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<p>Struct for representing a <a class="el" href="struct_otter_1_1_vector4.html" title="Struct for representing a Vector4. ">Vector4</a>.
<a href="struct_otter_1_1_vector4.html#details">More...</a></p>
<p>Inherits IEquatable&lt; Vector4 &gt;.</p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
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&#160;</td><td class="memItemRight" valign="bottom"><b>Vector4</b> (float x, float y, float z, float w)</td></tr>
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&#160;</td><td class="memItemRight" valign="bottom"><b>Vector4</b> (<a class="el" href="struct_otter_1_1_vector2.html">Vector2</a> value, float z, float w)</td></tr>
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&#160;</td><td class="memItemRight" valign="bottom"><b>Vector4</b> (<a class="el" href="struct_otter_1_1_vector3.html">Vector3</a> value, float w)</td></tr>
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&#160;</td><td class="memItemRight" valign="bottom"><b>Vector4</b> (float value)</td></tr>
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override bool&#160;</td><td class="memItemRight" valign="bottom"><b>Equals</b> (object obj)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>Equals</b> (<a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> other)</td></tr>
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override int&#160;</td><td class="memItemRight" valign="bottom"><b>GetHashCode</b> ()</td></tr>
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float&#160;</td><td class="memItemRight" valign="bottom"><b>Length</b> ()</td></tr>
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float&#160;</td><td class="memItemRight" valign="bottom"><b>LengthSquared</b> ()</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>Normalize</b> ()</td></tr>
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override string&#160;</td><td class="memItemRight" valign="bottom"><b>ToString</b> ()</td></tr>
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</table><table class="memberdecls">
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Static Public Member Functions</h2></td></tr>
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static <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a>&#160;</td><td class="memItemRight" valign="bottom"><b>Add</b> (<a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value1, <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value2)</td></tr>
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static void&#160;</td><td class="memItemRight" valign="bottom"><b>Add</b> (ref <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value1, ref <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value2, out <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> result)</td></tr>
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static <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a>&#160;</td><td class="memItemRight" valign="bottom"><b>Barycentric</b> (<a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value1, <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value2, <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value3, float amount1, float amount2)</td></tr>
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static void&#160;</td><td class="memItemRight" valign="bottom"><b>Barycentric</b> (ref <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value1, ref <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value2, ref <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value3, float amount1, float amount2, out <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> result)</td></tr>
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static <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a>&#160;</td><td class="memItemRight" valign="bottom"><b>CatmullRom</b> (<a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value1, <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value2, <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value3, <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value4, float amount)</td></tr>
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static void&#160;</td><td class="memItemRight" valign="bottom"><b>CatmullRom</b> (ref <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value1, ref <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value2, ref <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value3, ref <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value4, float amount, out <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> result)</td></tr>
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static <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a>&#160;</td><td class="memItemRight" valign="bottom"><b>Clamp</b> (<a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value1, <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> min, <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> max)</td></tr>
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static void&#160;</td><td class="memItemRight" valign="bottom"><b>Clamp</b> (ref <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value1, ref <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> min, ref <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> max, out <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> result)</td></tr>
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static float&#160;</td><td class="memItemRight" valign="bottom"><b>Distance</b> (<a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value1, <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value2)</td></tr>
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static void&#160;</td><td class="memItemRight" valign="bottom"><b>Distance</b> (ref <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value1, ref <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value2, out float result)</td></tr>
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static float&#160;</td><td class="memItemRight" valign="bottom"><b>DistanceSquared</b> (<a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value1, <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value2)</td></tr>
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static void&#160;</td><td class="memItemRight" valign="bottom"><b>DistanceSquared</b> (ref <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value1, ref <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value2, out float result)</td></tr>
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static <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a>&#160;</td><td class="memItemRight" valign="bottom"><b>Divide</b> (<a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value1, <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value2)</td></tr>
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static <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a>&#160;</td><td class="memItemRight" valign="bottom"><b>Divide</b> (<a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value1, float divider)</td></tr>
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static void&#160;</td><td class="memItemRight" valign="bottom"><b>Divide</b> (ref <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value1, float divider, out <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> result)</td></tr>
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static void&#160;</td><td class="memItemRight" valign="bottom"><b>Divide</b> (ref <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value1, ref <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value2, out <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> result)</td></tr>
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static float&#160;</td><td class="memItemRight" valign="bottom"><b>Dot</b> (<a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> vector1, <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> vector2)</td></tr>
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<tr class="memitem:a4342a31357a811efbd37d8a4406e4028"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a4342a31357a811efbd37d8a4406e4028"></a>
static void&#160;</td><td class="memItemRight" valign="bottom"><b>Dot</b> (ref <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> vector1, ref <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> vector2, out float result)</td></tr>
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<tr class="memitem:a97c57301a08dec1545437bb2534b240a"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a97c57301a08dec1545437bb2534b240a"></a>
static <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a>&#160;</td><td class="memItemRight" valign="bottom"><b>Hermite</b> (<a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value1, <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> tangent1, <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value2, <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> tangent2, float amount)</td></tr>
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static void&#160;</td><td class="memItemRight" valign="bottom"><b>Hermite</b> (ref <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value1, ref <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> tangent1, ref <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value2, ref <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> tangent2, float amount, out <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> result)</td></tr>
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static <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a>&#160;</td><td class="memItemRight" valign="bottom"><b>Lerp</b> (<a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value1, <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value2, float amount)</td></tr>
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static void&#160;</td><td class="memItemRight" valign="bottom"><b>Lerp</b> (ref <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value1, ref <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value2, float amount, out <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> result)</td></tr>
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static <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a>&#160;</td><td class="memItemRight" valign="bottom"><b>Max</b> (<a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value1, <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value2)</td></tr>
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static void&#160;</td><td class="memItemRight" valign="bottom"><b>Max</b> (ref <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value1, ref <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value2, out <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> result)</td></tr>
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static <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a>&#160;</td><td class="memItemRight" valign="bottom"><b>Min</b> (<a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value1, <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value2)</td></tr>
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static void&#160;</td><td class="memItemRight" valign="bottom"><b>Min</b> (ref <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value1, ref <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value2, out <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> result)</td></tr>
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static <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a>&#160;</td><td class="memItemRight" valign="bottom"><b>Multiply</b> (<a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value1, <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value2)</td></tr>
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static <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a>&#160;</td><td class="memItemRight" valign="bottom"><b>Multiply</b> (<a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value1, float scaleFactor)</td></tr>
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static void&#160;</td><td class="memItemRight" valign="bottom"><b>Multiply</b> (ref <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value1, float scaleFactor, out <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> result)</td></tr>
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static void&#160;</td><td class="memItemRight" valign="bottom"><b>Multiply</b> (ref <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value1, ref <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value2, out <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> result)</td></tr>
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static <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a>&#160;</td><td class="memItemRight" valign="bottom"><b>Negate</b> (<a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value)</td></tr>
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static void&#160;</td><td class="memItemRight" valign="bottom"><b>Negate</b> (ref <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value, out <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> result)</td></tr>
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static <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a>&#160;</td><td class="memItemRight" valign="bottom"><b>Normalize</b> (<a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> vector)</td></tr>
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static void&#160;</td><td class="memItemRight" valign="bottom"><b>Normalize</b> (ref <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> vector, out <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> result)</td></tr>
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static <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a>&#160;</td><td class="memItemRight" valign="bottom"><b>SmoothStep</b> (<a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value1, <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value2, float amount)</td></tr>
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static void&#160;</td><td class="memItemRight" valign="bottom"><b>SmoothStep</b> (ref <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value1, ref <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value2, float amount, out <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> result)</td></tr>
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static <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a>&#160;</td><td class="memItemRight" valign="bottom"><b>Subtract</b> (<a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value1, <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value2)</td></tr>
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static void&#160;</td><td class="memItemRight" valign="bottom"><b>Subtract</b> (ref <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value1, ref <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value2, out <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> result)</td></tr>
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static <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a>&#160;</td><td class="memItemRight" valign="bottom"><b>Transform</b> (<a class="el" href="struct_otter_1_1_vector2.html">Vector2</a> position, <a class="el" href="struct_otter_1_1_matrix.html">Matrix</a> matrix)</td></tr>
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<tr class="memitem:aaee0b3f94a54935212a603e482a2dc3b"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aaee0b3f94a54935212a603e482a2dc3b"></a>
static <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a>&#160;</td><td class="memItemRight" valign="bottom"><b>Transform</b> (<a class="el" href="struct_otter_1_1_vector3.html">Vector3</a> position, <a class="el" href="struct_otter_1_1_matrix.html">Matrix</a> matrix)</td></tr>
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static <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a>&#160;</td><td class="memItemRight" valign="bottom"><b>Transform</b> (<a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> vector, <a class="el" href="struct_otter_1_1_matrix.html">Matrix</a> matrix)</td></tr>
<tr class="separator:a751bb1402925506153fbe5d7b990e3f5"><td class="memSeparator" colspan="2">&#160;</td></tr>
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static void&#160;</td><td class="memItemRight" valign="bottom"><b>Transform</b> (ref <a class="el" href="struct_otter_1_1_vector2.html">Vector2</a> position, ref <a class="el" href="struct_otter_1_1_matrix.html">Matrix</a> matrix, out <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> result)</td></tr>
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static void&#160;</td><td class="memItemRight" valign="bottom"><b>Transform</b> (ref <a class="el" href="struct_otter_1_1_vector3.html">Vector3</a> position, ref <a class="el" href="struct_otter_1_1_matrix.html">Matrix</a> matrix, out <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> result)</td></tr>
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static void&#160;</td><td class="memItemRight" valign="bottom"><b>Transform</b> (ref <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> vector, ref <a class="el" href="struct_otter_1_1_matrix.html">Matrix</a> matrix, out <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> result)</td></tr>
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static <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a>&#160;</td><td class="memItemRight" valign="bottom"><b>operator-</b> (<a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value)</td></tr>
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static bool&#160;</td><td class="memItemRight" valign="bottom"><b>operator==</b> (<a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value1, <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value2)</td></tr>
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static bool&#160;</td><td class="memItemRight" valign="bottom"><b>operator!=</b> (<a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value1, <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value2)</td></tr>
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static <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a>&#160;</td><td class="memItemRight" valign="bottom"><b>operator+</b> (<a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value1, <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value2)</td></tr>
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static <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a>&#160;</td><td class="memItemRight" valign="bottom"><b>operator-</b> (<a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value1, <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value2)</td></tr>
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static <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a>&#160;</td><td class="memItemRight" valign="bottom"><b>operator*</b> (<a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value1, <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value2)</td></tr>
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static <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a>&#160;</td><td class="memItemRight" valign="bottom"><b>operator*</b> (<a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value1, float scaleFactor)</td></tr>
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static <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a>&#160;</td><td class="memItemRight" valign="bottom"><b>operator*</b> (float scaleFactor, <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value1)</td></tr>
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static <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a>&#160;</td><td class="memItemRight" valign="bottom"><b>operator/</b> (<a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value1, <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value2)</td></tr>
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static <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a>&#160;</td><td class="memItemRight" valign="bottom"><b>operator/</b> (<a class="el" href="struct_otter_1_1_vector4.html">Vector4</a> value1, float divider)</td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
Public Attributes</h2></td></tr>
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float&#160;</td><td class="memItemRight" valign="bottom"><b>X</b></td></tr>
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float&#160;</td><td class="memItemRight" valign="bottom"><b>Y</b></td></tr>
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float&#160;</td><td class="memItemRight" valign="bottom"><b>Z</b></td></tr>
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float&#160;</td><td class="memItemRight" valign="bottom"><b>W</b></td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="properties"></a>
Properties</h2></td></tr>
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static <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a>&#160;</td><td class="memItemRight" valign="bottom"><b>Zero</b><code> [get]</code></td></tr>
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static <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a>&#160;</td><td class="memItemRight" valign="bottom"><b>One</b><code> [get]</code></td></tr>
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static <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a>&#160;</td><td class="memItemRight" valign="bottom"><b>UnitX</b><code> [get]</code></td></tr>
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static <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a>&#160;</td><td class="memItemRight" valign="bottom"><b>UnitY</b><code> [get]</code></td></tr>
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static <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a>&#160;</td><td class="memItemRight" valign="bottom"><b>UnitZ</b><code> [get]</code></td></tr>
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static <a class="el" href="struct_otter_1_1_vector4.html">Vector4</a>&#160;</td><td class="memItemRight" valign="bottom"><b>UnitW</b><code> [get]</code></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Struct for representing a <a class="el" href="struct_otter_1_1_vector4.html" title="Struct for representing a Vector4. ">Vector4</a>. </p>
</div><hr/>The documentation for this struct was generated from the following file:<ul>
<li>Otter/Utility/MonoGame/Vector4.cs</li>
</ul>
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