Otter  0.9.8.91
2d Game Development Framework based on SFML.Net
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Otter.Flash Member List

This is the complete list of members for Otter.Flash, including all inherited members.

AddCollider< T >(T c)Otter.Entity
AddColliders(params Collider[] colliders)Otter.Entity
AddComponent< T >(T c)Otter.Entity
AddComponent< T >(params object[] constructorArgs)Otter.Entity
AddComponents(params Component[] c)Otter.Entity
Added()Otter.Flashvirtual
AddGraphic< T >(T g)Otter.Entity
AddGraphic< T >(T g, float x, float y)Otter.Entity
AddGraphicGUI< T >(T g)Otter.Entity
AddGraphicGUI< T >(T g, float x, float y)Otter.Entity
AddGraphics(params Graphic[] graphics)Otter.Entity
AddGraphicsGUI(params Graphic[] graphics)Otter.Entity
AddPosition(float x, float y)Otter.Entity
AddPosition(Axis axis, float multiplier=1)Otter.Entity
AddPosition(Vector2 vector)Otter.Entity
AddSurface(Surface target)Otter.Entity
AlphaOtter.Flash
AutoRenderOtter.Entity
AutoUpdateOtter.Entity
BlendOtter.Flash
ClearColliders()Otter.Entity
ClearComponents()Otter.Entity
ClearGraphics()Otter.Entity
ClearSurfaces()Otter.Entity
CollidableOtter.Entity
Collide(float x, float y, params int[] tags)Otter.Entity
Collide(float x, float y, params Enum[] tags)Otter.Entity
CollideEntities(float x, float y, params int[] tags)Otter.Entity
CollideEntities(float x, float y, params Enum[] tags)Otter.Entity
CollideEntities< T >(float x, float y, List< T > entities) (defined in Otter.Entity)Otter.Entity
CollideEntities< T >(float x, float y, params int[] tags) (defined in Otter.Entity)Otter.Entity
CollideEntities< T >(float x, float y, params Enum[] tags) (defined in Otter.Entity)Otter.Entity
CollideList(float x, float y, params int[] tags)Otter.Entity
CollideList(float x, float y, params Enum[] tags)Otter.Entity
ColliderOtter.Entity
CollidersOtter.Entity
ColorOtter.Flash
ComponentsOtter.Entity
DefaultLifeSpanOtter.Flashstatic
Entity(float x=0, float y=0, Graphic graphic=null, Collider collider=null, string name="")Otter.Entity
FinalAlphaOtter.Flash
Flash(Color color)Otter.Flash
GameOtter.Entity
GetCollider< T >()Otter.Entity
GetComponent(Type type)Otter.Entity
GetComponent< T >()Otter.Entity
GetComponents< T >()Otter.Entity
GetEntities< T >()Otter.Entity
GetEntity< T >()Otter.Entity
GetGraphic< T >()Otter.Entity
GraphicOtter.Entity
GraphicsOtter.Entity
GroupOtter.Entity
HitboxOtter.Entity
InputOtter.Entity
InstanceIdOtter.Entity
IsInSceneOtter.Entity
IsPausedOtter.Entity
LayerOtter.Entity
LifeSpanOtter.Entity
NameOtter.Entity
OnAddedOtter.Entity
OnRemovedOtter.Entity
OnRenderOtter.Entity
OnUpdateOtter.Entity
OnUpdateFirstOtter.Entity
OnUpdateLastOtter.Entity
OrderOtter.Entity
Overlap(float x, float y, params int[] tags)Otter.Entity
Overlap(float x, float y, params Enum[] tags)Otter.Entity
Overlap(float x, float y, Entity e)Otter.Entity
OverlappedOtter.Entity
Paused()Otter.Entityvirtual
PositionOtter.Entity
Prerender()Otter.Entityvirtual
RemoveCollider< T >(T c)Otter.Entity
RemoveColliders(params Collider[] colliders)Otter.Entity
RemoveComponent< T >(T c)Otter.Entity
RemoveComponent< T >()Otter.Entity
Removed()Otter.Flashvirtual
RemoveGraphic< T >(T g)Otter.Entity
RemoveGraphics(params Graphic[] g)Otter.Entity
RemoveSelf()Otter.Entity
RemoveSurface(Surface target)Otter.Entity
Render()Otter.Entityvirtual
Resumed()Otter.Entityvirtual
SceneOtter.Entity
SceneBegin()Otter.Entityvirtual
SceneEnd()Otter.Entityvirtual
ScenePause()Otter.Entityvirtual
SceneResume()Otter.Entityvirtual
ScreenXOtter.Entity
ScreenYOtter.Entity
SetCollider< T >(T c)Otter.Entity
SetGraphic(Graphic g)Otter.Entity
SetHitbox(int width, int height, params int[] tags)Otter.Entity
SetHitbox(int width, int height, Enum tag, params Enum[] tags)Otter.Entity
SetPosition(float xy)Otter.Entity
SetPosition(float x, float y)Otter.Entity
SetPosition(Entity e, float offsetX=0, float offsetY=0)Otter.Entity
SetPosition(Vector2 v)Otter.Entity
SurfaceOtter.Entity
SurfacesOtter.Entity
this[int id] (defined in Otter.Entity)Otter.Entity
TimerOtter.Entity
Tween(object target, object values, float duration, float delay=0)Otter.Entity
TweenerOtter.Entity
Update()Otter.Flashvirtual
UpdatedOnceOtter.Entity
UpdateFirst()Otter.Entityvirtual
UpdateLast()Otter.Entityvirtual
VisibleOtter.Entity
XOtter.Entity
YOtter.Entity