Otter
0.9.8.91
2d Game Development Framework based on SFML.Net
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This is the complete list of members for Otter.Anim, including all inherited members.
Active | Otter.Anim | |
Anim(int[] frames, float[] frameDelays=null) | Otter.Anim | |
Anim(string frames, string frameDelays) | Otter.Anim | |
CurrentFrame | Otter.Anim | |
CurrentFrameIndex | Otter.Anim | |
FrameCount | Otter.Anim | |
FrameDelays | Otter.Anim | |
Frames | Otter.Anim | |
FramesRange(int min, int max) | Otter.Anim | static |
LoopBackTo(int frame=0) | Otter.Anim | |
NoRepeat() | Otter.Anim | |
OnComplete | Otter.Anim | |
OnNewFrame | Otter.Anim | |
ParseFrames(string input) | Otter.Anim | static |
PingPong(bool pingpong=true) | Otter.Anim | |
PlaybackSpeed | Otter.Anim | |
Repeat(int times=-1) | Otter.Anim | |
RepeatCount | Otter.Anim | |
Reset() | Otter.Anim | |
Speed(float speed) | Otter.Anim | |
Stop() | Otter.Anim | |
TotalDuration | Otter.Anim | |
Update(float t=1f) | Otter.Anim |