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<p>Struct for representing a <a class="el" href="struct_otter_1_1_rectangle.html" title="Struct for representing a Rectangle. ">Rectangle</a>.
<a href="struct_otter_1_1_rectangle.html#details">More...</a></p>
<p>Inherits IEquatable&lt; Rectangle &gt;.</p>
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Public Member Functions</h2></td></tr>
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&#160;</td><td class="memItemRight" valign="bottom"><b>Rectangle</b> (int x, int y, int width, int height)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>Inflate</b> (int horizontalValue, int verticalValue)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>Equals</b> (<a class="el" href="struct_otter_1_1_rectangle.html">Rectangle</a> other)</td></tr>
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override bool&#160;</td><td class="memItemRight" valign="bottom"><b>Equals</b> (object obj)</td></tr>
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override string&#160;</td><td class="memItemRight" valign="bottom"><b>ToString</b> ()</td></tr>
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override int&#160;</td><td class="memItemRight" valign="bottom"><b>GetHashCode</b> ()</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>Intersects</b> (<a class="el" href="struct_otter_1_1_rectangle.html">Rectangle</a> value)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>Intersects</b> (ref <a class="el" href="struct_otter_1_1_rectangle.html">Rectangle</a> value, out bool result)</td></tr>
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Static Public Member Functions</h2></td></tr>
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static bool&#160;</td><td class="memItemRight" valign="bottom"><b>operator==</b> (<a class="el" href="struct_otter_1_1_rectangle.html">Rectangle</a> a, <a class="el" href="struct_otter_1_1_rectangle.html">Rectangle</a> b)</td></tr>
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static bool&#160;</td><td class="memItemRight" valign="bottom"><b>operator!=</b> (<a class="el" href="struct_otter_1_1_rectangle.html">Rectangle</a> a, <a class="el" href="struct_otter_1_1_rectangle.html">Rectangle</a> b)</td></tr>
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static <a class="el" href="struct_otter_1_1_rectangle.html">Rectangle</a>&#160;</td><td class="memItemRight" valign="bottom"><b>Intersect</b> (<a class="el" href="struct_otter_1_1_rectangle.html">Rectangle</a> value1, <a class="el" href="struct_otter_1_1_rectangle.html">Rectangle</a> value2)</td></tr>
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static void&#160;</td><td class="memItemRight" valign="bottom"><b>Intersect</b> (ref <a class="el" href="struct_otter_1_1_rectangle.html">Rectangle</a> value1, ref <a class="el" href="struct_otter_1_1_rectangle.html">Rectangle</a> value2, out <a class="el" href="struct_otter_1_1_rectangle.html">Rectangle</a> result)</td></tr>
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static <a class="el" href="struct_otter_1_1_rectangle.html">Rectangle</a>&#160;</td><td class="memItemRight" valign="bottom"><b>Union</b> (<a class="el" href="struct_otter_1_1_rectangle.html">Rectangle</a> value1, <a class="el" href="struct_otter_1_1_rectangle.html">Rectangle</a> value2)</td></tr>
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static void&#160;</td><td class="memItemRight" valign="bottom"><b>Union</b> (ref <a class="el" href="struct_otter_1_1_rectangle.html">Rectangle</a> value1, ref <a class="el" href="struct_otter_1_1_rectangle.html">Rectangle</a> value2, out <a class="el" href="struct_otter_1_1_rectangle.html">Rectangle</a> result)</td></tr>
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</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
Public Attributes</h2></td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>X</b></td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>Y</b></td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>Width</b></td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>Height</b></td></tr>
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</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="properties"></a>
Properties</h2></td></tr>
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static <a class="el" href="struct_otter_1_1_rectangle.html">Rectangle</a>&#160;</td><td class="memItemRight" valign="bottom"><b>Empty</b><code> [get]</code></td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>Left</b><code> [get]</code></td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>Right</b><code> [get]</code></td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>Top</b><code> [get]</code></td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>Bottom</b><code> [get]</code></td></tr>
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<a class="el" href="struct_otter_1_1_point.html">Point</a>&#160;</td><td class="memItemRight" valign="bottom"><b>Location</b><code> [get, set]</code></td></tr>
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<a class="el" href="struct_otter_1_1_point.html">Point</a>&#160;</td><td class="memItemRight" valign="bottom"><b>Center</b><code> [get]</code></td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>IsEmpty</b><code> [get]</code></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Struct for representing a <a class="el" href="struct_otter_1_1_rectangle.html" title="Struct for representing a Rectangle. ">Rectangle</a>. </p>
</div><hr/>The documentation for this struct was generated from the following file:<ul>
<li>Otter/Utility/MonoGame/Rectangle.cs</li>
</ul>
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