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33 lines
812 B
C#
33 lines
812 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Otter;
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namespace OtterApp
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{
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class SecondScene : Scene
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{
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Graphic graphic;
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public SecondScene() : base()
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{
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// Add a red rectangle to the Scene (just to indicate which scene is currently active.)
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AddGraphic(Image.CreateRectangle(Game.Instance.Width, Game.Instance.Height, Color.Red));
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}
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public override void Update()
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{
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base.Update();
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if (Input.KeyPressed(Key.Space))
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{
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// When the space bar is pressed switch to the FirstScene.
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//Game.SwitchScene(new GameScene());
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}
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}
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}
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}
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