namespace Otter { /// /// Class that is used for debug input. Wraps the Input class but only works when debug input /// is enabled. /// public class DebugInput { #region Static Fields /// /// The active instance of DebugInput. /// public static DebugInput Instance; #endregion #region Public Fields /// /// Determines if debug input will be used. If false all checks will return false. /// public bool Enabled; /// /// The parent Game. /// public Game Game; #endregion #region Public Methods /// /// Check if a key was pressed. /// /// The key to check. /// True if that key was pressed. public bool KeyPressed(Key k) { if (!Enabled) return false; return Game.Input.KeyPressed(k); } /// /// Check if a key was released. /// /// The key to check. /// True if that key was released. public bool KeyReleased(Key k) { if (!Enabled) return false; return Game.Input.KeyReleased(k); } /// /// Check if a key is down. /// /// The key to check. /// True if that key is down. public bool KeyDown(Key k) { if (!Enabled) return false; return Game.Input.KeyDown(k); } /// /// Check if a key is up. /// /// The key to check. /// True if that key is up. public bool KeyUp(Key k) { if (!Enabled) return false; return Game.Input.KeyUp(k); } #endregion #region Internal internal DebugInput(Game game) { Game = game; Instance = this; #if DEBUG Enabled = true; #endif } #endregion } }