Axis classes. The controller updates all buttons and axe...">Controller</a>. <a href="#a6fc778fb3d82977440d8b4f2bd7713ce">More...</a><br/></td></tr>
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<tr class="separator:a6fc778fb3d82977440d8b4f2bd7713ce"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:aba93ed7ef24e9ce2b4332e84e697e0cb"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_session.html#aba93ed7ef24e9ce2b4332e84e697e0cb">Session</a> (<a class="el" href="class_otter_1_1_game.html">Game</a> game, string name)</td></tr>
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<tr class="memdesc:aba93ed7ef24e9ce2b4332e84e697e0cb"><td class="mdescLeft"> </td><td class="mdescRight">Create a new <a class="el" href="class_otter_1_1_session.html" title="Class that represents a player session. Use this for maintaining and using information about a player...">Session</a>. <a href="#aba93ed7ef24e9ce2b4332e84e697e0cb">More...</a><br/></td></tr>
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<tr class="separator:aba93ed7ef24e9ce2b4332e84e697e0cb"><td class="memSeparator" colspan="2"> </td></tr>
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</table><table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-static-methods"></a>
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Static Public Member Functions</h2></td></tr>
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<tr class="memitem:a0d7c7f4ce80a44fdadceafbcca00fa87"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="class_otter_1_1_session.html">Session</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_session.html#a0d7c7f4ce80a44fdadceafbcca00fa87">Create</a> (string name)</td></tr>
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<tr class="memdesc:a0d7c7f4ce80a44fdadceafbcca00fa87"><td class="mdescLeft"> </td><td class="mdescRight">Create a new <a class="el" href="class_otter_1_1_session.html" title="Class that represents a player session. Use this for maintaining and using information about a player...">Session</a> using the current <a class="el" href="class_otter_1_1_game.html#a9f00ae7b894cd7b30e3604afe44a3750" title="A reference to the active Game instance. ">Game.Instance</a>. <a href="#a0d7c7f4ce80a44fdadceafbcca00fa87">More...</a><br/></td></tr>
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<tr class="separator:a0d7c7f4ce80a44fdadceafbcca00fa87"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ad5f4e9b553f64ab6ee9eb1225e2d2831"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ad5f4e9b553f64ab6ee9eb1225e2d2831"></a>
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static <a class="el" href="class_otter_1_1_session.html">Session</a> </td><td class="memItemRight" valign="bottom"><b>Create</b> (Enum name)</td></tr>
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<tr class="separator:ad5f4e9b553f64ab6ee9eb1225e2d2831"><td class="memSeparator" colspan="2"> </td></tr>
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</table><table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
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Public Attributes</h2></td></tr>
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<tr class="memitem:a4123e2680d2ebb30bc2c7a82b95aeb62"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_session.html#a4123e2680d2ebb30bc2c7a82b95aeb62">Name</a> = ""</td></tr>
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<tr class="memdesc:a4123e2680d2ebb30bc2c7a82b95aeb62"><td class="mdescLeft"> </td><td class="mdescRight">The name of this <a class="el" href="class_otter_1_1_session.html" title="Class that represents a player session. Use this for maintaining and using information about a player...">Session</a>. This is important as it will determine the name of save data files and you can also find a session by name. <a href="#a4123e2680d2ebb30bc2c7a82b95aeb62">More...</a><br/></td></tr>
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<tr class="separator:a4123e2680d2ebb30bc2c7a82b95aeb62"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a6121a049a62fa8263e527c59238687c9"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_otter_1_1_controller.html">Controller</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_session.html#a6121a049a62fa8263e527c59238687c9">Controller</a> = new <a class="el" href="class_otter_1_1_controller.html">Controller</a>()</td></tr>
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<tr class="memdesc:a6121a049a62fa8263e527c59238687c9"><td class="mdescLeft"> </td><td class="mdescRight">The <a class="el" href="class_otter_1_1_controller.html" title="Component representing a group of Button and Axis classes. The controller updates all buttons and axe...">Controller</a> to use for this <a class="el" href="class_otter_1_1_session.html" title="Class that represents a player session. Use this for maintaining and using information about a player...">Session</a>. <a href="#a6121a049a62fa8263e527c59238687c9">More...</a><br/></td></tr>
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<tr class="separator:a6121a049a62fa8263e527c59238687c9"><td class="memSeparator" colspan="2"> </td></tr>
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</table><table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="properties"></a>
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Properties</h2></td></tr>
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<tr class="memitem:a345b553d5291ea507dd547055d86d4b3"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_session.html#a345b553d5291ea507dd547055d86d4b3">Id</a><code> [get, set]</code></td></tr>
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<tr class="memdesc:a345b553d5291ea507dd547055d86d4b3"><td class="mdescLeft"> </td><td class="mdescRight">The Id of this session in the <a class="el" href="class_otter_1_1_game.html" title="ᶜ(ᵔᴥᵔ)ᵓ Core class Otter. Create a Game, and then use Game.Start(); to run it. ">Game</a>. <a href="#a345b553d5291ea507dd547055d86d4b3">More...</a><br/></td></tr>
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<tr class="separator:a345b553d5291ea507dd547055d86d4b3"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a2ee11b9310487ad4027401e69dea57c3"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a2ee11b9310487ad4027401e69dea57c3"></a>
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<a class="el" href="class_otter_1_1_data_saver.html">DataSaver</a> </td><td class="memItemRight" valign="bottom"><b>Data</b><code> [get, set]</code></td></tr>
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<tr class="memitem:aa1722939df1ff73281fa5df7864423c2"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_otter_1_1_game.html">Game</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_session.html#aa1722939df1ff73281fa5df7864423c2">Game</a><code> [get, set]</code></td></tr>
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<tr class="memdesc:aa1722939df1ff73281fa5df7864423c2"><td class="mdescLeft"> </td><td class="mdescRight">The game that manages this session. <a href="#aa1722939df1ff73281fa5df7864423c2">More...</a><br/></td></tr>
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<tr class="separator:aa1722939df1ff73281fa5df7864423c2"><td class="memSeparator" colspan="2"> </td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
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<div class="textblock"><p>Class that represents a player session. Use this for maintaining and using information about a player. For example a two player game might have two sessions, one for each player, each with their own controls configured and save data. </p>
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</div><h2 class="groupheader">Constructor & Destructor Documentation</h2>
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<td class="memname">Otter.Session.Session </td>
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<td>(</td>
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<td class="paramtype"><a class="el" href="class_otter_1_1_game.html">Game</a> </td>
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<td class="paramname"><em>game</em>, </td>
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<td class="paramtype">string </td>
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<td class="paramname"><em>name</em> </td>
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<td>)</td>
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<td></td><td></td>
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<p>Create a new <a class="el" href="class_otter_1_1_session.html" title="Class that represents a player session. Use this for maintaining and using information about a player...">Session</a>. </p>
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<dl class="params"><dt>Parameters</dt><dd>
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<table class="params">
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<tr><td class="paramname">game</td><td>The <a class="el" href="class_otter_1_1_game.html" title="ᶜ(ᵔᴥᵔ)ᵓ Core class Otter. Create a Game, and then use Game.Start(); to run it. ">Game</a> that the session is tied to.</td></tr>
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<h2 class="groupheader">Member Function Documentation</h2>
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<a class="anchor" id="a0d7c7f4ce80a44fdadceafbcca00fa87"></a>
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<td class="memname">static <a class="el" href="class_otter_1_1_session.html">Session</a> Otter.Session.Create </td>
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<td>(</td>
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<td class="paramtype">string </td>
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<td class="paramname"><em>name</em></td><td>)</td>
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<span class="mlabels"><span class="mlabel">static</span></span> </td>
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<p>Create a new <a class="el" href="class_otter_1_1_session.html" title="Class that represents a player session. Use this for maintaining and using information about a player...">Session</a> using the current <a class="el" href="class_otter_1_1_game.html#a9f00ae7b894cd7b30e3604afe44a3750" title="A reference to the active Game instance. ">Game.Instance</a>. </p>
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<dl class="section return"><dt>Returns</dt><dd></dd></dl>
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<a class="anchor" id="a6fc778fb3d82977440d8b4f2bd7713ce"></a>
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<td class="memname">T Otter.Session.GetController< T > </td>
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<td>(</td>
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<td class="paramname"></td><td>)</td>
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<td></td>
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</div><div class="memdoc">
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<p>Gets the <a class="el" href="class_otter_1_1_controller.html" title="Component representing a group of Button and Axis classes. The controller updates all buttons and axe...">Controller</a> as a specific type of <a class="el" href="class_otter_1_1_controller.html" title="Component representing a group of Button and Axis classes. The controller updates all buttons and axe...">Controller</a>. </p>
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<dl class="tparams"><dt>Template Parameters</dt><dd>
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<table class="tparams">
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<tr><td class="paramname">T</td><td>The type of <a class="el" href="class_otter_1_1_controller.html" title="Component representing a group of Button and Axis classes. The controller updates all buttons and axe...">Controller</a>.</td></tr>
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</dd>
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<dl class="section return"><dt>Returns</dt><dd>The <a class="el" href="class_otter_1_1_controller.html" title="Component representing a group of Button and Axis classes. The controller updates all buttons and axe...">Controller</a> as type T.</dd></dl>
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<div class="typeconstraint">
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<dl><dt><b>Type Constraints</b><dt><dd>
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<table border="0" cellspacing="2" cellpadding="0">
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<tr><td valign="top"><em>T</em></td><td> :</td><td valign="top"><em>Controller</em></td><td> </td></tr>
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<h2 class="groupheader">Member Data Documentation</h2>
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<a class="anchor" id="a6121a049a62fa8263e527c59238687c9"></a>
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<div class="memitem">
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<div class="memproto">
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<table class="memname">
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<td class="memname"><a class="el" href="class_otter_1_1_controller.html">Controller</a> Otter.Session.Controller = new <a class="el" href="class_otter_1_1_controller.html">Controller</a>()</td>
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</div><div class="memdoc">
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<p>The <a class="el" href="class_otter_1_1_controller.html" title="Component representing a group of Button and Axis classes. The controller updates all buttons and axe...">Controller</a> to use for this <a class="el" href="class_otter_1_1_session.html" title="Class that represents a player session. Use this for maintaining and using information about a player...">Session</a>. </p>
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</div>
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</div>
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<a class="anchor" id="a4123e2680d2ebb30bc2c7a82b95aeb62"></a>
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<div class="memitem">
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<div class="memproto">
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<table class="memname">
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<td class="memname">string Otter.Session.Name = ""</td>
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</tr>
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</div><div class="memdoc">
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<p>The name of this <a class="el" href="class_otter_1_1_session.html" title="Class that represents a player session. Use this for maintaining and using information about a player...">Session</a>. This is important as it will determine the name of save data files and you can also find a session by name. </p>
|
||
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</div>
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</div>
|
||
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<h2 class="groupheader">Property Documentation</h2>
|
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<a class="anchor" id="aa1722939df1ff73281fa5df7864423c2"></a>
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<div class="memitem">
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<div class="memproto">
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<table class="mlabels">
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<td class="mlabels-left">
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<table class="memname">
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<tr>
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<td class="memname"><a class="el" href="class_otter_1_1_game.html">Game</a> Otter.Session.Game</td>
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||
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</tr>
|
||
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</table>
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</td>
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||
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<td class="mlabels-right">
|
||
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<span class="mlabels"><span class="mlabel">get</span><span class="mlabel">set</span></span> </td>
|
||
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</tr>
|
||
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</table>
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</div><div class="memdoc">
|
||
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||
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<p>The game that manages this session. </p>
|
||
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|
||
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</div>
|
||
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</div>
|
||
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<a class="anchor" id="a345b553d5291ea507dd547055d86d4b3"></a>
|
||
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<div class="memitem">
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||
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<div class="memproto">
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||
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<table class="mlabels">
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||
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<tr>
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||
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<td class="mlabels-left">
|
||
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<table class="memname">
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<tr>
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<td class="memname">int Otter.Session.Id</td>
|
||
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||
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</table>
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||
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</td>
|
||
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<td class="mlabels-right">
|
||
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<span class="mlabels"><span class="mlabel">get</span><span class="mlabel">set</span></span> </td>
|
||
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</tr>
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||
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</table>
|
||
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</div><div class="memdoc">
|
||
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||
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<p>The Id of this session in the <a class="el" href="class_otter_1_1_game.html" title="ᶜ(ᵔᴥᵔ)ᵓ Core class Otter. Create a Game, and then use Game.Start(); to run it. ">Game</a>. </p>
|
||
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|
||
|
</div>
|
||
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</div>
|
||
|
<hr/>The documentation for this class was generated from the following file:<ul>
|
||
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<li>Otter/Core/Session.cs</li>
|
||
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</ul>
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||
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</div><!-- contents -->
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</div><!-- doc-content -->
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<!-- start footer part -->
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<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
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||
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<ul>
|
||
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<li class="navelem"><a class="el" href="namespace_otter.html">Otter</a></li><li class="navelem"><a class="el" href="class_otter_1_1_session.html">Session</a></li>
|
||
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<li class="footer">Generated on Thu May 12 2016 18:16:52 for Otter by
|
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<a href="http://www.doxygen.org/index.html">
|
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<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.5 </li>
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</ul>
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|
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</html>
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