AddCollider< T >(T c) | Otter.Entity | |
AddColliders(params Collider[] colliders) | Otter.Entity | |
AddComponent< T >(T c) | Otter.Entity | |
AddComponent< T >(params object[] constructorArgs) | Otter.Entity | |
AddComponents(params Component[] c) | Otter.Entity | |
Added() | Otter.Entity | virtual |
AddGraphic< T >(T g) | Otter.Entity | |
AddGraphic< T >(T g, float x, float y) | Otter.Entity | |
AddGraphicGUI< T >(T g) | Otter.Entity | |
AddGraphicGUI< T >(T g, float x, float y) | Otter.Entity | |
AddGraphics(params Graphic[] graphics) | Otter.Entity | |
AddGraphicsGUI(params Graphic[] graphics) | Otter.Entity | |
AddPosition(float x, float y) | Otter.Entity | |
AddPosition(Axis axis, float multiplier=1) | Otter.Entity | |
AddPosition(Vector2 vector) | Otter.Entity | |
AddSurface(Surface target) | Otter.Entity | |
AutoRender | Otter.Entity | |
AutoUpdate | Otter.Entity | |
ClearColliders() | Otter.Entity | |
ClearComponents() | Otter.Entity | |
ClearGraphics() | Otter.Entity | |
ClearSurfaces() | Otter.Entity | |
Collidable | Otter.Entity | |
Collide(float x, float y, params int[] tags) | Otter.Entity | |
Collide(float x, float y, params Enum[] tags) | Otter.Entity | |
CollideEntities(float x, float y, params int[] tags) | Otter.Entity | |
CollideEntities(float x, float y, params Enum[] tags) | Otter.Entity | |
CollideEntities< T >(float x, float y, List< T > entities) (defined in Otter.Entity) | Otter.Entity | |
CollideEntities< T >(float x, float y, params int[] tags) (defined in Otter.Entity) | Otter.Entity | |
CollideEntities< T >(float x, float y, params Enum[] tags) (defined in Otter.Entity) | Otter.Entity | |
CollideList(float x, float y, params int[] tags) | Otter.Entity | |
CollideList(float x, float y, params Enum[] tags) | Otter.Entity | |
Collider | Otter.Entity | |
Colliders | Otter.Entity | |
Components | Otter.Entity | |
Entity(float x=0, float y=0, Graphic graphic=null, Collider collider=null, string name="") | Otter.Entity | |
Game | Otter.Entity | |
GetCollider< T >() | Otter.Entity | |
GetComponent(Type type) | Otter.Entity | |
GetComponent< T >() | Otter.Entity | |
GetComponents< T >() | Otter.Entity | |
GetEntities< T >() | Otter.Entity | |
GetEntity< T >() | Otter.Entity | |
GetGraphic< T >() | Otter.Entity | |
Graphic | Otter.Entity | |
Graphics | Otter.Entity | |
Group | Otter.Entity | |
Hitbox | Otter.Entity | |
Input | Otter.Entity | |
InstanceId | Otter.Entity | |
IsInScene | Otter.Entity | |
IsPaused | Otter.Entity | |
Layer | Otter.Entity | |
LifeSpan | Otter.Entity | |
Name | Otter.Entity | |
OnAdded | Otter.Entity | |
OnRemoved | Otter.Entity | |
OnRender | Otter.Entity | |
OnUpdate | Otter.Entity | |
OnUpdateFirst | Otter.Entity | |
OnUpdateLast | Otter.Entity | |
Order | Otter.Entity | |
Overlap(float x, float y, params int[] tags) | Otter.Entity | |
Overlap(float x, float y, params Enum[] tags) | Otter.Entity | |
Overlap(float x, float y, Entity e) | Otter.Entity | |
Overlapped | Otter.Entity | |
Paused() | Otter.Entity | virtual |
Position | Otter.Entity | |
Prerender() | Otter.Entity | virtual |
RemoveCollider< T >(T c) | Otter.Entity | |
RemoveColliders(params Collider[] colliders) | Otter.Entity | |
RemoveComponent< T >(T c) | Otter.Entity | |
RemoveComponent< T >() | Otter.Entity | |
Removed() | Otter.Entity | virtual |
RemoveGraphic< T >(T g) | Otter.Entity | |
RemoveGraphics(params Graphic[] g) | Otter.Entity | |
RemoveSelf() | Otter.Entity | |
RemoveSurface(Surface target) | Otter.Entity | |
Render() | Otter.Entity | virtual |
Resumed() | Otter.Entity | virtual |
Scene | Otter.Entity | |
SceneBegin() | Otter.Entity | virtual |
SceneEnd() | Otter.Entity | virtual |
ScenePause() | Otter.Entity | virtual |
SceneResume() | Otter.Entity | virtual |
ScreenX | Otter.Entity | |
ScreenY | Otter.Entity | |
SetCollider< T >(T c) | Otter.Entity | |
SetGraphic(Graphic g) | Otter.Entity | |
SetHitbox(int width, int height, params int[] tags) | Otter.Entity | |
SetHitbox(int width, int height, Enum tag, params Enum[] tags) | Otter.Entity | |
SetPosition(float xy) | Otter.Entity | |
SetPosition(float x, float y) | Otter.Entity | |
SetPosition(Entity e, float offsetX=0, float offsetY=0) | Otter.Entity | |
SetPosition(Vector2 v) | Otter.Entity | |
Surface | Otter.Entity | |
Surfaces | Otter.Entity | |
this[int id] (defined in Otter.Entity) | Otter.Entity | |
Timer | Otter.Entity | |
Tween(object target, object values, float duration, float delay=0) | Otter.Entity | |
Tweener | Otter.Entity | |
Update() | Otter.Entity | virtual |
UpdatedOnce | Otter.Entity | |
UpdateFirst() | Otter.Entity | virtual |
UpdateLast() | Otter.Entity | virtual |
Visible | Otter.Entity | |
X | Otter.Entity | |
Y | Otter.Entity | |