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<div id="projectname">Otter
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 <span id="projectnumber">0.9.8.91</span>
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<div id="projectbrief">2d Game Development Framework based on SFML.Net</div>
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<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark"> </span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark"> </span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark"> </span>Namespaces</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark"> </span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark"> </span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark"> </span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark"> </span>Properties</a></div>
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<a href="#pub-methods">Public Member Functions</a> |
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<div class="title">Otter.EventStack Class Reference</div> </div>
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<p>Inherits <a class="el" href="class_otter_1_1_event_processor.html">Otter.EventProcessor</a>.</p>
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<table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
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Public Member Functions</h2></td></tr>
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<tr class="memitem:a45437d1f5349041d2b5d3b5e922762e5"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a45437d1f5349041d2b5d3b5e922762e5"></a>
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<a class="el" href="class_otter_1_1_event_processor_event.html">EventProcessorEvent</a> </td><td class="memItemRight" valign="bottom"><b>Push</b> (<a class="el" href="class_otter_1_1_event_processor_event.html">EventProcessorEvent</a> evt)</td></tr>
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<tr class="separator:a45437d1f5349041d2b5d3b5e922762e5"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a84306bf5976ee58ec1ba6f2cd3190172"><td class="memItemLeft" align="right" valign="top">override void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_event_stack.html#a84306bf5976ee58ec1ba6f2cd3190172">Update</a> ()</td></tr>
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<tr class="memdesc:a84306bf5976ee58ec1ba6f2cd3190172"><td class="mdescLeft"> </td><td class="mdescRight">Called during the Update on the parent <a class="el" href="class_otter_1_1_entity.html" title="Class used for a game object. The bread and butter of your game. Entities are added to Scenes which a...">Entity</a>. <a href="#a84306bf5976ee58ec1ba6f2cd3190172">More...</a><br/></td></tr>
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<tr class="separator:a84306bf5976ee58ec1ba6f2cd3190172"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="inherit_header pub_methods_class_otter_1_1_component"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_class_otter_1_1_component')"><img src="closed.png" alt="-"/> Public Member Functions inherited from <a class="el" href="class_otter_1_1_component.html">Otter.Component</a></td></tr>
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<tr class="memitem:a9614ef82f236ab6ed8c3cb9d7715e815 inherit pub_methods_class_otter_1_1_component"><td class="memItemLeft" align="right" valign="top">T </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_component.html#a9614ef82f236ab6ed8c3cb9d7715e815">GetEntity< T ></a> ()</td></tr>
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<tr class="memdesc:a9614ef82f236ab6ed8c3cb9d7715e815 inherit pub_methods_class_otter_1_1_component"><td class="mdescLeft"> </td><td class="mdescRight">Get the <a class="el" href="class_otter_1_1_entity.html" title="Class used for a game object. The bread and butter of your game. Entities are added to Scenes which a...">Entity</a> as a specific Type. <a href="#a9614ef82f236ab6ed8c3cb9d7715e815">More...</a><br/></td></tr>
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<tr class="separator:a9614ef82f236ab6ed8c3cb9d7715e815 inherit pub_methods_class_otter_1_1_component"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a896ba54fa65a3208621eaa06e23ac042 inherit pub_methods_class_otter_1_1_component"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_component.html#a896ba54fa65a3208621eaa06e23ac042">Added</a> ()</td></tr>
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<tr class="memdesc:a896ba54fa65a3208621eaa06e23ac042 inherit pub_methods_class_otter_1_1_component"><td class="mdescLeft"> </td><td class="mdescRight">Called when the <a class="el" href="class_otter_1_1_component.html" title="Base Component class. Components can be added to Entities. ">Component</a> is added to the <a class="el" href="class_otter_1_1_entity.html" title="Class used for a game object. The bread and butter of your game. Entities are added to Scenes which a...">Entity</a>. <a href="#a896ba54fa65a3208621eaa06e23ac042">More...</a><br/></td></tr>
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<tr class="separator:a896ba54fa65a3208621eaa06e23ac042 inherit pub_methods_class_otter_1_1_component"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a36bfe8aa7c9d8e9a71d0265ed3118e81 inherit pub_methods_class_otter_1_1_component"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_component.html#a36bfe8aa7c9d8e9a71d0265ed3118e81">Removed</a> ()</td></tr>
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<tr class="memdesc:a36bfe8aa7c9d8e9a71d0265ed3118e81 inherit pub_methods_class_otter_1_1_component"><td class="mdescLeft"> </td><td class="mdescRight">Called when the <a class="el" href="class_otter_1_1_component.html" title="Base Component class. Components can be added to Entities. ">Component</a> is removed from the <a class="el" href="class_otter_1_1_entity.html" title="Class used for a game object. The bread and butter of your game. Entities are added to Scenes which a...">Entity</a>. <a href="#a36bfe8aa7c9d8e9a71d0265ed3118e81">More...</a><br/></td></tr>
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<tr class="separator:a36bfe8aa7c9d8e9a71d0265ed3118e81 inherit pub_methods_class_otter_1_1_component"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ac0ab335d5603e5f09268e360a0710d09 inherit pub_methods_class_otter_1_1_component"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_component.html#ac0ab335d5603e5f09268e360a0710d09">RemoveSelf</a> ()</td></tr>
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<tr class="memdesc:ac0ab335d5603e5f09268e360a0710d09 inherit pub_methods_class_otter_1_1_component"><td class="mdescLeft"> </td><td class="mdescRight">Removes the <a class="el" href="class_otter_1_1_component.html" title="Base Component class. Components can be added to Entities. ">Component</a> from its parent <a class="el" href="class_otter_1_1_entity.html" title="Class used for a game object. The bread and butter of your game. Entities are added to Scenes which a...">Entity</a>. <a href="#ac0ab335d5603e5f09268e360a0710d09">More...</a><br/></td></tr>
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<tr class="separator:ac0ab335d5603e5f09268e360a0710d09 inherit pub_methods_class_otter_1_1_component"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a44d89b80a8843ac6042dbfd4793a8df5 inherit pub_methods_class_otter_1_1_component"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_component.html#a44d89b80a8843ac6042dbfd4793a8df5">UpdateFirst</a> ()</td></tr>
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<tr class="memdesc:a44d89b80a8843ac6042dbfd4793a8df5 inherit pub_methods_class_otter_1_1_component"><td class="mdescLeft"> </td><td class="mdescRight">Called during the UpdateFirst on the parent <a class="el" href="class_otter_1_1_entity.html" title="Class used for a game object. The bread and butter of your game. Entities are added to Scenes which a...">Entity</a>. <a href="#a44d89b80a8843ac6042dbfd4793a8df5">More...</a><br/></td></tr>
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<tr class="separator:a44d89b80a8843ac6042dbfd4793a8df5 inherit pub_methods_class_otter_1_1_component"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a2cbb5cdad72e0ea64e2f7516e025bb11 inherit pub_methods_class_otter_1_1_component"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_component.html#a2cbb5cdad72e0ea64e2f7516e025bb11">Render</a> ()</td></tr>
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<tr class="memdesc:a2cbb5cdad72e0ea64e2f7516e025bb11 inherit pub_methods_class_otter_1_1_component"><td class="mdescLeft"> </td><td class="mdescRight">Called during the Render on the parent <a class="el" href="class_otter_1_1_entity.html" title="Class used for a game object. The bread and butter of your game. Entities are added to Scenes which a...">Entity</a>. <a href="#a2cbb5cdad72e0ea64e2f7516e025bb11">More...</a><br/></td></tr>
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<tr class="separator:a2cbb5cdad72e0ea64e2f7516e025bb11 inherit pub_methods_class_otter_1_1_component"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:af7b18954fddd565ee9514cc2046b7cea inherit pub_methods_class_otter_1_1_component"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_component.html#af7b18954fddd565ee9514cc2046b7cea">UpdateLast</a> ()</td></tr>
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<tr class="memdesc:af7b18954fddd565ee9514cc2046b7cea inherit pub_methods_class_otter_1_1_component"><td class="mdescLeft"> </td><td class="mdescRight">Called during the UpdateLast on the parent <a class="el" href="class_otter_1_1_entity.html" title="Class used for a game object. The bread and butter of your game. Entities are added to Scenes which a...">Entity</a>. <a href="#af7b18954fddd565ee9514cc2046b7cea">More...</a><br/></td></tr>
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<tr class="separator:af7b18954fddd565ee9514cc2046b7cea inherit pub_methods_class_otter_1_1_component"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a5bc7ea52a216ad05157e7ba5dec11672 inherit pub_methods_class_otter_1_1_component"><td class="memItemLeft" align="right" valign="top">T </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_component.html#a5bc7ea52a216ad05157e7ba5dec11672">GetComponent< T ></a> ()</td></tr>
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<tr class="memdesc:a5bc7ea52a216ad05157e7ba5dec11672 inherit pub_methods_class_otter_1_1_component"><td class="mdescLeft"> </td><td class="mdescRight">Gets the first <a class="el" href="class_otter_1_1_component.html" title="Base Component class. Components can be added to Entities. ">Component</a> of type T from this <a class="el" href="class_otter_1_1_component.html" title="Base Component class. Components can be added to Entities. ">Component</a>'s <a class="el" href="class_otter_1_1_entity.html" title="Class used for a game object. The bread and butter of your game. Entities are added to Scenes which a...">Entity</a>. <a href="#a5bc7ea52a216ad05157e7ba5dec11672">More...</a><br/></td></tr>
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<tr class="separator:a5bc7ea52a216ad05157e7ba5dec11672 inherit pub_methods_class_otter_1_1_component"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a0ee21d56d7c47862da8be5e52cefb529 inherit pub_methods_class_otter_1_1_component"><td class="memItemLeft" align="right" valign="top">List< T > </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_component.html#a0ee21d56d7c47862da8be5e52cefb529">GetComponents< T ></a> ()</td></tr>
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<tr class="memdesc:a0ee21d56d7c47862da8be5e52cefb529 inherit pub_methods_class_otter_1_1_component"><td class="mdescLeft"> </td><td class="mdescRight">Gets a list of Components of type T from this <a class="el" href="class_otter_1_1_component.html" title="Base Component class. Components can be added to Entities. ">Component</a>'s <a class="el" href="class_otter_1_1_entity.html" title="Class used for a game object. The bread and butter of your game. Entities are added to Scenes which a...">Entity</a>. <a href="#a0ee21d56d7c47862da8be5e52cefb529">More...</a><br/></td></tr>
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<tr class="separator:a0ee21d56d7c47862da8be5e52cefb529 inherit pub_methods_class_otter_1_1_component"><td class="memSeparator" colspan="2"> </td></tr>
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</table><table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="inherited"></a>
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Additional Inherited Members</h2></td></tr>
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<tr class="inherit_header pub_attribs_class_otter_1_1_event_processor"><td colspan="2" onclick="javascript:toggleInherit('pub_attribs_class_otter_1_1_event_processor')"><img src="closed.png" alt="-"/> Public Attributes inherited from <a class="el" href="class_otter_1_1_event_processor.html">Otter.EventProcessor</a></td></tr>
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<tr class="memitem:af5e47e895efc7dae47a1805042f3c38f inherit pub_attribs_class_otter_1_1_event_processor"><td class="memItemLeft" align="right" valign="top">List< <a class="el" href="class_otter_1_1_event_processor_event.html">EventProcessorEvent</a> > </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_event_processor.html#af5e47e895efc7dae47a1805042f3c38f">Events</a> = new List<<a class="el" href="class_otter_1_1_event_processor_event.html">EventProcessorEvent</a>>()</td></tr>
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<tr class="memdesc:af5e47e895efc7dae47a1805042f3c38f inherit pub_attribs_class_otter_1_1_event_processor"><td class="mdescLeft"> </td><td class="mdescRight">The list of EventQueueEvents to execute. <a href="#af5e47e895efc7dae47a1805042f3c38f">More...</a><br/></td></tr>
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<tr class="separator:af5e47e895efc7dae47a1805042f3c38f inherit pub_attribs_class_otter_1_1_event_processor"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a199287971e2c78a1a18b2960df3dd60f inherit pub_attribs_class_otter_1_1_event_processor"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_event_processor.html#a199287971e2c78a1a18b2960df3dd60f">RunEvents</a> = true</td></tr>
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<tr class="memdesc:a199287971e2c78a1a18b2960df3dd60f inherit pub_attribs_class_otter_1_1_event_processor"><td class="mdescLeft"> </td><td class="mdescRight">Determines if the events will be run. Defaults to true. <a href="#a199287971e2c78a1a18b2960df3dd60f">More...</a><br/></td></tr>
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<tr class="separator:a199287971e2c78a1a18b2960df3dd60f inherit pub_attribs_class_otter_1_1_event_processor"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="inherit_header pub_attribs_class_otter_1_1_component"><td colspan="2" onclick="javascript:toggleInherit('pub_attribs_class_otter_1_1_component')"><img src="closed.png" alt="-"/> Public Attributes inherited from <a class="el" href="class_otter_1_1_component.html">Otter.Component</a></td></tr>
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<tr class="memitem:a622eab27046de9233e421bf9e18824fe inherit pub_attribs_class_otter_1_1_component"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_otter_1_1_entity.html">Entity</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_component.html#a622eab27046de9233e421bf9e18824fe">Entity</a></td></tr>
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<tr class="memdesc:a622eab27046de9233e421bf9e18824fe inherit pub_attribs_class_otter_1_1_component"><td class="mdescLeft"> </td><td class="mdescRight">The parent <a class="el" href="class_otter_1_1_entity.html" title="Class used for a game object. The bread and butter of your game. Entities are added to Scenes which a...">Entity</a> of the <a class="el" href="class_otter_1_1_component.html" title="Base Component class. Components can be added to Entities. ">Component</a>. <a href="#a622eab27046de9233e421bf9e18824fe">More...</a><br/></td></tr>
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<tr class="separator:a622eab27046de9233e421bf9e18824fe inherit pub_attribs_class_otter_1_1_component"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a3503c833d8f7da07162182b3af743adb inherit pub_attribs_class_otter_1_1_component"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_component.html#a3503c833d8f7da07162182b3af743adb">RenderAfterEntity</a> = true</td></tr>
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<tr class="memdesc:a3503c833d8f7da07162182b3af743adb inherit pub_attribs_class_otter_1_1_component"><td class="mdescLeft"> </td><td class="mdescRight">Determines if the <a class="el" href="class_otter_1_1_component.html" title="Base Component class. Components can be added to Entities. ">Component</a> should render after the <a class="el" href="class_otter_1_1_entity.html" title="Class used for a game object. The bread and butter of your game. Entities are added to Scenes which a...">Entity</a> has rendered. <a href="#a3503c833d8f7da07162182b3af743adb">More...</a><br/></td></tr>
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<tr class="separator:a3503c833d8f7da07162182b3af743adb inherit pub_attribs_class_otter_1_1_component"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a92cf7d2d7058c35ee879daf95728c390 inherit pub_attribs_class_otter_1_1_component"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_component.html#a92cf7d2d7058c35ee879daf95728c390">Visible</a> = true</td></tr>
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<tr class="memdesc:a92cf7d2d7058c35ee879daf95728c390 inherit pub_attribs_class_otter_1_1_component"><td class="mdescLeft"> </td><td class="mdescRight">Determines if the <a class="el" href="class_otter_1_1_component.html" title="Base Component class. Components can be added to Entities. ">Component</a> will render. <a href="#a92cf7d2d7058c35ee879daf95728c390">More...</a><br/></td></tr>
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<tr class="separator:a92cf7d2d7058c35ee879daf95728c390 inherit pub_attribs_class_otter_1_1_component"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:aec8b7e96ceae938a19f99d6e38bd81a3 inherit pub_attribs_class_otter_1_1_component"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_component.html#aec8b7e96ceae938a19f99d6e38bd81a3">Timer</a> = 0</td></tr>
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<tr class="memdesc:aec8b7e96ceae938a19f99d6e38bd81a3 inherit pub_attribs_class_otter_1_1_component"><td class="mdescLeft"> </td><td class="mdescRight">How long the <a class="el" href="class_otter_1_1_component.html" title="Base Component class. Components can be added to Entities. ">Component</a> has been alive (added to an <a class="el" href="class_otter_1_1_entity.html" title="Class used for a game object. The bread and butter of your game. Entities are added to Scenes which a...">Entity</a> and updated.) <a href="#aec8b7e96ceae938a19f99d6e38bd81a3">More...</a><br/></td></tr>
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<tr class="separator:aec8b7e96ceae938a19f99d6e38bd81a3 inherit pub_attribs_class_otter_1_1_component"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="inherit_header pro_attribs_class_otter_1_1_event_processor"><td colspan="2" onclick="javascript:toggleInherit('pro_attribs_class_otter_1_1_event_processor')"><img src="closed.png" alt="-"/> Protected Attributes inherited from <a class="el" href="class_otter_1_1_event_processor.html">Otter.EventProcessor</a></td></tr>
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<tr class="memitem:a000c3d0d151aca063eeb7f0ae8abe5e0 inherit pro_attribs_class_otter_1_1_event_processor"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a000c3d0d151aca063eeb7f0ae8abe5e0"></a>
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bool </td><td class="memItemRight" valign="bottom"><b>isFreshEvent</b> = true</td></tr>
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<tr class="separator:a000c3d0d151aca063eeb7f0ae8abe5e0 inherit pro_attribs_class_otter_1_1_event_processor"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="inherit_header properties_class_otter_1_1_event_processor"><td colspan="2" onclick="javascript:toggleInherit('properties_class_otter_1_1_event_processor')"><img src="closed.png" alt="-"/> Properties inherited from <a class="el" href="class_otter_1_1_event_processor.html">Otter.EventProcessor</a></td></tr>
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<tr class="memitem:a76fcf3e100f227386d09510ff8512224 inherit properties_class_otter_1_1_event_processor"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_otter_1_1_event_processor_event.html">EventProcessorEvent</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_event_processor.html#a76fcf3e100f227386d09510ff8512224">CurrentEvent</a><code> [get, set]</code></td></tr>
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<tr class="memdesc:a76fcf3e100f227386d09510ff8512224 inherit properties_class_otter_1_1_event_processor"><td class="mdescLeft"> </td><td class="mdescRight">The current event that is being executed. <a href="#a76fcf3e100f227386d09510ff8512224">More...</a><br/></td></tr>
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<tr class="separator:a76fcf3e100f227386d09510ff8512224 inherit properties_class_otter_1_1_event_processor"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a569c2bef157723dd24b4510ff5f43f9f inherit properties_class_otter_1_1_event_processor"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_event_processor.html#a569c2bef157723dd24b4510ff5f43f9f">HasEvents</a><code> [get]</code></td></tr>
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<tr class="memdesc:a569c2bef157723dd24b4510ff5f43f9f inherit properties_class_otter_1_1_event_processor"><td class="mdescLeft"> </td><td class="mdescRight">True if the number of events in the queue is greater than zero. <a href="#a569c2bef157723dd24b4510ff5f43f9f">More...</a><br/></td></tr>
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<tr class="separator:a569c2bef157723dd24b4510ff5f43f9f inherit properties_class_otter_1_1_event_processor"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="inherit_header properties_class_otter_1_1_component"><td colspan="2" onclick="javascript:toggleInherit('properties_class_otter_1_1_component')"><img src="closed.png" alt="-"/> Properties inherited from <a class="el" href="class_otter_1_1_component.html">Otter.Component</a></td></tr>
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<tr class="memitem:ac0f8379345a3a41105d1f78413277edd inherit properties_class_otter_1_1_component"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_component.html#ac0f8379345a3a41105d1f78413277edd">InstanceId</a><code> [get, set]</code></td></tr>
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<tr class="memdesc:ac0f8379345a3a41105d1f78413277edd inherit properties_class_otter_1_1_component"><td class="mdescLeft"> </td><td class="mdescRight">The <a class="el" href="class_otter_1_1_component.html" title="Base Component class. Components can be added to Entities. ">Component</a>'s id for the <a class="el" href="class_otter_1_1_entity.html" title="Class used for a game object. The bread and butter of your game. Entities are added to Scenes which a...">Entity</a> its attached to. <a href="#ac0f8379345a3a41105d1f78413277edd">More...</a><br/></td></tr>
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<tr class="separator:ac0f8379345a3a41105d1f78413277edd inherit properties_class_otter_1_1_component"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:af9b2b3b286b4e37001be95a0674b8285 inherit properties_class_otter_1_1_component"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_otter_1_1_scene.html">Scene</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_component.html#af9b2b3b286b4e37001be95a0674b8285">Scene</a><code> [get]</code></td></tr>
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<tr class="memdesc:af9b2b3b286b4e37001be95a0674b8285 inherit properties_class_otter_1_1_component"><td class="mdescLeft"> </td><td class="mdescRight">The <a class="el" href="class_otter_1_1_scene.html" title="Class used to manage Entities. The active Game should update the active Scene, which then updates all...">Scene</a> that the parent <a class="el" href="class_otter_1_1_entity.html" title="Class used for a game object. The bread and butter of your game. Entities are added to Scenes which a...">Entity</a> is in. <a href="#af9b2b3b286b4e37001be95a0674b8285">More...</a><br/></td></tr>
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<tr class="separator:af9b2b3b286b4e37001be95a0674b8285 inherit properties_class_otter_1_1_component"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a5c5894d2272d5dd4259d952fed3c4532 inherit properties_class_otter_1_1_component"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_otter_1_1_collider.html">Collider</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_component.html#a5c5894d2272d5dd4259d952fed3c4532">Collider</a><code> [get]</code></td></tr>
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<tr class="memdesc:a5c5894d2272d5dd4259d952fed3c4532 inherit properties_class_otter_1_1_component"><td class="mdescLeft"> </td><td class="mdescRight">The first <a class="el" href="class_otter_1_1_collider.html" title="The base class used for collision detection. Entities contain Colliders that can check for collisions...">Collider</a> of the parent <a class="el" href="class_otter_1_1_entity.html" title="Class used for a game object. The bread and butter of your game. Entities are added to Scenes which a...">Entity</a>. <a href="#a5c5894d2272d5dd4259d952fed3c4532">More...</a><br/></td></tr>
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<tr class="separator:a5c5894d2272d5dd4259d952fed3c4532 inherit properties_class_otter_1_1_component"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ae1f59cc511b6b9b0ed8efd946dad6ba5 inherit properties_class_otter_1_1_component"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_otter_1_1_graphic.html">Graphic</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_component.html#ae1f59cc511b6b9b0ed8efd946dad6ba5">Graphic</a><code> [get]</code></td></tr>
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<tr class="memdesc:ae1f59cc511b6b9b0ed8efd946dad6ba5 inherit properties_class_otter_1_1_component"><td class="mdescLeft"> </td><td class="mdescRight">The first <a class="el" href="class_otter_1_1_graphic.html" title="Base abstract class used for anything that can be rendered. ">Graphic</a> of the parent <a class="el" href="class_otter_1_1_entity.html" title="Class used for a game object. The bread and butter of your game. Entities are added to Scenes which a...">Entity</a>. <a href="#ae1f59cc511b6b9b0ed8efd946dad6ba5">More...</a><br/></td></tr>
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<tr class="separator:ae1f59cc511b6b9b0ed8efd946dad6ba5 inherit properties_class_otter_1_1_component"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:af59740c53a5d56085985232b6da1be3e inherit properties_class_otter_1_1_component"><td class="memItemLeft" align="right" valign="top">List< <a class="el" href="class_otter_1_1_graphic.html">Graphic</a> > </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_component.html#af59740c53a5d56085985232b6da1be3e">Graphics</a><code> [get]</code></td></tr>
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<tr class="memdesc:af59740c53a5d56085985232b6da1be3e inherit properties_class_otter_1_1_component"><td class="mdescLeft"> </td><td class="mdescRight">The list of Graphics from the parent <a class="el" href="class_otter_1_1_entity.html" title="Class used for a game object. The bread and butter of your game. Entities are added to Scenes which a...">Entity</a>. <a href="#af59740c53a5d56085985232b6da1be3e">More...</a><br/></td></tr>
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<tr class="separator:af59740c53a5d56085985232b6da1be3e inherit properties_class_otter_1_1_component"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ab0905b7a81b660e8aa4b1c4eb3aa7abc inherit properties_class_otter_1_1_component"><td class="memItemLeft" align="right" valign="top">List< <a class="el" href="class_otter_1_1_collider.html">Collider</a> > </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_component.html#ab0905b7a81b660e8aa4b1c4eb3aa7abc">Colliders</a><code> [get]</code></td></tr>
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<tr class="memdesc:ab0905b7a81b660e8aa4b1c4eb3aa7abc inherit properties_class_otter_1_1_component"><td class="mdescLeft"> </td><td class="mdescRight">The list of Colliders from the parent <a class="el" href="class_otter_1_1_entity.html" title="Class used for a game object. The bread and butter of your game. Entities are added to Scenes which a...">Entity</a>. <a href="#ab0905b7a81b660e8aa4b1c4eb3aa7abc">More...</a><br/></td></tr>
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<tr class="separator:ab0905b7a81b660e8aa4b1c4eb3aa7abc inherit properties_class_otter_1_1_component"><td class="memSeparator" colspan="2"> </td></tr>
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</table>
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<h2 class="groupheader">Member Function Documentation</h2>
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<a class="anchor" id="a84306bf5976ee58ec1ba6f2cd3190172"></a>
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<td class="memname">override void Otter.EventStack.Update </td>
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<td>(</td>
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<td class="paramname"></td><td>)</td>
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<td></td>
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<td class="mlabels-right">
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<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
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</div><div class="memdoc">
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<p>Called during the Update on the parent <a class="el" href="class_otter_1_1_entity.html" title="Class used for a game object. The bread and butter of your game. Entities are added to Scenes which a...">Entity</a>. </p>
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<p>Reimplemented from <a class="el" href="class_otter_1_1_component.html#ae777aef927019fdb858e31de6cf79909">Otter.Component</a>.</p>
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</div>
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</div>
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<hr/>The documentation for this class was generated from the following file:<ul>
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<li>Otter/Components/Events/EventStack.cs</li>
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</ul>
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</div><!-- contents -->
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</div><!-- doc-content -->
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<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
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<ul>
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<li class="navelem"><a class="el" href="namespace_otter.html">Otter</a></li><li class="navelem"><a class="el" href="class_otter_1_1_event_stack.html">EventStack</a></li>
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<li class="footer">Generated on Thu May 12 2016 18:16:52 for Otter by
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<a href="http://www.doxygen.org/index.html">
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<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.5 </li>
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</ul>
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</div>
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