Otter  0.9.8.91
2d Game Development Framework based on SFML.Net
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Otter.Collider Member List

This is the complete list of members for Otter.Collider, including all inherited members.

Added()Otter.Collidervirtual
AddTag(int tag)Otter.Collider
AddTag(params Enum[] tags)Otter.Collider
AddTag(params int[] tags)Otter.Collider
BottomOtter.Collider
CenterOrigin()Otter.Collidervirtual
CenterXOtter.Collider
CenterYOtter.Collider
CollidableOtter.Collider
Collide(float x, float y, List< Entity > entities)Otter.Collider
Collide(float x, float y, params int[] tags)Otter.Collider
Collide(float x, float y, params Enum[] tags)Otter.Collider
Collide(float x, float y, Collider c)Otter.Collider
Collide(float x, float y, Entity e)Otter.Collider
Collide(float x, float y, List< int > tags)Otter.Collider
Collide(float x, float y, List< Enum > tags)Otter.Collider
Collide< T >(float x, float y, List< T > entities) (defined in Otter.Collider)Otter.Collider
CollideEntities(float x, float y, params int[] tags)Otter.Collider
CollideEntities(float x, float y, params Enum[] tags)Otter.Collider
CollideEntities(float x, float y, List< Enum > tags)Otter.Collider
CollideEntities(float x, float y, List< int > tags)Otter.Collider
CollideEntities< T >(float x, float y, params int[] tags)Otter.Collider
CollideEntities< T >(float x, float y, params Enum[] tags)Otter.Collider
CollideEntities< T >(float x, float y, List< Enum > tags)Otter.Collider
CollideEntities< T >(float x, float y, List< T > entities)Otter.Collider
CollideEntity(float x, float y, params int[] tags)Otter.Collider
CollideEntity(float x, float y, params Enum[] tags)Otter.Collider
CollideEntity(float x, float y, Entity e)Otter.Collider
CollideEntity(float x, float y, Collider c)Otter.Collider
CollideEntity(float x, float y, List< int > tags)Otter.Collider
CollideEntity(float x, float y, List< Entity > entities)Otter.Collider
CollideEntity< T >(float x, float y, params int[] tags)Otter.Collider
CollideEntity< T >(float x, float y, params Enum[] tags)Otter.Collider
CollideEntity< T >(float x, float y, Entity e)Otter.Collider
CollideEntity< T >(float x, float y, Collider c)Otter.Collider
CollideEntity< T >(float x, float y, List< int > tags)Otter.Collider
CollideEntity< T >(float x, float y, List< T > entities)Otter.Collider
CollideList(float x, float y, params int[] tags)Otter.Collider
CollideList(float x, float y, params Enum[] tags)Otter.Collider
CollideList(float x, float y, List< Enum > tags)Otter.Collider
CollideList(float x, float y, List< int > tags)Otter.Collider
EntityOtter.Collider
HalfHeightOtter.Collider
HalfWidthOtter.Collider
HasTag(params Enum[] tags) (defined in Otter.Collider)Otter.Collider
HasTag(params int[] tags) (defined in Otter.Collider)Otter.Collider
HeightOtter.Collider
LeftOtter.Collider
OriginXOtter.Collider
OriginYOtter.Collider
Overlap(float x, float y, int px, int py)Otter.Collider
Overlap(float x, float y, params int[] tags)Otter.Collider
Overlap(float x, float y, Collider c)Otter.Collider
Overlap(float x, float y, Entity e)Otter.Collider
Overlap(float x, float y, List< int > tags)Otter.Collider
Overlap(float x, float y, params Enum[] tags)Otter.Collider
Overlap(float x, float y, List< Enum > tags)Otter.Collider
Overlap(float x, float y, List< Entity > entities)Otter.Collider
Overlap< T >(float x, float y, List< T > entities)Otter.Collider
Removed()Otter.Collidervirtual
RemoveTag(int tag)Otter.Collider
RemoveTag(params int[] tags)Otter.Collider
RemoveTag(params Enum[] tags)Otter.Collider
Render(Color color=null)Otter.Collidervirtual
RightOtter.Collider
SetOrigin(float x, float y)Otter.Collider
SetOrigin(Vector2 xy)Otter.Collider
SetPosition(float x, float y)Otter.Collider
SetPosition(Vector2 xy)Otter.Collider
TagsOtter.Collider
TopOtter.Collider
WidthOtter.Collider
XOtter.Collider
YOtter.Collider