You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
200 lines
7.6 KiB
Plaintext
200 lines
7.6 KiB
Plaintext
4 months ago
|
//--------------------------------------------------------------
|
||
|
// rAthena Battle Configuration File
|
||
|
// Originally Translated by Peter Kieser <pfak@telus.net>
|
||
|
// Made in to plainer English by Ancyker
|
||
|
//--------------------------------------------------------------
|
||
|
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
|
||
|
// Note 2: Value is in percents (100 means 100%)
|
||
|
// Note 3: Value is a bit field. If no description is given,
|
||
|
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
|
||
|
//--------------------------------------------------------------
|
||
|
|
||
|
// PK Server Mode. Turns entire server pvp(excluding towns). Experience loss is doubled if killed by another player.
|
||
|
// When players hunt monsters over 20 levels higher, they will receive 15% additional exp., and 25% chance of receiving more items.
|
||
|
// There is a nopvp.txt for setting up maps not to have pk on in this mode. Novices cannot be attacked and cannot attack.
|
||
|
// Normal pvp counter and rank display are disabled as well.
|
||
|
// Note: If pk_mode is set to 2 instead of 1 (yes), players will receive a
|
||
|
// manner penalty of 5 each time they kill another player (see manner_system
|
||
|
// config to adjust how this will affect players)
|
||
|
pk_mode: 0
|
||
|
|
||
|
// Displays a message when the player enters a pk zone.
|
||
|
// Only during pk_mode (Note 1)
|
||
|
pk_mode_mes: yes
|
||
|
|
||
|
// Manner/karma system configuration. Specifies how does negative manner
|
||
|
// (red no chat bubble) affects players (add as needed):
|
||
|
// 0: No penalties.
|
||
|
// 1: Disables chatting (includes whispers, party/guild msgs, etc)
|
||
|
// 2: Disables skill usage
|
||
|
// 4: Disables commands usage
|
||
|
// 8: Disables item usage/picking/dropping
|
||
|
// 16: Disables room creation (chatrooms and vending shops)
|
||
|
manner_system: 15
|
||
|
|
||
|
// For PK Server Mode. Change this to define the minimum level players can start PK-ing
|
||
|
pk_min_level: 55
|
||
|
|
||
|
// For PK Server Mode. It specifies the maximum level difference between
|
||
|
// players to let them attack each other. 0 disables said limit.
|
||
|
pk_level_range: 0
|
||
|
|
||
|
// For PK servers. Damage adjustment settings, these follow the same logic
|
||
|
// as their WoE counterparts (see guild.conf)
|
||
|
pk_short_attack_damage_rate: 80
|
||
|
pk_long_attack_damage_rate: 70
|
||
|
pk_weapon_attack_damage_rate: 60
|
||
|
pk_magic_attack_damage_rate: 60
|
||
|
pk_misc_attack_damage_rate: 60
|
||
|
|
||
|
// Display skill usage in console? (for debug only) (default: off) (Note 3)
|
||
|
skill_log: off
|
||
|
|
||
|
// Display battle log? (for debug only) (default: off) (Note 1)
|
||
|
battle_log: off
|
||
|
|
||
|
// Display other stuff? (for debug only) (default: off) (Note 1)
|
||
|
etc_log: off
|
||
|
|
||
|
// Do you want to debug warp points? If set to yes, warp points will appear as flags.(Note 1)
|
||
|
// It will also run on start-up a warp-check to print out which warp points lead directly on
|
||
|
// top of on-touch npcs (which can lead to infinite loopback warping situations)
|
||
|
warp_point_debug: no
|
||
|
|
||
|
// Choose if server begin with night (yes) or day (no)
|
||
|
night_at_start: no
|
||
|
|
||
|
// Define duration in msec of the day (default: 7200000 = 2 hours)
|
||
|
// Set to 0 to disable day cycle (but not @day GM command).
|
||
|
// Except 0, minimum is 60000 (1 minute)
|
||
|
day_duration: 0
|
||
|
|
||
|
// Define duration in msec of the night (default: 1800000 = 30 min)
|
||
|
// Set to 0 to disable night cycle (but not @night GM command).
|
||
|
// Except 0, minimum is 60000 (1 minute)
|
||
|
night_duration: 0
|
||
|
|
||
|
// Using duel on pvp-maps
|
||
|
duel_allow_pvp: no
|
||
|
|
||
|
// Using duel on gvg-maps
|
||
|
duel_allow_gvg: no
|
||
|
|
||
|
// Allow using teleport/warp when dueling
|
||
|
duel_allow_teleport: no
|
||
|
|
||
|
// Autoleave duel when die
|
||
|
duel_autoleave_when_die: yes
|
||
|
|
||
|
// Delay between using @duel in minutes
|
||
|
duel_time_interval: 60
|
||
|
|
||
|
// Restrict duel usage to same map
|
||
|
duel_only_on_same_map: no
|
||
|
|
||
|
// Determines max number of characters that can stack within a single cell.
|
||
|
// Official - Only affects the walking routines of characters, including monsters.
|
||
|
// If a unit stops walking and is on a cell with more than stack limit
|
||
|
// characters on it, it will walk to the closest free cell.
|
||
|
// Set to 0 for no cell stacking checks and free movement.
|
||
|
// Custom - This variation will make every full cell to be considered a wall.
|
||
|
// NOTE: For the custom setting to take effect you have to use a server compiled
|
||
|
// with Cell Stack Limit support (see src/map/map.hpp)
|
||
|
official_cell_stack_limit: 1
|
||
|
custom_cell_stack_limit: 1
|
||
|
|
||
|
// Allow autotrade only in maps with autotrade flag?
|
||
|
// Set this to "no" to allow autotrade where no "autotrade" mapflag is set.
|
||
|
// Set this to "yes" to only allow autotrade on maps with "autotrade" mapflag.
|
||
|
at_mapflag: no
|
||
|
|
||
|
// Set this to the amount of minutes autotrade chars will be kicked from the server.
|
||
|
at_timeout: 0
|
||
|
|
||
|
// Makes player cannot be attacked when autotrade? (turns player's state.monster_ignore) (Note 1)
|
||
|
at_monsterignore: no
|
||
|
|
||
|
// Should autotrade trigger OnPCLogout script events? (Note 1)
|
||
|
at_logout_event: yes
|
||
|
|
||
|
// Auction system, fee per hour. Default is 12000
|
||
|
auction_feeperhour: 12000
|
||
|
|
||
|
// Auction maximum sell price
|
||
|
auction_maximumprice: 500000000
|
||
|
|
||
|
// Minimum delay between each store search query in seconds.
|
||
|
searchstore_querydelay: 10
|
||
|
|
||
|
// Maximum amount of results a store search query may yield, before
|
||
|
// it is canceled.
|
||
|
searchstore_maxresults: 30
|
||
|
|
||
|
// Whether or not gaining and loosing of cash points is displayed (Note 1).
|
||
|
// Default: no
|
||
|
cashshop_show_points: no
|
||
|
|
||
|
// Whether or not mail box status is displayed upon login.
|
||
|
// Default: 0
|
||
|
// 0 = No
|
||
|
// 1 = Yes
|
||
|
// 2 = Yes, when there are unread mails
|
||
|
mail_show_status: 0
|
||
|
|
||
|
// Amount of mails a user can send a day.
|
||
|
// Default: 100
|
||
|
// 0 = Unlimited
|
||
|
mail_daily_count: 100
|
||
|
|
||
|
// Fee for transferring zeny via mail (Note 2)
|
||
|
// NOTE: this rate is hardcoded in the client, you need to diff your client accordingly if you change this value.
|
||
|
// Default: 2(2%)
|
||
|
// 0 = No fee
|
||
|
mail_zeny_fee: 2
|
||
|
|
||
|
// Amount of zeny to pay for each attached item
|
||
|
// NOTE: this fee is hardcoded in the client, you need to diff your client accordingly if you change this value.
|
||
|
// Default: 2500
|
||
|
// 0 = No fee
|
||
|
mail_attachment_price: 2500
|
||
|
|
||
|
// Maximum weight in total that can be attached to a mail
|
||
|
// NOTE: this limit is hardcoded in the client, you need to diff your client accordingly if you change this value.
|
||
|
// Default: 2000
|
||
|
// 0 = No weight limit
|
||
|
mail_attachment_weight: 2000
|
||
|
|
||
|
// Is monster transformation disabled during Guild Wars?
|
||
|
// If set to yes, monster transforming is automatically removed/disabled when enterting castles during WoE times
|
||
|
mon_trans_disable_in_gvg: no
|
||
|
|
||
|
// Is item's price at item/point shop discountable?
|
||
|
// 0 = No (Default)
|
||
|
// 1 = Item shops
|
||
|
// 2 = Point shops
|
||
|
// 3 = Item & point shops
|
||
|
discount_item_point_shop: 0
|
||
|
|
||
|
// Don't display message "login-serv has been asked to %s the player '%.*s'." (Note 1)
|
||
|
disp_servervip_msg: no
|
||
|
|
||
|
// Delay to allow user resend new mail (default & minimum is 1000)
|
||
|
mail_delay: 1000
|
||
|
|
||
|
// Hides items from the player's favorite tab from being sold to a NPC. (Note 1)
|
||
|
hide_fav_sell: no
|
||
|
|
||
|
// When searching for a random position on the map, how much of the border of the map shall not be considered?
|
||
|
// Officially the 15 tiles from the edge of the map on each side are not considered as target cells.
|
||
|
// On some maps like in Pyramids this causes there to be very few monsters in the outer areas. This also
|
||
|
// affects teleportation. Set this to 1 if you want it to be closer to the old emulator behavior.
|
||
|
// Valid values: 1-40
|
||
|
map_edge_size: 15
|
||
|
|
||
|
// When a player drops items, can they stack on the same cell? (Note 1)
|
||
|
// Officially there's no limit on how many items you can drop on the same cell.
|
||
|
// If you set this to "no", when you drop an item, it will only drop on a cell that has no item on it yet.
|
||
|
// A free cell will be searched for in eight directions. If no free cell could be found in those eight tries,
|
||
|
// then dropping the item will fail (the item stays in the player's inventory).
|
||
|
item_stacking: yes
|