Otter  0.9.8.91
2d Game Development Framework based on SFML.Net
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Otter.Vector4 Member List

This is the complete list of members for Otter.Vector4, including all inherited members.

Add(Vector4 value1, Vector4 value2) (defined in Otter.Vector4)Otter.Vector4static
Add(ref Vector4 value1, ref Vector4 value2, out Vector4 result) (defined in Otter.Vector4)Otter.Vector4static
Barycentric(Vector4 value1, Vector4 value2, Vector4 value3, float amount1, float amount2) (defined in Otter.Vector4)Otter.Vector4static
Barycentric(ref Vector4 value1, ref Vector4 value2, ref Vector4 value3, float amount1, float amount2, out Vector4 result) (defined in Otter.Vector4)Otter.Vector4static
CatmullRom(Vector4 value1, Vector4 value2, Vector4 value3, Vector4 value4, float amount) (defined in Otter.Vector4)Otter.Vector4static
CatmullRom(ref Vector4 value1, ref Vector4 value2, ref Vector4 value3, ref Vector4 value4, float amount, out Vector4 result) (defined in Otter.Vector4)Otter.Vector4static
Clamp(Vector4 value1, Vector4 min, Vector4 max) (defined in Otter.Vector4)Otter.Vector4static
Clamp(ref Vector4 value1, ref Vector4 min, ref Vector4 max, out Vector4 result) (defined in Otter.Vector4)Otter.Vector4static
Distance(Vector4 value1, Vector4 value2) (defined in Otter.Vector4)Otter.Vector4static
Distance(ref Vector4 value1, ref Vector4 value2, out float result) (defined in Otter.Vector4)Otter.Vector4static
DistanceSquared(Vector4 value1, Vector4 value2) (defined in Otter.Vector4)Otter.Vector4static
DistanceSquared(ref Vector4 value1, ref Vector4 value2, out float result) (defined in Otter.Vector4)Otter.Vector4static
Divide(Vector4 value1, Vector4 value2) (defined in Otter.Vector4)Otter.Vector4static
Divide(Vector4 value1, float divider) (defined in Otter.Vector4)Otter.Vector4static
Divide(ref Vector4 value1, float divider, out Vector4 result) (defined in Otter.Vector4)Otter.Vector4static
Divide(ref Vector4 value1, ref Vector4 value2, out Vector4 result) (defined in Otter.Vector4)Otter.Vector4static
Dot(Vector4 vector1, Vector4 vector2) (defined in Otter.Vector4)Otter.Vector4static
Dot(ref Vector4 vector1, ref Vector4 vector2, out float result) (defined in Otter.Vector4)Otter.Vector4static
Equals(object obj) (defined in Otter.Vector4)Otter.Vector4
Equals(Vector4 other) (defined in Otter.Vector4)Otter.Vector4
GetHashCode() (defined in Otter.Vector4)Otter.Vector4
Hermite(Vector4 value1, Vector4 tangent1, Vector4 value2, Vector4 tangent2, float amount) (defined in Otter.Vector4)Otter.Vector4static
Hermite(ref Vector4 value1, ref Vector4 tangent1, ref Vector4 value2, ref Vector4 tangent2, float amount, out Vector4 result) (defined in Otter.Vector4)Otter.Vector4static
Length() (defined in Otter.Vector4)Otter.Vector4
LengthSquared() (defined in Otter.Vector4)Otter.Vector4
Lerp(Vector4 value1, Vector4 value2, float amount) (defined in Otter.Vector4)Otter.Vector4static
Lerp(ref Vector4 value1, ref Vector4 value2, float amount, out Vector4 result) (defined in Otter.Vector4)Otter.Vector4static
Max(Vector4 value1, Vector4 value2) (defined in Otter.Vector4)Otter.Vector4static
Max(ref Vector4 value1, ref Vector4 value2, out Vector4 result) (defined in Otter.Vector4)Otter.Vector4static
Min(Vector4 value1, Vector4 value2) (defined in Otter.Vector4)Otter.Vector4static
Min(ref Vector4 value1, ref Vector4 value2, out Vector4 result) (defined in Otter.Vector4)Otter.Vector4static
Multiply(Vector4 value1, Vector4 value2) (defined in Otter.Vector4)Otter.Vector4static
Multiply(Vector4 value1, float scaleFactor) (defined in Otter.Vector4)Otter.Vector4static
Multiply(ref Vector4 value1, float scaleFactor, out Vector4 result) (defined in Otter.Vector4)Otter.Vector4static
Multiply(ref Vector4 value1, ref Vector4 value2, out Vector4 result) (defined in Otter.Vector4)Otter.Vector4static
Negate(Vector4 value) (defined in Otter.Vector4)Otter.Vector4static
Negate(ref Vector4 value, out Vector4 result) (defined in Otter.Vector4)Otter.Vector4static
Normalize() (defined in Otter.Vector4)Otter.Vector4
Normalize(Vector4 vector) (defined in Otter.Vector4)Otter.Vector4static
Normalize(ref Vector4 vector, out Vector4 result) (defined in Otter.Vector4)Otter.Vector4static
One (defined in Otter.Vector4)Otter.Vector4static
operator!=(Vector4 value1, Vector4 value2) (defined in Otter.Vector4)Otter.Vector4static
operator*(Vector4 value1, Vector4 value2) (defined in Otter.Vector4)Otter.Vector4static
operator*(Vector4 value1, float scaleFactor) (defined in Otter.Vector4)Otter.Vector4static
operator*(float scaleFactor, Vector4 value1) (defined in Otter.Vector4)Otter.Vector4static
operator+(Vector4 value1, Vector4 value2) (defined in Otter.Vector4)Otter.Vector4static
operator-(Vector4 value) (defined in Otter.Vector4)Otter.Vector4static
operator-(Vector4 value1, Vector4 value2) (defined in Otter.Vector4)Otter.Vector4static
operator/(Vector4 value1, Vector4 value2) (defined in Otter.Vector4)Otter.Vector4static
operator/(Vector4 value1, float divider) (defined in Otter.Vector4)Otter.Vector4static
operator==(Vector4 value1, Vector4 value2) (defined in Otter.Vector4)Otter.Vector4static
SmoothStep(Vector4 value1, Vector4 value2, float amount) (defined in Otter.Vector4)Otter.Vector4static
SmoothStep(ref Vector4 value1, ref Vector4 value2, float amount, out Vector4 result) (defined in Otter.Vector4)Otter.Vector4static
Subtract(Vector4 value1, Vector4 value2) (defined in Otter.Vector4)Otter.Vector4static
Subtract(ref Vector4 value1, ref Vector4 value2, out Vector4 result) (defined in Otter.Vector4)Otter.Vector4static
ToString() (defined in Otter.Vector4)Otter.Vector4
Transform(Vector2 position, Matrix matrix) (defined in Otter.Vector4)Otter.Vector4static
Transform(Vector3 position, Matrix matrix) (defined in Otter.Vector4)Otter.Vector4static
Transform(Vector4 vector, Matrix matrix) (defined in Otter.Vector4)Otter.Vector4static
Transform(ref Vector2 position, ref Matrix matrix, out Vector4 result) (defined in Otter.Vector4)Otter.Vector4static
Transform(ref Vector3 position, ref Matrix matrix, out Vector4 result) (defined in Otter.Vector4)Otter.Vector4static
Transform(ref Vector4 vector, ref Matrix matrix, out Vector4 result) (defined in Otter.Vector4)Otter.Vector4static
UnitW (defined in Otter.Vector4)Otter.Vector4static
UnitX (defined in Otter.Vector4)Otter.Vector4static
UnitY (defined in Otter.Vector4)Otter.Vector4static
UnitZ (defined in Otter.Vector4)Otter.Vector4static
Vector4(float x, float y, float z, float w) (defined in Otter.Vector4)Otter.Vector4
Vector4(Vector2 value, float z, float w) (defined in Otter.Vector4)Otter.Vector4
Vector4(Vector3 value, float w) (defined in Otter.Vector4)Otter.Vector4
Vector4(float value) (defined in Otter.Vector4)Otter.Vector4
W (defined in Otter.Vector4)Otter.Vector4
X (defined in Otter.Vector4)Otter.Vector4
Y (defined in Otter.Vector4)Otter.Vector4
Z (defined in Otter.Vector4)Otter.Vector4
Zero (defined in Otter.Vector4)Otter.Vector4static