using Otter; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FlippyFlop { class HudScore : Entity { public RichText TextScore = new RichText(20); public HudScore() { Graphic = TextScore; X = Game.Instance.Width - 100; Y = 10; TextScore.DefaultShadowX = 1; TextScore.DefaultShadowY = 1; TextScore.TextAlign = TextAlign.Right; TextScore.TextWidth = 200; EventRouter.Subscribe(Events.ScoreUpdated, (EventRouter.Event e) => { var score = e.GetData(0); var scoreMultiplier = e.GetData(1); TextScore.String = string.Format("{0:0,0} x {1:0,0}", score, scoreMultiplier); TextScore.X = -120; }); EventRouter.Subscribe(Events.ShowFinalScore, (EventRouter.Event e) => { var score = e.GetData(0); TextScore.DefaultCharColor = Color.Gold; TextScore.String = string.Format("{0:0,0}", score); }); EventRouter.Subscribe(Events.GameStarted, (EventRouter.Event e) => { TextScore.DefaultCharColor = Color.White; }); Layer = -1000; } } }